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Fix up wayland client implementation
Now it receives frame callbacks and renders properly, and is double buffered and such.
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parent
01202568f9
commit
399220f14b
5 changed files with 167 additions and 120 deletions
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@ -2,7 +2,7 @@
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#include <stdlib.h>
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#include <wayland-client.h>
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#include <time.h>
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#include "client.h"
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#include "client/client.h"
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#include "log.h"
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struct client_state *state;
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@ -14,36 +14,23 @@ void sway_terminate(void) {
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int main(int argc, char **argv) {
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init_log(L_INFO);
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if (!(state = client_setup())) {
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if (!(state = client_setup(100, 100))) {
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return -1;
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}
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uint8_t r = 0, g = 0, b = 0;
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uint8_t r = 100, g = 100, b = 100;
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long last_ms = 0;
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int rs;
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do {
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struct timespec spec;
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clock_gettime(CLOCK_MONOTONIC, &spec);
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long ms = round(spec.tv_nsec / 1.0e6);
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if (client_prerender(state)) {
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cairo_set_source_rgb(state->cairo, r / 256.0, g / 256.0, b / 256.0);
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cairo_rectangle(state->cairo, 0, 0, state->width, state->height);
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cairo_fill(state->cairo);
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cairo_set_source_rgb(state->cairo, r, g, b);
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cairo_rectangle(state->cairo, 0, 0, 100, 100);
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cairo_fill(state->cairo);
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client_render(state);
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rs = client_render(state);
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if (ms - last_ms > 100) {
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r++;
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if (r == 0) {
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g++;
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if (g == 0) {
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b++;
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}
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}
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ms = last_ms;
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r++; if (r == 0) { g++; if (g == 0) { b++; } }
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}
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} while (rs);
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} while (wl_display_dispatch(state->display) != -1);
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client_teardown(state);
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return 0;
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