reload: reset input configs

This resets all input options to their defaults on reload. This also
fixes some debug log typos in `input_manager_libinput_config_pointer`.
This commit is contained in:
Brian Ashworth 2019-01-09 00:09:20 -05:00
parent 14cab78612
commit 4696f49ecc
5 changed files with 215 additions and 3 deletions

View file

@ -405,6 +405,14 @@ static void seat_update_capabilities(struct sway_seat *seat) {
}
}
static void seat_reset_input_config(struct sway_seat *seat,
struct sway_seat_device *sway_device) {
wlr_log(WLR_DEBUG, "Resetting output mapping for input device %s",
sway_device->input_device->identifier);
wlr_cursor_map_input_to_output(seat->cursor->cursor,
sway_device->input_device->wlr_device, NULL);
}
static void seat_apply_input_config(struct sway_seat *seat,
struct sway_seat_device *sway_device) {
const char *mapped_to_output = NULL;
@ -522,6 +530,35 @@ void seat_configure_device(struct sway_seat *seat,
}
}
void seat_reset_device(struct sway_seat *seat,
struct sway_input_device *input_device) {
struct sway_seat_device *seat_device = seat_get_device(seat, input_device);
if (!seat_device) {
return;
}
switch (input_device->wlr_device->type) {
case WLR_INPUT_DEVICE_POINTER:
seat_reset_input_config(seat, seat_device);
break;
case WLR_INPUT_DEVICE_KEYBOARD:
sway_keyboard_configure(seat_device->keyboard);
break;
case WLR_INPUT_DEVICE_TOUCH:
seat_reset_input_config(seat, seat_device);
break;
case WLR_INPUT_DEVICE_TABLET_TOOL:
seat_reset_input_config(seat, seat_device);
break;
case WLR_INPUT_DEVICE_TABLET_PAD:
wlr_log(WLR_DEBUG, "TODO: reset tablet pad");
break;
case WLR_INPUT_DEVICE_SWITCH:
wlr_log(WLR_DEBUG, "TODO: reset switch device");
break;
}
}
void seat_add_device(struct sway_seat *seat,
struct sway_input_device *input_device) {
if (seat_get_device(seat, input_device)) {