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	Merge pull request #2885 from RyanDwyer/fix-tiling-drag-crash
Fix crash when ending tiling drag
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						commit
						3b8dd49583
					
				
					 1 changed files with 4 additions and 3 deletions
				
			
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					@ -1110,9 +1110,6 @@ static void seat_end_move_tiling(struct sway_seat *seat) {
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	int after = edge != WLR_EDGE_TOP && edge != WLR_EDGE_LEFT;
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						int after = edge != WLR_EDGE_TOP && edge != WLR_EDGE_LEFT;
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	container_detach(con);
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						container_detach(con);
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	if (old_parent) {
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		container_reap_empty(old_parent);
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	}
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	// Moving container into empty workspace
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						// Moving container into empty workspace
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	if (target_node->type == N_WORKSPACE && edge == WLR_EDGE_NONE) {
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						if (target_node->type == N_WORKSPACE && edge == WLR_EDGE_NONE) {
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					@ -1135,6 +1132,10 @@ static void seat_end_move_tiling(struct sway_seat *seat) {
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		workspace_insert_tiling(new_ws, con, after);
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							workspace_insert_tiling(new_ws, con, after);
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	}
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						}
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						if (old_parent) {
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							container_reap_empty(old_parent);
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						}
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	// This is a bit dirty, but we'll set the dimensions to that of a sibling.
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						// This is a bit dirty, but we'll set the dimensions to that of a sibling.
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	// I don't think there's any other way to make it consistent without
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						// I don't think there's any other way to make it consistent without
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	// changing how we auto-size containers.
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						// changing how we auto-size containers.
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