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https://github.com/swaywm/sway.git
synced 2025-11-02 09:01:40 -05:00
Fix up wayland client implementation
Now it receives frame callbacks and renders properly, and is double buffered and such.
This commit is contained in:
parent
01202568f9
commit
399220f14b
5 changed files with 167 additions and 120 deletions
115
wayland/client.c
115
wayland/client.c
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@ -7,7 +7,8 @@
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#include <unistd.h>
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#include <errno.h>
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#include <sys/mman.h>
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#include "client.h"
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#include "client/client.h"
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#include "client/buffer.h"
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#include "list.h"
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#include "log.h"
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@ -73,87 +74,12 @@ static const struct wl_registry_listener registry_listener = {
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.global_remove = registry_global_remove
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};
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static int create_pool_file(size_t size) {
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static const char template[] = "/swaybg-XXXXXX";
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const char *path = getenv("XDG_RUNTIME_DIR");
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if (!path) {
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return -1;
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}
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int ts = (path[strlen(path) - 1] == '/');
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char *name = malloc(
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strlen(template) +
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strlen(path) +
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(ts ? 1 : 0) + 1);
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sprintf(name, "%s%s%s", path, ts ? "" : "/", template);
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int fd = mkstemp(name);
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free(name);
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if (fd < 0) {
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return -1;
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}
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if (ftruncate(fd, size) < 0) {
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close(fd);
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return -1;
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}
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return fd;
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}
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static void buffer_release(void *data, struct wl_buffer *buffer) {
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struct client_state *state = data;
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state->busy = false;
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sway_log(L_INFO, "buffer release");
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}
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static const struct wl_buffer_listener buffer_listener = {
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.release = buffer_release
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};
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struct buffer *create_buffer(struct client_state *state,
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int32_t width, int32_t height, uint32_t format) {
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struct buffer *buf = malloc(sizeof(struct buffer));
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memset(buf, 0, sizeof(struct buffer));
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uint32_t stride = width * 4;
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uint32_t size = stride * height;
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int fd = create_pool_file(size);
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void *data = mmap(NULL, size, PROT_READ | PROT_WRITE, MAP_SHARED, fd, 0);
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buf->pool = wl_shm_create_pool(state->shm, fd, size);
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buf->buffer = wl_shm_pool_create_buffer(buf->pool, 0, width, height, stride, format);
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wl_shm_pool_destroy(buf->pool);
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close(fd);
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fd = -1;
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state->cairo_surface = cairo_image_surface_create_for_data(data, CAIRO_FORMAT_ARGB32, width, height, stride);
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state->cairo = cairo_create(state->cairo_surface);
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state->pango = pango_cairo_create_context(state->cairo);
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wl_buffer_add_listener(buf->buffer, &buffer_listener, state);
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sway_log(L_INFO, "%p %p", buf->pool, buf->buffer);
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return buf;
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}
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static void frame_callback(void *data, struct wl_callback *callback, uint32_t time) {
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sway_log(L_INFO, "frame callback");
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struct client_state *state = data;
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wl_callback_destroy(callback);
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state->frame_cb = NULL;
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}
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static const struct wl_callback_listener listener = {
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frame_callback
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};
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struct client_state *client_setup(void) {
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struct client_state *client_setup(uint32_t width, uint32_t height) {
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struct client_state *state = malloc(sizeof(struct client_state));
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memset(state, 0, sizeof(struct client_state));
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state->outputs = create_list();
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state->width = width;
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state->height = height;
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state->display = wl_display_connect(NULL);
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if (!state->display) {
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@ -168,22 +94,33 @@ struct client_state *client_setup(void) {
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wl_display_roundtrip(state->display);
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wl_registry_destroy(registry);
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state->buffer = create_buffer(state, 100, 100, WL_SHM_FORMAT_ARGB8888);
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state->surface = wl_compositor_create_surface(state->compositor);
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state->shell_surface = wl_shell_get_shell_surface(state->shell, state->surface);
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wl_shell_surface_set_toplevel(state->shell_surface);
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wl_surface_damage(state->surface, 0, 0, 100, 100);
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return state;
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}
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int client_render(struct client_state *state) {
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if (state->frame_cb || state->busy) {
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return 2;
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}
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sway_log(L_INFO, "Rendering");
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static void frame_callback(void *data, struct wl_callback *callback, uint32_t time) {
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struct client_state *state = data;
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wl_callback_destroy(callback);
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state->frame_cb = NULL;
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}
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static const struct wl_callback_listener listener = {
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frame_callback
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};
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int client_prerender(struct client_state *state) {
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if (state->frame_cb) {
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return 0;
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}
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get_next_buffer(state);
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return 1;
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}
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int client_render(struct client_state *state) {
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state->frame_cb = wl_surface_frame(state->surface);
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wl_callback_add_listener(state->frame_cb, &listener, state);
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@ -191,9 +128,7 @@ int client_render(struct client_state *state) {
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wl_surface_attach(state->surface, state->buffer->buffer, 0, 0);
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wl_surface_commit(state->surface);
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state->busy = true;
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return wl_display_dispatch(state->display) != -1;
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return 1;
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}
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void client_teardown(struct client_state *state) {
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