More fullscreen fixes.

* Render fullscreen views without wlr function, which makes popups and
lockscreen work.
* Don't allow input events to surfaces behind fullscreen views.
* Use correct output dimensions (for rotated outputs).
This commit is contained in:
Ryan Dwyer 2018-04-18 08:35:28 +10:00
parent 72beae209b
commit 35ccdd67a8
3 changed files with 15 additions and 7 deletions

View file

@ -229,7 +229,11 @@ static void render_container_iterator(struct sway_container *con,
static void render_container(struct sway_output *output,
struct sway_container *con) {
container_descendants(con, C_VIEW, render_container_iterator, output);
if (con->type == C_VIEW) { // Happens if a view is fullscreened
render_container_iterator(con, output);
} else {
container_descendants(con, C_VIEW, render_container_iterator, output);
}
}
static struct sway_container *output_get_active_workspace(
@ -277,10 +281,8 @@ static void render_output(struct sway_output *output, struct timespec *when,
struct sway_container *workspace = output_get_active_workspace(output);
if (workspace->sway_workspace->fullscreen) {
wlr_output_set_fullscreen_surface(wlr_output,
workspace->sway_workspace->fullscreen->surface);
render_container(output, workspace->sway_workspace->fullscreen->swayc);
} else {
wlr_output_set_fullscreen_surface(wlr_output, NULL);
render_layer(output,
&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]);
render_layer(output, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]);