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Delete old damage tracking code
The new scene graph abstraction handles this for us.
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20 changed files with 0 additions and 448 deletions
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@ -597,12 +597,6 @@ bool container_has_ancestor(struct sway_container *descendant,
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return false;
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}
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void container_damage_whole(struct sway_container *container) {
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for (int i = 0; i < root->outputs->length; ++i) {
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struct sway_output *output = root->outputs->items[i];
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output_damage_whole_container(output, container);
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}
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}
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/**
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* Return the output which will be used for scale purposes.
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