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Delete old damage tracking code
The new scene graph abstraction handles this for us.
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parent
06ad734e70
commit
1e018e72b4
20 changed files with 0 additions and 448 deletions
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@ -5,7 +5,6 @@
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#include <time.h>
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#include <wlr/types/wlr_buffer.h>
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#include "sway/config.h"
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#include "sway/desktop.h"
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#include "sway/desktop/idle_inhibit_v1.h"
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#include "sway/desktop/transaction.h"
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#include "sway/input/cursor.h"
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@ -214,19 +213,15 @@ static void transaction_add_node(struct sway_transaction *transaction,
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static void apply_output_state(struct sway_output *output,
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struct sway_output_state *state) {
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output_damage_whole(output);
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list_free(output->current.workspaces);
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memcpy(&output->current, state, sizeof(struct sway_output_state));
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output_damage_whole(output);
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}
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static void apply_workspace_state(struct sway_workspace *ws,
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struct sway_workspace_state *state) {
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output_damage_whole(ws->current.output);
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list_free(ws->current.floating);
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list_free(ws->current.tiling);
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memcpy(&ws->current, state, sizeof(struct sway_workspace_state));
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output_damage_whole(ws->current.output);
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}
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static void apply_container_state(struct sway_container *container,
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@ -256,19 +251,6 @@ static void apply_container_state(struct sway_container *container,
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}
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}
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// Damage the new location
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desktop_damage_whole_container(container);
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if (view && view->surface) {
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struct wlr_surface *surface = view->surface;
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struct wlr_box box = {
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.x = container->current.content_x - view->geometry.x,
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.y = container->current.content_y - view->geometry.y,
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.width = surface->current.width,
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.height = surface->current.height,
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};
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desktop_damage_box(&box);
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}
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if (!container->node.destroying) {
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container_discover_outputs(container);
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}
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