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chore: use data to find sway_layer_surface
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parent
e236ea4d1b
commit
329c2a74e9
2 changed files with 4 additions and 41 deletions
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@ -137,6 +137,7 @@ static struct sway_layer_surface *sway_layer_surface_create(
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surface->scene = scene;
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surface->layer_surface = scene->layer_surface;
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surface->popups = popups;
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surface->layer_surface->data = surface;
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return surface;
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}
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@ -210,6 +211,8 @@ static void handle_node_destroy(struct wl_listener *listener, void *data) {
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wl_list_remove(&layer->node_destroy.link);
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wl_list_remove(&layer->output_destroy.link);
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layer->layer_surface->data = NULL;
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free(layer);
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}
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@ -267,46 +267,6 @@ static void relay_handle_text_input(struct wl_listener *listener,
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sway_text_input_create(relay, wlr_text_input);
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}
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static struct sway_layer_surface *loop_layer_surface(struct wl_list children,
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struct wlr_layer_surface_v1 *layer)
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{
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struct wlr_scene_node *node;
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wl_list_for_each (node, &children, link) {
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struct sway_layer_surface *surface = scene_descriptor_try_get(node,
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SWAY_SCENE_DESC_LAYER_SHELL);
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if (!surface) {
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continue;
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}
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if (surface->layer_surface == layer) {
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return surface;
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}
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}
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return NULL;
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}
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static struct sway_layer_surface *find_layer_by_surface(
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struct wlr_layer_surface_v1 *layer) {
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for (int i = 0; i < root->outputs->length; ++i) {
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struct sway_output *output = root->outputs->items[i];
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// For now we'll only check the overlay, top layer and bottom layer
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struct sway_layer_surface *surface;
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surface = loop_layer_surface(output->layers.shell_top->children, layer);
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if (surface != NULL) {
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return surface;
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}
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surface = loop_layer_surface(output->layers.shell_overlay->children, layer);
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if (surface != NULL) {
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return surface;
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}
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surface = loop_layer_surface(output->layers.shell_bottom->children, layer);
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if (surface != NULL) {
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return surface;
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}
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}
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return NULL;
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}
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static void input_popup_update(struct sway_input_popup *popup) {
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struct sway_text_input *text_input =
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relay_get_focused_text_input(popup->relay);
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@ -338,7 +298,7 @@ static void input_popup_update(struct sway_input_popup *popup) {
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struct wlr_scene_tree *relative;
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if (layer_surface != NULL) {
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struct sway_layer_surface *layer =
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find_layer_by_surface(layer_surface);
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layer_surface->data;
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if (layer == NULL) {
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return;
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}
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