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scene_graph: Maintain wlr_scene_nodes for the sway tree.
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13 changed files with 290 additions and 9 deletions
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@ -5,6 +5,7 @@
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#include <wayland-server-core.h>
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#include <wlr/types/wlr_damage_ring.h>
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#include <wlr/types/wlr_output.h>
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#include <wlr/types/wlr_scene.h>
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#include "config.h"
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#include "sway/tree/node.h"
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#include "sway/tree/view.h"
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@ -19,7 +20,21 @@ struct sway_output_state {
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struct sway_output {
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struct sway_node node;
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struct {
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struct wlr_scene_tree *tiling;
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struct wlr_scene_tree *fullscreen;
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} layers;
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// when a container is fullscreen, in case the fullscreen surface is
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// translucent (can see behind) we must make sure that the background is a
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// solid color in order to conform to the wayland protocol. This rect
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// ensures that when looking through a surface, all that will be seen
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// is black.
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struct wlr_scene_rect *fullscreen_background;
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struct wlr_output *wlr_output;
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struct wlr_scene_output *scene_output;
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struct sway_server *server;
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struct wl_list link;
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