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	Reset key buffer on reload
To preserve my sanity
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					 3 changed files with 11 additions and 0 deletions
				
			
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					@ -44,6 +44,7 @@ extern struct pointer_state {
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void start_floating(swayc_t *view);
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					void start_floating(swayc_t *view);
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void reset_floating(swayc_t *view);
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					void reset_floating(swayc_t *view);
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					void input_init(void);
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#endif
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					#endif
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					@ -9,6 +9,7 @@
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#include "commands.h"
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					#include "commands.h"
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#include "config.h"
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					#include "config.h"
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#include "layout.h"
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					#include "layout.h"
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					#include "input_state.h"
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struct sway_config *config;
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					struct sway_config *config;
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					@ -147,6 +148,8 @@ _continue:
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bool load_config(const char *file) {
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					bool load_config(const char *file) {
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	sway_log(L_INFO, "Loading config");
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						sway_log(L_INFO, "Loading config");
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						input_init();
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	char *path;
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						char *path;
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	if (file != NULL) {
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						if (file != NULL) {
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		path = strdup(file);
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							path = strdup(file);
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					@ -8,6 +8,13 @@
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static keycode key_state_array[KEY_STATE_MAX_LENGTH];
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					static keycode key_state_array[KEY_STATE_MAX_LENGTH];
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					void input_init(void) {
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						int i;
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						for (i = 0; i < KEY_STATE_MAX_LENGTH; ++i) {
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							key_state_array[i] = 0;
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						}
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					}
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static uint8_t find_key(keycode key) {
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					static uint8_t find_key(keycode key) {
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	int i;
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						int i;
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	for (i = 0; i < KEY_STATE_MAX_LENGTH; ++i) {
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						for (i = 0; i < KEY_STATE_MAX_LENGTH; ++i) {
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