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Implement atomic layout updates for tree operations
This implements atomic layout updates for when views map, reparent or unmap.
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parent
1c89f32533
commit
38398e2d77
18 changed files with 545 additions and 389 deletions
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@ -65,8 +65,8 @@ struct sway_container_state {
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double gaps_inner;
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double gaps_outer;
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//struct sway_container *parent;
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//list_t *children;
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struct sway_container *parent;
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list_t *children;
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// View properties
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double view_x, view_y;
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@ -79,6 +79,10 @@ struct sway_container_state {
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bool border_bottom;
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bool border_left;
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bool border_right;
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// Workspace properties
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struct sway_view *ws_fullscreen;
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struct sway_container *ws_floating;
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};
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struct sway_container {
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@ -128,8 +132,6 @@ struct sway_container {
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struct sway_container *parent;
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list_t *marks; // list of char*
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float alpha;
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struct wlr_texture *title_focused;
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@ -138,6 +140,10 @@ struct sway_container {
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struct wlr_texture *title_urgent;
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size_t title_height;
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list_t *instructions; // struct sway_transaction_instruction *
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bool destroying;
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struct {
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struct wl_signal destroy;
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// Raised after the tree updates, but before arrange_windows
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@ -181,6 +187,8 @@ struct sway_container *workspace_create(struct sway_container *output,
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struct sway_container *container_view_create(
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struct sway_container *sibling, struct sway_view *sway_view);
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void container_free(struct sway_container *cont);
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struct sway_container *container_destroy(struct sway_container *container);
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struct sway_container *container_close(struct sway_container *container);
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@ -37,7 +37,7 @@ struct sway_view_impl {
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void (*for_each_surface)(struct sway_view *view,
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wlr_surface_iterator_func_t iterator, void *user_data);
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void (*close)(struct sway_view *view);
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void (*destroy)(struct sway_view *view);
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void (*free)(struct sway_view *view);
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};
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struct sway_view {
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@ -68,15 +68,10 @@ struct sway_view {
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bool border_left;
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bool border_right;
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bool destroying;
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list_t *executed_criteria; // struct criteria *
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list_t *marks; // char *
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list_t *instructions; // struct sway_transaction_instruction *
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// If saved_buffer is set, the main surface of the view will render this
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// buffer/texture instead of its own. This is used while waiting for
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// transactions to complete.
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struct wlr_buffer *saved_buffer;
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int saved_surface_width, saved_surface_height;
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struct wlr_texture *marks_focused;
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struct wlr_texture *marks_focused_inactive;
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@ -244,11 +239,16 @@ void view_for_each_surface(struct sway_view *view,
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void view_init(struct sway_view *view, enum sway_view_type type,
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const struct sway_view_impl *impl);
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void view_free(struct sway_view *view);
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void view_destroy(struct sway_view *view);
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void view_map(struct sway_view *view, struct wlr_surface *wlr_surface);
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void view_unmap(struct sway_view *view);
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/**
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* Unmap the view and return the surviving parent (after reaping).
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*/
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struct sway_container *view_unmap(struct sway_view *view);
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void view_update_position(struct sway_view *view, double lx, double ly);
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