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scene_graph: Maintain wlr_scene_nodes for the sway tree.
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commit
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13 changed files with 290 additions and 9 deletions
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@ -27,6 +27,24 @@
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#include "log.h"
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#include "stringop.h"
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static struct wlr_scene_rect *alloc_rect_node(struct wlr_scene_tree *parent,
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bool *failed) {
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if (*failed) {
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return NULL;
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}
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// just pass in random values. These will be overwritten when
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// they need to be used.
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struct wlr_scene_rect *rect = wlr_scene_rect_create(
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parent, 0, 0, (float[4]){0.f, 0.f, 0.f, 1.f});
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if (!rect) {
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sway_log(SWAY_ERROR, "Failed to allocate a wlr_scene_rect");
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*failed = true;
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}
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return rect;
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}
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struct sway_container *container_create(struct sway_view *view) {
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struct sway_container *c = calloc(1, sizeof(struct sway_container));
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if (!c) {
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@ -34,14 +52,62 @@ struct sway_container *container_create(struct sway_view *view) {
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return NULL;
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}
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node_init(&c->node, N_CONTAINER, c);
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c->pending.layout = L_NONE;
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c->view = view;
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c->alpha = 1.0f;
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// Container tree structure
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// - scene tree
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// - title bar
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// - border
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// - background
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// - title text
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// - marks text
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// - border
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// - border top/bottom/left/right
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// - content_tree (we put the content node here so when we disable the
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// border everything gets disabled. We only render the content iff there
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// is a border as well)
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bool failed = false;
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c->scene_tree = alloc_scene_tree(root->staging, &failed);
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c->title_bar.tree = alloc_scene_tree(c->scene_tree, &failed);
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c->title_bar.border = alloc_scene_tree(c->title_bar.tree, &failed);
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c->title_bar.background = alloc_scene_tree(c->title_bar.tree, &failed);
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// for opacity purposes we need to carfully create the scene such that
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// none of our rect nodes as well as text buffers don't overlap. To do
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// this we have to create rects such that they go around text buffers
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for (int i = 0; i < 4; i++) {
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alloc_rect_node(c->title_bar.border, &failed);
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}
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for (int i = 0; i < 5; i++) {
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alloc_rect_node(c->title_bar.background, &failed);
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}
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c->border.tree = alloc_scene_tree(c->scene_tree, &failed);
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c->content_tree = alloc_scene_tree(c->border.tree, &failed);
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if (view) {
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// only containers with views can have borders
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c->border.top = alloc_rect_node(c->border.tree, &failed);
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c->border.bottom = alloc_rect_node(c->border.tree, &failed);
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c->border.left = alloc_rect_node(c->border.tree, &failed);
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c->border.right = alloc_rect_node(c->border.tree, &failed);
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}
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if (failed) {
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wlr_scene_node_destroy(&c->scene_tree->node);
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free(c);
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return NULL;
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}
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if (!view) {
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c->pending.children = create_list();
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c->current.children = create_list();
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}
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c->pending.layout = L_NONE;
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c->view = view;
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c->alpha = 1.0f;
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c->marks = create_list();
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c->outputs = create_list();
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@ -85,6 +151,8 @@ void container_destroy(struct sway_container *con) {
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}
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}
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scene_node_disown_children(con->content_tree);
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wlr_scene_node_destroy(&con->scene_tree->node);
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free(con);
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}
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