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https://github.com/swaywm/sway.git
synced 2025-11-25 06:59:48 -05:00
Implement atomic layout updates for tree operations
This implements atomic layout updates for when views map, reparent or unmap.
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parent
1c89f32533
commit
38398e2d77
18 changed files with 545 additions and 389 deletions
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@ -9,6 +9,7 @@
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#include "sway/output.h"
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#include "sway/tree/container.h"
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#include "sway/tree/view.h"
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#include "sway/tree/workspace.h"
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#include "list.h"
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#include "log.h"
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@ -18,6 +19,13 @@
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*/
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#define TIMEOUT_MS 200
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/**
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* If enabled, sway will always wait for the transaction timeout before
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* applying it, rather than applying it when the views are ready. This allows us
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* to observe the rendered state while a transaction is in progress.
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*/
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#define TRANSACTION_DEBUG false
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struct sway_transaction {
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struct wl_event_source *timer;
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list_t *instructions; // struct sway_transaction_instruction *
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@ -29,7 +37,9 @@ struct sway_transaction_instruction {
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struct sway_transaction *transaction;
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struct sway_container *container;
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struct sway_container_state state;
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struct wlr_buffer *saved_buffer;
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uint32_t serial;
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bool ready;
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};
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struct sway_transaction *transaction_create() {
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@ -40,44 +50,55 @@ struct sway_transaction *transaction_create() {
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return transaction;
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}
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static void remove_saved_view_buffer(
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struct sway_transaction_instruction *instruction) {
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if (instruction->saved_buffer) {
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wlr_buffer_unref(instruction->saved_buffer);
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instruction->saved_buffer = NULL;
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}
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}
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static void save_view_buffer(struct sway_view *view,
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struct sway_transaction_instruction *instruction) {
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if (!sway_assert(instruction->saved_buffer == NULL,
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"Didn't expect instruction to have a saved buffer already")) {
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remove_saved_view_buffer(instruction);
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}
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if (view->surface && wlr_surface_has_buffer(view->surface)) {
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wlr_buffer_ref(view->surface->buffer);
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instruction->saved_buffer = view->surface->buffer;
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}
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}
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static void transaction_destroy(struct sway_transaction *transaction) {
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int i;
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// Free instructions
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for (i = 0; i < transaction->instructions->length; ++i) {
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for (int i = 0; i < transaction->instructions->length; ++i) {
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struct sway_transaction_instruction *instruction =
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transaction->instructions->items[i];
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if (instruction->container->type == C_VIEW) {
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struct sway_view *view = instruction->container->sway_view;
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for (int j = 0; j < view->instructions->length; ++j) {
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if (view->instructions->items[j] == instruction) {
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list_del(view->instructions, j);
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break;
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}
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struct sway_container *con = instruction->container;
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for (int j = 0; j < con->instructions->length; ++j) {
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if (con->instructions->items[j] == instruction) {
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list_del(con->instructions, j);
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break;
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}
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}
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if (con->destroying && !con->instructions->length) {
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container_free(con);
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}
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remove_saved_view_buffer(instruction);
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free(instruction);
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}
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list_free(transaction->instructions);
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// Free damage
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for (i = 0; i < transaction->damage->length; ++i) {
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struct wlr_box *box = transaction->damage->items[i];
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free(box);
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}
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list_foreach(transaction->damage, free);
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list_free(transaction->damage);
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free(transaction);
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}
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void transaction_add_container(struct sway_transaction *transaction,
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struct sway_container *container) {
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struct sway_transaction_instruction *instruction =
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calloc(1, sizeof(struct sway_transaction_instruction));
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instruction->transaction = transaction;
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instruction->container = container;
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// Copy the container's main (pending) properties into the instruction state
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struct sway_container_state *state = &instruction->state;
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static void copy_pending_state(struct sway_container *container,
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struct sway_container_state *state) {
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state->layout = container->layout;
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state->swayc_x = container->x;
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state->swayc_y = container->y;
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@ -87,6 +108,7 @@ void transaction_add_container(struct sway_transaction *transaction,
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state->current_gaps = container->current_gaps;
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state->gaps_inner = container->gaps_inner;
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state->gaps_outer = container->gaps_outer;
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state->parent = container->parent;
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if (container->type == C_VIEW) {
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struct sway_view *view = container->sway_view;
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@ -101,8 +123,44 @@ void transaction_add_container(struct sway_transaction *transaction,
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state->border_left = view->border_left;
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state->border_right = view->border_right;
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state->border_bottom = view->border_bottom;
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} else if (container->type == C_WORKSPACE) {
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state->ws_fullscreen = container->sway_workspace->fullscreen;
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state->ws_floating = container->sway_workspace->floating;
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state->children = create_list();
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list_cat(state->children, container->children);
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} else {
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state->children = create_list();
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list_cat(state->children, container->children);
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}
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}
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static bool transaction_has_container(struct sway_transaction *transaction,
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struct sway_container *container) {
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for (int i = 0; i < transaction->instructions->length; ++i) {
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struct sway_transaction_instruction *instruction =
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transaction->instructions->items[i];
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if (instruction->container == container) {
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return true;
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}
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}
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return false;
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}
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void transaction_add_container(struct sway_transaction *transaction,
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struct sway_container *container) {
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if (transaction_has_container(transaction, container)) {
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return;
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}
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struct sway_transaction_instruction *instruction =
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calloc(1, sizeof(struct sway_transaction_instruction));
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instruction->transaction = transaction;
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instruction->container = container;
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copy_pending_state(container, &instruction->state);
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if (container->type == C_VIEW) {
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save_view_buffer(container->sway_view, instruction);
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}
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list_add(transaction->instructions, instruction);
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}
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@ -113,47 +171,29 @@ void transaction_add_damage(struct sway_transaction *transaction,
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list_add(transaction->damage, box);
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}
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static void save_view_buffer(struct sway_view *view) {
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if (view->saved_buffer) {
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wlr_buffer_unref(view->saved_buffer);
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}
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wlr_buffer_ref(view->surface->buffer);
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view->saved_buffer = view->surface->buffer;
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view->saved_surface_width = view->surface->current->width;
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view->saved_surface_height = view->surface->current->height;
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}
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static void remove_saved_view_buffer(struct sway_view *view) {
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if (view->saved_buffer) {
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wlr_buffer_unref(view->saved_buffer);
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view->saved_buffer = NULL;
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view->saved_surface_width = 0;
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view->saved_surface_height = 0;
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}
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}
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/**
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* Apply a transaction to the "current" state of the tree.
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*
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* This is mostly copying stuff from the pending state into the main swayc
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* properties, but also includes reparenting and deleting containers.
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*/
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static void transaction_apply(struct sway_transaction *transaction) {
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int i;
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// Apply the instruction state to the container's current state
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for (i = 0; i < transaction->instructions->length; ++i) {
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struct sway_transaction_instruction *instruction =
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transaction->instructions->items[i];
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struct sway_container *container = instruction->container;
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memcpy(&instruction->container->current, &instruction->state,
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sizeof(struct sway_container_state));
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// There are separate children lists for each instruction state, the
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// container's current state and the container's pending state
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// (ie. con->children). The list itself needs to be freed here.
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// Any child containers which are being deleted will be cleaned up in
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// transaction_destroy().
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list_free(container->current.children);
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if (container->type == C_VIEW) {
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remove_saved_view_buffer(container->sway_view);
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}
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memcpy(&container->current, &instruction->state,
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sizeof(struct sway_container_state));
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}
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// Damage
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// Apply damage
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for (i = 0; i < transaction->damage->length; ++i) {
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struct wlr_box *box = transaction->damage->items[i];
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for (int j = 0; j < root_container.children->length; ++j) {
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@ -161,8 +201,6 @@ static void transaction_apply(struct sway_transaction *transaction) {
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output_damage_box(output->sway_output, box);
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}
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}
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update_debug_tree();
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}
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static int handle_timeout(void *data) {
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@ -182,7 +220,7 @@ void transaction_commit(struct sway_transaction *transaction) {
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struct sway_transaction_instruction *instruction =
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transaction->instructions->items[i];
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struct sway_container *con = instruction->container;
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if (con->type == C_VIEW &&
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if (con->type == C_VIEW && !con->destroying &&
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(con->current.view_width != instruction->state.view_width ||
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con->current.view_height != instruction->state.view_height)) {
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instruction->serial = view_configure(con->sway_view,
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@ -191,14 +229,12 @@ void transaction_commit(struct sway_transaction *transaction) {
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instruction->state.view_width,
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instruction->state.view_height);
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if (instruction->serial) {
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save_view_buffer(con->sway_view);
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list_add(con->sway_view->instructions, instruction);
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++transaction->num_waiting;
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}
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}
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list_add(con->instructions, instruction);
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}
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if (!transaction->num_waiting) {
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// This can happen if the transaction only contains xwayland views
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wlr_log(L_DEBUG, "Transaction %p has nothing to wait for, applying",
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transaction);
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transaction_apply(transaction);
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@ -210,31 +246,47 @@ void transaction_commit(struct sway_transaction *transaction) {
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transaction->timer = wl_event_loop_add_timer(server.wl_event_loop,
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handle_timeout, transaction);
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wl_event_source_timer_update(transaction->timer, TIMEOUT_MS);
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// The debug tree shows the pending/live tree. Here is a good place to
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// update it, because we make a transaction every time we change the pending
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// tree.
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update_debug_tree();
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}
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void transaction_notify_view_ready(struct sway_view *view, uint32_t serial) {
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// Find the instruction
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struct sway_transaction_instruction *instruction = NULL;
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for (int i = 0; i < view->instructions->length; ++i) {
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for (int i = 0; i < view->swayc->instructions->length; ++i) {
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struct sway_transaction_instruction *tmp_instruction =
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view->instructions->items[i];
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if (tmp_instruction->serial == serial) {
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view->swayc->instructions->items[i];
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if (tmp_instruction->serial == serial && !tmp_instruction->ready) {
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instruction = tmp_instruction;
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list_del(view->instructions, i);
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break;
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}
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}
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if (!instruction) {
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// This can happen if the view acknowledges the configure after the
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// transaction has timed out and applied.
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return;
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}
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instruction->ready = true;
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// If all views are ready, apply the transaction
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struct sway_transaction *transaction = instruction->transaction;
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if (--transaction->num_waiting == 0) {
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#if !TRANSACTION_DEBUG
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wlr_log(L_DEBUG, "Transaction %p is ready, applying", transaction);
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wl_event_source_timer_update(transaction->timer, 0);
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transaction_apply(transaction);
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transaction_destroy(transaction);
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#endif
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}
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}
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struct wlr_texture *transaction_get_texture(struct sway_view *view) {
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if (!view->swayc || !view->swayc->instructions->length) {
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return view->surface->buffer->texture;
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}
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struct sway_transaction_instruction *instruction =
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view->swayc->instructions->items[0];
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return instruction->saved_buffer ?
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instruction->saved_buffer->texture : NULL;
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}
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