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Delete old damage tracking code
The new scene graph abstraction handles this for us.
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20 changed files with 0 additions and 448 deletions
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@ -686,7 +686,6 @@ void workspace_detect_urgent(struct sway_workspace *workspace) {
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if (workspace->urgent != new_urgent) {
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workspace->urgent = new_urgent;
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ipc_event_workspace(NULL, workspace, "urgent");
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output_damage_whole(workspace->output);
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}
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}
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