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floating_maximum_size: change default behavior
This changes the way zero (which is the default) is interpreted for both the width and height of `floating_maximum_size`. It now refers to the width and height of the entire output layout, which matches i3's behavior. This also removes duplicated code to calculate the floating constraints in three files. Before this, `container_init_floating` used two-thirds of the workspace width/height as the max and the entire workspace width/height was used everywhere else. Now, all callers use a single function `floating_calculate_constraints`.
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430359519c
5 changed files with 53 additions and 99 deletions
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@ -66,45 +66,6 @@ static int parse_resize_amount(int argc, char **argv,
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return 2;
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}
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static void calculate_constraints(int *min_width, int *max_width,
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int *min_height, int *max_height) {
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struct sway_container *con = config->handler_context.container;
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if (config->floating_minimum_width == -1) { // no minimum
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*min_width = 0;
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} else if (config->floating_minimum_width == 0) { // automatic
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*min_width = 75;
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} else {
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*min_width = config->floating_minimum_width;
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}
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if (config->floating_minimum_height == -1) { // no minimum
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*min_height = 0;
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} else if (config->floating_minimum_height == 0) { // automatic
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*min_height = 50;
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} else {
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*min_height = config->floating_minimum_height;
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}
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if (config->floating_maximum_width == -1 ||
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container_is_scratchpad_hidden(con)) { // no max
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*max_width = INT_MAX;
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} else if (config->floating_maximum_width == 0) { // automatic
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*max_width = con->workspace->width;
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} else {
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*max_width = config->floating_maximum_width;
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}
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if (config->floating_maximum_height == -1 ||
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container_is_scratchpad_hidden(con)) { // no max
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*max_height = INT_MAX;
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} else if (config->floating_maximum_height == 0) { // automatic
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*max_height = con->workspace->height;
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} else {
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*max_height = config->floating_maximum_height;
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}
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}
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static uint32_t parse_resize_axis(const char *axis) {
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if (strcasecmp(axis, "width") == 0 || strcasecmp(axis, "horizontal") == 0) {
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return AXIS_HORIZONTAL;
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@ -258,7 +219,8 @@ static struct cmd_results *resize_adjust_floating(uint32_t axis,
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// Make sure we're not adjusting beyond floating min/max size
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int min_width, max_width, min_height, max_height;
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calculate_constraints(&min_width, &max_width, &min_height, &max_height);
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floating_calculate_constraints(&min_width, &max_width,
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&min_height, &max_height);
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if (con->width + grow_width < min_width) {
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grow_width = min_width - con->width;
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} else if (con->width + grow_width > max_width) {
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@ -383,7 +345,8 @@ static struct cmd_results *resize_set_tiled(struct sway_container *con,
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static struct cmd_results *resize_set_floating(struct sway_container *con,
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struct resize_amount *width, struct resize_amount *height) {
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int min_width, max_width, min_height, max_height, grow_width = 0, grow_height = 0;
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calculate_constraints(&min_width, &max_width, &min_height, &max_height);
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floating_calculate_constraints(&min_width, &max_width,
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&min_height, &max_height);
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if (width->amount) {
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switch (width->unit) {
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