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Introduce seat_set_raw_focus and remove notify argument from seat_set_focus_warp
This introduces seat_set_raw_focus: a function that manipulates the focus stack without doing any other behaviour whatsoever. There are a few places where this is useful, such as where we set focus_inactive followed by another call to set the real focus again. With this change, the notify argument to seat_set_focus_warp is also removed as these cases now use the raw function instead. A bonus of this is we are no longer emitting window::focus IPC events when setting focus_inactive, nor are we sending focus/unfocus events to the surface. This also fixes the following: * When running `move workspace to output <name>` and moving the last workspace from the source output, the workspace::focus IPC event is no longer emitted for the newly created workspace. * When splitting the currently focused container, unfocus/focus events will not be sent to the surface when giving focus_inactive to the newly created parent, and window::focus events will not be emitted.
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parent
56c388b510
commit
26278b694c
6 changed files with 37 additions and 33 deletions
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@ -596,7 +596,7 @@ void cursor_send_pointer_motion(struct sway_cursor *cursor, uint32_t time_msec,
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struct sway_output *focused_output = node_get_output(focus);
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struct sway_output *output = node_get_output(node);
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if (output != focused_output) {
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seat_set_focus_warp(seat, node, false, true);
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seat_set_focus_warp(seat, node, false);
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}
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} else if (node->type == N_CONTAINER && node->sway_container->view) {
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// Focus node if the following are true:
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@ -606,14 +606,14 @@ void cursor_send_pointer_motion(struct sway_cursor *cursor, uint32_t time_msec,
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if (!wlr_seat_keyboard_has_grab(cursor->seat->wlr_seat) &&
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node != prev_node &&
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view_is_visible(node->sway_container->view)) {
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seat_set_focus_warp(seat, node, false, true);
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seat_set_focus_warp(seat, node, false);
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} else {
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struct sway_node *next_focus =
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seat_get_focus_inactive(seat, &root->node);
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if (next_focus && next_focus->type == N_CONTAINER &&
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next_focus->sway_container->view &&
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view_is_visible(next_focus->sway_container->view)) {
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seat_set_focus_warp(seat, next_focus, false, true);
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seat_set_focus_warp(seat, next_focus, false);
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}
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}
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}
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