Fix up wayland client implementation

Now it receives frame callbacks and renders properly, and is double
buffered and such.
This commit is contained in:
Drew DeVault 2015-11-18 08:22:37 -05:00
parent 01202568f9
commit 399220f14b
5 changed files with 167 additions and 120 deletions

View file

@ -7,7 +7,8 @@
#include <unistd.h>
#include <errno.h>
#include <sys/mman.h>
#include "client.h"
#include "client/client.h"
#include "client/buffer.h"
#include "list.h"
#include "log.h"
@ -73,87 +74,12 @@ static const struct wl_registry_listener registry_listener = {
.global_remove = registry_global_remove
};
static int create_pool_file(size_t size) {
static const char template[] = "/swaybg-XXXXXX";
const char *path = getenv("XDG_RUNTIME_DIR");
if (!path) {
return -1;
}
int ts = (path[strlen(path) - 1] == '/');
char *name = malloc(
strlen(template) +
strlen(path) +
(ts ? 1 : 0) + 1);
sprintf(name, "%s%s%s", path, ts ? "" : "/", template);
int fd = mkstemp(name);
free(name);
if (fd < 0) {
return -1;
}
if (ftruncate(fd, size) < 0) {
close(fd);
return -1;
}
return fd;
}
static void buffer_release(void *data, struct wl_buffer *buffer) {
struct client_state *state = data;
state->busy = false;
sway_log(L_INFO, "buffer release");
}
static const struct wl_buffer_listener buffer_listener = {
.release = buffer_release
};
struct buffer *create_buffer(struct client_state *state,
int32_t width, int32_t height, uint32_t format) {
struct buffer *buf = malloc(sizeof(struct buffer));
memset(buf, 0, sizeof(struct buffer));
uint32_t stride = width * 4;
uint32_t size = stride * height;
int fd = create_pool_file(size);
void *data = mmap(NULL, size, PROT_READ | PROT_WRITE, MAP_SHARED, fd, 0);
buf->pool = wl_shm_create_pool(state->shm, fd, size);
buf->buffer = wl_shm_pool_create_buffer(buf->pool, 0, width, height, stride, format);
wl_shm_pool_destroy(buf->pool);
close(fd);
fd = -1;
state->cairo_surface = cairo_image_surface_create_for_data(data, CAIRO_FORMAT_ARGB32, width, height, stride);
state->cairo = cairo_create(state->cairo_surface);
state->pango = pango_cairo_create_context(state->cairo);
wl_buffer_add_listener(buf->buffer, &buffer_listener, state);
sway_log(L_INFO, "%p %p", buf->pool, buf->buffer);
return buf;
}
static void frame_callback(void *data, struct wl_callback *callback, uint32_t time) {
sway_log(L_INFO, "frame callback");
struct client_state *state = data;
wl_callback_destroy(callback);
state->frame_cb = NULL;
}
static const struct wl_callback_listener listener = {
frame_callback
};
struct client_state *client_setup(void) {
struct client_state *client_setup(uint32_t width, uint32_t height) {
struct client_state *state = malloc(sizeof(struct client_state));
memset(state, 0, sizeof(struct client_state));
state->outputs = create_list();
state->width = width;
state->height = height;
state->display = wl_display_connect(NULL);
if (!state->display) {
@ -168,22 +94,33 @@ struct client_state *client_setup(void) {
wl_display_roundtrip(state->display);
wl_registry_destroy(registry);
state->buffer = create_buffer(state, 100, 100, WL_SHM_FORMAT_ARGB8888);
state->surface = wl_compositor_create_surface(state->compositor);
state->shell_surface = wl_shell_get_shell_surface(state->shell, state->surface);
wl_shell_surface_set_toplevel(state->shell_surface);
wl_surface_damage(state->surface, 0, 0, 100, 100);
return state;
}
int client_render(struct client_state *state) {
if (state->frame_cb || state->busy) {
return 2;
}
sway_log(L_INFO, "Rendering");
static void frame_callback(void *data, struct wl_callback *callback, uint32_t time) {
struct client_state *state = data;
wl_callback_destroy(callback);
state->frame_cb = NULL;
}
static const struct wl_callback_listener listener = {
frame_callback
};
int client_prerender(struct client_state *state) {
if (state->frame_cb) {
return 0;
}
get_next_buffer(state);
return 1;
}
int client_render(struct client_state *state) {
state->frame_cb = wl_surface_frame(state->surface);
wl_callback_add_listener(state->frame_cb, &listener, state);
@ -191,9 +128,7 @@ int client_render(struct client_state *state) {
wl_surface_attach(state->surface, state->buffer->buffer, 0, 0);
wl_surface_commit(state->surface);
state->busy = true;
return wl_display_dispatch(state->display) != -1;
return 1;
}
void client_teardown(struct client_state *state) {