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Don't schedule unnecessary output frames, and simplify damage functions
The `whole` argument has been removed from damage_surface_iterator because it was never used. As this function now only deals with partial damaging, it's been changed to return early if there is no damage and avoids scheduling a frame unnecessarily. With the removal of the `whole` argument, output_damage_from_view just called output_damage_view with the same arguments, so I've combined these into the one function and renamed it to output_damage_view_surfaces. Lastly, output_damage_whole_container_iterator is now removed as it was never used. output_damage_whole_container just damages the container including decorations and doesn't care about surfaces.
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3 changed files with 28 additions and 49 deletions
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@ -75,7 +75,7 @@ void output_damage_whole(struct sway_output *output);
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void output_damage_surface(struct sway_output *output, double ox, double oy,
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struct wlr_surface *surface, bool whole);
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void output_damage_from_view(struct sway_output *output,
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void output_damage_view_surfaces(struct sway_output *output,
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struct sway_view *view);
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void output_damage_box(struct sway_output *output, struct wlr_box *box);
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