Implement fullscreen global

This commit is contained in:
Ryan Dwyer 2019-01-25 08:29:21 +10:00
parent 75406bb93b
commit 20aa8ee67d
22 changed files with 331 additions and 131 deletions

View file

@ -90,6 +90,16 @@ struct sway_node *node_at_coords(
double ox = lx, oy = ly;
wlr_output_layout_output_coords(root->output_layout, wlr_output, &ox, &oy);
if (root->fullscreen_global) {
// Try fullscreen container
struct sway_container *con = tiling_container_at(
&root->fullscreen_global->node, lx, ly, surface, sx, sy);
if (con) {
return &con->node;
}
return NULL;
}
// find the focused workspace on the output for this seat
struct sway_workspace *ws = output_get_active_workspace(output);
@ -659,7 +669,7 @@ void dispatch_cursor_button(struct sway_cursor *cursor,
// Handle moving a tiling container
if (config->tiling_drag && (mod_pressed || on_titlebar) &&
state == WLR_BUTTON_PRESSED && !is_floating_or_child &&
cont && !cont->is_fullscreen) {
cont && cont->fullscreen_mode == FULLSCREEN_NONE) {
struct sway_container *focus = seat_get_focused_container(seat);
bool focused = focus == cont || container_has_ancestor(focus, cont);
if (on_titlebar && !focused) {