Fix floating click events

* Set focus to a floating container when clicking its title bar.
* Raise floating when user clicks title bar or decorations (in the
seat_begin functions).
* In container_at, it only returned a floating container if the user had
clicked the surface. This makes it use floating_container_at instead.
This commit is contained in:
Ryan Dwyer 2018-10-10 16:58:32 +10:00
parent 2bd561d2b7
commit 416bb7a214
3 changed files with 17 additions and 9 deletions

View file

@ -358,7 +358,6 @@ struct sway_container *container_at(struct sway_workspace *workspace,
struct wlr_surface **surface, double *sx, double *sy) {
struct sway_container *c;
// Focused view's popups
struct sway_seat *seat = input_manager_current_seat(input_manager);
struct sway_container *focus = seat_get_focused_container(seat);
bool is_floating = focus && container_is_floating_or_child(focus);
@ -370,14 +369,11 @@ struct sway_container *container_at(struct sway_workspace *workspace,
}
*surface = NULL;
}
// Cast a ray to handle floating windows
for (int i = workspace->floating->length - 1; i >= 0; --i) {
struct sway_container *cn = workspace->floating->items[i];
if (cn->view && (c = surface_at_view(cn, lx, ly, surface, sx, sy))) {
return c;
}
// Floating
if ((c = floating_container_at(lx, ly, surface ,sx ,sy))) {
return c;
}
// If focused is tiling, focused view's non-popups
// Tiling (focused)
if (focus && focus->view && !is_floating) {
if ((c = surface_at_view(focus, lx, ly, surface, sx, sy))) {
return c;