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	Implement pointer simulation if client hasn't bound to touch
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					 2 changed files with 52 additions and 24 deletions
				
			
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					@ -50,6 +50,8 @@ struct sway_cursor {
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	struct wl_listener touch_down;
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						struct wl_listener touch_down;
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	struct wl_listener touch_up;
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						struct wl_listener touch_up;
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	struct wl_listener touch_motion;
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						struct wl_listener touch_motion;
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						bool simulating_pointer_from_touch;
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						int32_t pointer_touch_id;
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	struct wl_listener tool_axis;
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						struct wl_listener tool_axis;
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	struct wl_listener tool_tip;
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						struct wl_listener tool_tip;
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					@ -405,7 +405,6 @@ static void handle_pointer_frame(struct wl_listener *listener, void *data) {
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static void handle_touch_down(struct wl_listener *listener, void *data) {
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					static void handle_touch_down(struct wl_listener *listener, void *data) {
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	struct sway_cursor *cursor = wl_container_of(listener, cursor, touch_down);
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						struct sway_cursor *cursor = wl_container_of(listener, cursor, touch_down);
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	cursor_handle_activity(cursor, IDLE_SOURCE_TOUCH);
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	struct wlr_event_touch_down *event = data;
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						struct wlr_event_touch_down *event = data;
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	struct sway_seat *seat = cursor->seat;
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						struct sway_seat *seat = cursor->seat;
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					@ -422,35 +421,58 @@ static void handle_touch_down(struct wl_listener *listener, void *data) {
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	seat->touch_x = lx;
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						seat->touch_x = lx;
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	seat->touch_y = ly;
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						seat->touch_y = ly;
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	if (!surface) {
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						if (surface && wlr_surface_accepts_touch(wlr_seat, surface)) {
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		return;
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	}
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	// TODO: fall back to cursor simulation if client has not bound to touch
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		if (seat_is_input_allowed(seat, surface)) {
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							if (seat_is_input_allowed(seat, surface)) {
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			cursor_hide(cursor);
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								cursor_hide(cursor);
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								cursor_handle_activity(cursor, IDLE_SOURCE_TOUCH);
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			wlr_seat_touch_notify_down(wlr_seat, surface, event->time_msec,
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								wlr_seat_touch_notify_down(wlr_seat, surface, event->time_msec,
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					event->touch_id, sx, sy);
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										event->touch_id, sx, sy);
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	}
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			if (focused_node) {
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								if (focused_node) {
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			    seat_set_focus(seat, focused_node);
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								    seat_set_focus(seat, focused_node);
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			}
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								}
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							}
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						} else if (!cursor->simulating_pointer_from_touch &&
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								(!surface || seat_is_input_allowed(seat, surface))) {
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							// Fallback to cursor simulation.
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							// The pointer_touch_id state is needed, so drags are not aborted when over
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							// a surface supporting touch and multi touch events don't interfere.
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							cursor->simulating_pointer_from_touch = true;
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							cursor->pointer_touch_id = seat->touch_id;
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							double dx, dy;
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							dx = lx - cursor->cursor->x;
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							dy = ly - cursor->cursor->y;
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							pointer_motion(cursor, event->time_msec, event->device, dx, dy, dx, dy);
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							dispatch_cursor_button(cursor, event->device, event->time_msec,
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									BTN_LEFT, WLR_BUTTON_PRESSED);
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							wlr_seat_pointer_notify_frame(wlr_seat);
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							transaction_commit_dirty();
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						}
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}
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					}
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static void handle_touch_up(struct wl_listener *listener, void *data) {
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					static void handle_touch_up(struct wl_listener *listener, void *data) {
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	struct sway_cursor *cursor = wl_container_of(listener, cursor, touch_up);
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						struct sway_cursor *cursor = wl_container_of(listener, cursor, touch_up);
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	cursor_handle_activity(cursor, IDLE_SOURCE_TOUCH);
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	struct wlr_event_touch_up *event = data;
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						struct wlr_event_touch_up *event = data;
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	struct wlr_seat *seat = cursor->seat->wlr_seat;
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						struct wlr_seat *wlr_seat = cursor->seat->wlr_seat;
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	// TODO: fall back to cursor simulation if client has not bound to touch
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	wlr_seat_touch_notify_up(seat, event->time_msec, event->touch_id);
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						if (cursor->simulating_pointer_from_touch) {
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							if (cursor->pointer_touch_id == cursor->seat->touch_id) {
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								cursor->simulating_pointer_from_touch = false;
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								cursor_handle_activity(cursor, IDLE_SOURCE_POINTER);
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								dispatch_cursor_button(cursor, event->device, event->time_msec,
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										BTN_LEFT, WLR_BUTTON_RELEASED);
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								wlr_seat_pointer_notify_frame(wlr_seat);
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								transaction_commit_dirty();
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							}
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						} else {
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							cursor_handle_activity(cursor, IDLE_SOURCE_TOUCH);
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							wlr_seat_touch_notify_up(wlr_seat, event->time_msec, event->touch_id);
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						}
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}
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					}
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static void handle_touch_motion(struct wl_listener *listener, void *data) {
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					static void handle_touch_motion(struct wl_listener *listener, void *data) {
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	struct sway_cursor *cursor =
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						struct sway_cursor *cursor =
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		wl_container_of(listener, cursor, touch_motion);
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							wl_container_of(listener, cursor, touch_motion);
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	cursor_handle_activity(cursor, IDLE_SOURCE_TOUCH);
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	struct wlr_event_touch_motion *event = data;
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						struct wlr_event_touch_motion *event = data;
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	struct sway_seat *seat = cursor->seat;
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						struct sway_seat *seat = cursor->seat;
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					@ -475,12 +497,16 @@ static void handle_touch_motion(struct wl_listener *listener, void *data) {
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		}
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							}
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	}
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						}
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	if (!surface) {
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						if (cursor->simulating_pointer_from_touch) {
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		return;
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							if (seat->touch_id == cursor->pointer_touch_id) {
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								double dx, dy;
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								dx = lx - cursor->cursor->x;
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								dy = ly - cursor->cursor->y;
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								pointer_motion(cursor, event->time_msec, event->device, dx, dy, dx, dy);
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								transaction_commit_dirty();
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		}
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							}
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						} else if (surface) {
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	// TODO: fall back to cursor simulation if client has not bound to touch
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							cursor_handle_activity(cursor, IDLE_SOURCE_TOUCH);
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	if (seat_is_input_allowed(cursor->seat, surface)) {
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		wlr_seat_touch_notify_motion(wlr_seat, event->time_msec,
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							wlr_seat_touch_notify_motion(wlr_seat, event->time_msec,
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			event->touch_id, sx, sy);
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								event->touch_id, sx, sy);
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	}
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						}
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