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Remove cursor warping from seat_set_focus
Because cursor warping was the default behaviour in seat_set_focus, there may be cases where we may have been warping the cursor unintentionally. This patch removes cursor warping from seat_set_focus and only does it in the focus command. This is managed by a static function in focus.c. To know whether to warp or not, we need to know which node had focus previously. To keep track of this easily, seat->prev_focus has been introduced and is set to the previous in seat_set_focus.
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103b7bc47d
commit
24a90e5d86
5 changed files with 34 additions and 38 deletions
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@ -597,7 +597,7 @@ void cursor_send_pointer_motion(struct sway_cursor *cursor, uint32_t time_msec,
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struct sway_output *focused_output = node_get_output(focus);
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struct sway_output *output = node_get_output(node);
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if (output != focused_output) {
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seat_set_focus_warp(seat, node, false);
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seat_set_focus(seat, node);
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}
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} else if (node->type == N_CONTAINER && node->sway_container->view) {
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// Focus node if the following are true:
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@ -607,14 +607,14 @@ void cursor_send_pointer_motion(struct sway_cursor *cursor, uint32_t time_msec,
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if (!wlr_seat_keyboard_has_grab(cursor->seat->wlr_seat) &&
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node != prev_node &&
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view_is_visible(node->sway_container->view)) {
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seat_set_focus_warp(seat, node, false);
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seat_set_focus(seat, node);
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} else {
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struct sway_node *next_focus =
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seat_get_focus_inactive(seat, &root->node);
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if (next_focus && next_focus->type == N_CONTAINER &&
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next_focus->sway_container->view &&
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view_is_visible(next_focus->sway_container->view)) {
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seat_set_focus_warp(seat, next_focus, false);
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seat_set_focus(seat, next_focus);
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}
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}
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}
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