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Delete old damage tracking code
The new scene graph abstraction handles this for us.
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20 changed files with 0 additions and 448 deletions
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@ -46,10 +46,6 @@ struct sway_view_impl {
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void (*set_fullscreen)(struct sway_view *view, bool fullscreen);
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void (*set_resizing)(struct sway_view *view, bool resizing);
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bool (*wants_floating)(struct sway_view *view);
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void (*for_each_surface)(struct sway_view *view,
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wlr_surface_iterator_func_t iterator, void *user_data);
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void (*for_each_popup_surface)(struct sway_view *view,
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wlr_surface_iterator_func_t iterator, void *user_data);
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bool (*is_transient_for)(struct sway_view *child,
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struct sway_view *ancestor);
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void (*close)(struct sway_view *view);
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@ -254,20 +250,6 @@ void view_close(struct sway_view *view);
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void view_close_popups(struct sway_view *view);
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void view_damage_from(struct sway_view *view);
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/**
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* Iterate all surfaces of a view (toplevels + popups).
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*/
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void view_for_each_surface(struct sway_view *view,
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wlr_surface_iterator_func_t iterator, void *user_data);
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/**
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* Iterate all popup surfaces of a view.
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*/
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void view_for_each_popup_surface(struct sway_view *view,
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wlr_surface_iterator_func_t iterator, void *user_data);
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// view implementation
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bool view_init(struct sway_view *view, enum sway_view_type type,
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