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Delete old damage tracking code
The new scene graph abstraction handles this for us.
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20 changed files with 0 additions and 448 deletions
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@ -538,10 +538,6 @@ bool apply_output_config(struct output_config *oc, struct sway_output *output) {
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return true;
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}
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if (config->reloading) {
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output_damage_whole(output);
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}
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if (oc) {
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enum scale_filter_mode scale_filter_old = output->scale_filter;
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switch (oc->scale_filter) {
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