Remove cursor warping from seat_set_focus

Because cursor warping was the default behaviour in seat_set_focus,
there may be cases where we may have been warping the cursor
unintentionally. This patch removes cursor warping from seat_set_focus
and only does it in the focus command. This is managed by a static
function in focus.c.

To know whether to warp or not, we need to know which node had focus
previously. To keep track of this easily, seat->prev_focus has been
introduced and is set to the previous in seat_set_focus.
This commit is contained in:
Ryan Dwyer 2018-10-18 23:08:45 +10:00
parent 103b7bc47d
commit 24a90e5d86
5 changed files with 34 additions and 38 deletions

View file

@ -597,7 +597,7 @@ void cursor_send_pointer_motion(struct sway_cursor *cursor, uint32_t time_msec,
struct sway_output *focused_output = node_get_output(focus);
struct sway_output *output = node_get_output(node);
if (output != focused_output) {
seat_set_focus_warp(seat, node, false);
seat_set_focus(seat, node);
}
} else if (node->type == N_CONTAINER && node->sway_container->view) {
// Focus node if the following are true:
@ -607,14 +607,14 @@ void cursor_send_pointer_motion(struct sway_cursor *cursor, uint32_t time_msec,
if (!wlr_seat_keyboard_has_grab(cursor->seat->wlr_seat) &&
node != prev_node &&
view_is_visible(node->sway_container->view)) {
seat_set_focus_warp(seat, node, false);
seat_set_focus(seat, node);
} else {
struct sway_node *next_focus =
seat_get_focus_inactive(seat, &root->node);
if (next_focus && next_focus->type == N_CONTAINER &&
next_focus->sway_container->view &&
view_is_visible(next_focus->sway_container->view)) {
seat_set_focus_warp(seat, next_focus, false);
seat_set_focus(seat, next_focus);
}
}
}