scene_graph: Maintain wlr_scene_nodes for the sway tree.

This commit is contained in:
Alexander Orzechowski 2024-01-18 10:00:45 -05:00 committed by Kirill Primak
parent dbd2fbf430
commit 1eb16d1367
13 changed files with 290 additions and 9 deletions

View file

@ -27,6 +27,24 @@
#include "log.h"
#include "stringop.h"
static struct wlr_scene_rect *alloc_rect_node(struct wlr_scene_tree *parent,
bool *failed) {
if (*failed) {
return NULL;
}
// just pass in random values. These will be overwritten when
// they need to be used.
struct wlr_scene_rect *rect = wlr_scene_rect_create(
parent, 0, 0, (float[4]){0.f, 0.f, 0.f, 1.f});
if (!rect) {
sway_log(SWAY_ERROR, "Failed to allocate a wlr_scene_rect");
*failed = true;
}
return rect;
}
struct sway_container *container_create(struct sway_view *view) {
struct sway_container *c = calloc(1, sizeof(struct sway_container));
if (!c) {
@ -34,14 +52,62 @@ struct sway_container *container_create(struct sway_view *view) {
return NULL;
}
node_init(&c->node, N_CONTAINER, c);
c->pending.layout = L_NONE;
c->view = view;
c->alpha = 1.0f;
// Container tree structure
// - scene tree
// - title bar
// - border
// - background
// - title text
// - marks text
// - border
// - border top/bottom/left/right
// - content_tree (we put the content node here so when we disable the
// border everything gets disabled. We only render the content iff there
// is a border as well)
bool failed = false;
c->scene_tree = alloc_scene_tree(root->staging, &failed);
c->title_bar.tree = alloc_scene_tree(c->scene_tree, &failed);
c->title_bar.border = alloc_scene_tree(c->title_bar.tree, &failed);
c->title_bar.background = alloc_scene_tree(c->title_bar.tree, &failed);
// for opacity purposes we need to carfully create the scene such that
// none of our rect nodes as well as text buffers don't overlap. To do
// this we have to create rects such that they go around text buffers
for (int i = 0; i < 4; i++) {
alloc_rect_node(c->title_bar.border, &failed);
}
for (int i = 0; i < 5; i++) {
alloc_rect_node(c->title_bar.background, &failed);
}
c->border.tree = alloc_scene_tree(c->scene_tree, &failed);
c->content_tree = alloc_scene_tree(c->border.tree, &failed);
if (view) {
// only containers with views can have borders
c->border.top = alloc_rect_node(c->border.tree, &failed);
c->border.bottom = alloc_rect_node(c->border.tree, &failed);
c->border.left = alloc_rect_node(c->border.tree, &failed);
c->border.right = alloc_rect_node(c->border.tree, &failed);
}
if (failed) {
wlr_scene_node_destroy(&c->scene_tree->node);
free(c);
return NULL;
}
if (!view) {
c->pending.children = create_list();
c->current.children = create_list();
}
c->pending.layout = L_NONE;
c->view = view;
c->alpha = 1.0f;
c->marks = create_list();
c->outputs = create_list();
@ -85,6 +151,8 @@ void container_destroy(struct sway_container *con) {
}
}
scene_node_disown_children(con->content_tree);
wlr_scene_node_destroy(&con->scene_tree->node);
free(con);
}