Fix up wayland client implementation

Now it receives frame callbacks and renders properly, and is double
buffered and such.
This commit is contained in:
Drew DeVault 2015-11-18 08:22:37 -05:00
parent 01202568f9
commit 399220f14b
5 changed files with 167 additions and 120 deletions

8
include/client/buffer.h Normal file
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@ -0,0 +1,8 @@
#ifndef _BUFFER_H
#define _BUFFER_H
#include "client/client.h"
struct buffer *get_next_buffer(struct client_state *state);
#endif

47
include/client/client.h Normal file
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#ifndef _CLIENT_H
#define _CLIENT_H
#include <wayland-client.h>
#include <cairo/cairo.h>
#include <pango/pangocairo.h>
#include <stdbool.h>
#include "list.h"
struct output_state {
struct wl_output *output;
uint32_t flags;
uint32_t width, height;
};
struct buffer {
struct wl_buffer *buffer;
cairo_surface_t *surface;
cairo_t *cairo;
PangoContext *pango;
uint32_t width, height;
bool busy;
};
struct client_state {
struct wl_compositor *compositor;
struct wl_display *display;
struct wl_pointer *pointer;
struct wl_seat *seat;
struct wl_shell *shell;
struct wl_shm *shm;
struct buffer buffers[2];
struct buffer *buffer;
struct wl_surface *surface;
struct wl_shell_surface *shell_surface;
struct wl_callback *frame_cb;
uint32_t width, height;
cairo_t *cairo;
list_t *outputs;
};
struct client_state *client_setup(uint32_t width, uint32_t height);
void client_teardown(struct client_state *state);
int client_prerender(struct client_state *state);
int client_render(struct client_state *state);
#endif