Fix up wayland client implementation

Now it receives frame callbacks and renders properly, and is double
buffered and such.
This commit is contained in:
Drew DeVault 2015-11-18 08:22:37 -05:00
parent 01202568f9
commit 399220f14b
5 changed files with 167 additions and 120 deletions

View file

@ -2,7 +2,7 @@
#include <stdlib.h>
#include <wayland-client.h>
#include <time.h>
#include "client.h"
#include "client/client.h"
#include "log.h"
struct client_state *state;
@ -14,36 +14,23 @@ void sway_terminate(void) {
int main(int argc, char **argv) {
init_log(L_INFO);
if (!(state = client_setup())) {
if (!(state = client_setup(100, 100))) {
return -1;
}
uint8_t r = 0, g = 0, b = 0;
uint8_t r = 100, g = 100, b = 100;
long last_ms = 0;
int rs;
do {
struct timespec spec;
clock_gettime(CLOCK_MONOTONIC, &spec);
long ms = round(spec.tv_nsec / 1.0e6);
if (client_prerender(state)) {
cairo_set_source_rgb(state->cairo, r / 256.0, g / 256.0, b / 256.0);
cairo_rectangle(state->cairo, 0, 0, state->width, state->height);
cairo_fill(state->cairo);
cairo_set_source_rgb(state->cairo, r, g, b);
cairo_rectangle(state->cairo, 0, 0, 100, 100);
cairo_fill(state->cairo);
client_render(state);
rs = client_render(state);
if (ms - last_ms > 100) {
r++;
if (r == 0) {
g++;
if (g == 0) {
b++;
}
}
ms = last_ms;
r++; if (r == 0) { g++; if (g == 0) { b++; } }
}
} while (rs);
} while (wl_display_dispatch(state->display) != -1);
client_teardown(state);
return 0;