Add seat <seat> idle_{inhibit,wake} <sources...>

This adds seat configuration options which can be used to configure what
events affect the idle behavior of sway.

An example use-case is mobile devices: you would remove touch from the
list of idle_wake events. This allows the phone to stay on while you're
actively using it, but doesn't wake from idle on touch events while it's
sleeping in your pocket.
This commit is contained in:
Drew DeVault 2019-12-11 11:00:39 -05:00
parent f645f8efd6
commit 2f3c6cccf5
12 changed files with 159 additions and 11 deletions

View file

@ -285,6 +285,8 @@ sway_cmd seat_cmd_attach;
sway_cmd seat_cmd_cursor;
sway_cmd seat_cmd_fallback;
sway_cmd seat_cmd_hide_cursor;
sway_cmd seat_cmd_idle_inhibit;
sway_cmd seat_cmd_idle_wake;
sway_cmd seat_cmd_keyboard_grouping;
sway_cmd seat_cmd_pointer_constraint;
sway_cmd seat_cmd_xcursor_theme;

View file

@ -182,6 +182,15 @@ enum seat_keyboard_grouping {
KEYBOARD_GROUP_KEYMAP
};
enum sway_input_idle_source {
IDLE_SOURCE_KEYBOARD = 1 << 0,
IDLE_SOURCE_POINTER = 1 << 1,
IDLE_SOURCE_TOUCH = 1 << 2,
IDLE_SOURCE_TABLET_PAD = 1 << 3,
IDLE_SOURCE_TABLET_TOOL = 1 << 4,
IDLE_SOURCE_SWITCH = 1 << 5,
};
/**
* Options for multiseat and other misc device configurations
*/
@ -192,6 +201,7 @@ struct seat_config {
int hide_cursor_timeout;
enum seat_config_allow_constrain allow_constrain;
enum seat_keyboard_grouping keyboard_grouping;
uint32_t idle_inhibit_sources, idle_wake_sources;
struct {
char *name;
int size;

View file

@ -4,6 +4,7 @@
#include <wlr/types/wlr_layer_shell_v1.h>
#include <wlr/types/wlr_seat.h>
#include <wlr/util/edges.h>
#include "sway/config.h"
#include "sway/input/input-manager.h"
struct sway_seat;
@ -80,6 +81,8 @@ struct sway_seat {
uint32_t last_button_serial;
uint32_t idle_inhibit_sources, idle_wake_sources;
list_t *deferred_bindings; // struct sway_binding
struct wl_listener focus_destroy;
@ -196,6 +199,9 @@ struct seat_config *seat_get_config(struct sway_seat *seat);
struct seat_config *seat_get_config_by_name(const char *name);
void seat_idle_notify_activity(struct sway_seat *seat,
enum sway_input_idle_source source);
bool seat_is_input_allowed(struct sway_seat *seat, struct wlr_surface *surface);
void drag_icon_update_position(struct sway_drag_icon *icon);