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Fix up wayland client implementation
Now it receives frame callbacks and renders properly, and is double buffered and such.
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parent
01202568f9
commit
399220f14b
5 changed files with 167 additions and 120 deletions
8
include/client/buffer.h
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8
include/client/buffer.h
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#ifndef _BUFFER_H
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#define _BUFFER_H
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#include "client/client.h"
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struct buffer *get_next_buffer(struct client_state *state);
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#endif
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47
include/client/client.h
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47
include/client/client.h
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#ifndef _CLIENT_H
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#define _CLIENT_H
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#include <wayland-client.h>
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#include <cairo/cairo.h>
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#include <pango/pangocairo.h>
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#include <stdbool.h>
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#include "list.h"
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struct output_state {
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struct wl_output *output;
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uint32_t flags;
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uint32_t width, height;
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};
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struct buffer {
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struct wl_buffer *buffer;
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cairo_surface_t *surface;
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cairo_t *cairo;
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PangoContext *pango;
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uint32_t width, height;
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bool busy;
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};
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struct client_state {
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struct wl_compositor *compositor;
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struct wl_display *display;
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struct wl_pointer *pointer;
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struct wl_seat *seat;
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struct wl_shell *shell;
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struct wl_shm *shm;
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struct buffer buffers[2];
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struct buffer *buffer;
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struct wl_surface *surface;
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struct wl_shell_surface *shell_surface;
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struct wl_callback *frame_cb;
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uint32_t width, height;
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cairo_t *cairo;
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list_t *outputs;
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};
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struct client_state *client_setup(uint32_t width, uint32_t height);
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void client_teardown(struct client_state *state);
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int client_prerender(struct client_state *state);
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int client_render(struct client_state *state);
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#endif
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