Introduce seat_set_raw_focus and remove notify argument from seat_set_focus_warp

This introduces seat_set_raw_focus: a function that manipulates the
focus stack without doing any other behaviour whatsoever. There are a
few places where this is useful, such as where we set focus_inactive
followed by another call to set the real focus again. With this change,
the notify argument to seat_set_focus_warp is also removed as these
cases now use the raw function instead.

A bonus of this is we are no longer emitting window::focus IPC events
when setting focus_inactive, nor are we sending focus/unfocus events to
the surface.

This also fixes the following:

* When running `move workspace to output <name>` and moving the last
workspace from the source output, the workspace::focus IPC event is no
longer emitted for the newly created workspace.
* When splitting the currently focused container, unfocus/focus events
will not be sent to the surface when giving focus_inactive to the newly
created parent, and window::focus events will not be emitted.
This commit is contained in:
Ryan Dwyer 2018-10-15 21:06:24 +10:00
parent 56c388b510
commit 26278b694c
6 changed files with 37 additions and 33 deletions

View file

@ -596,7 +596,7 @@ void cursor_send_pointer_motion(struct sway_cursor *cursor, uint32_t time_msec,
struct sway_output *focused_output = node_get_output(focus);
struct sway_output *output = node_get_output(node);
if (output != focused_output) {
seat_set_focus_warp(seat, node, false, true);
seat_set_focus_warp(seat, node, false);
}
} else if (node->type == N_CONTAINER && node->sway_container->view) {
// Focus node if the following are true:
@ -606,14 +606,14 @@ void cursor_send_pointer_motion(struct sway_cursor *cursor, uint32_t time_msec,
if (!wlr_seat_keyboard_has_grab(cursor->seat->wlr_seat) &&
node != prev_node &&
view_is_visible(node->sway_container->view)) {
seat_set_focus_warp(seat, node, false, true);
seat_set_focus_warp(seat, node, false);
} else {
struct sway_node *next_focus =
seat_get_focus_inactive(seat, &root->node);
if (next_focus && next_focus->type == N_CONTAINER &&
next_focus->sway_container->view &&
view_is_visible(next_focus->sway_container->view)) {
seat_set_focus_warp(seat, next_focus, false, true);
seat_set_focus_warp(seat, next_focus, false);
}
}
}