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	desktop/output: unify page-flip codepath
Instead of having a special codepath for applying gamma LUTs, have a single codepath for regular page-flips and gamma LUT updates. Should make it easier to add more logic on top e.g. for tearing page-flips.
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					 1 changed files with 12 additions and 13 deletions
				
			
		|  | @ -247,13 +247,13 @@ static int output_repaint_timer_handler(void *data) { | |||
| 		.color_transform = output->color_transform, | ||||
| 	}; | ||||
| 
 | ||||
| 	if (output->gamma_lut_changed) { | ||||
| 		struct wlr_output_state pending; | ||||
| 		wlr_output_state_init(&pending); | ||||
| 		if (!wlr_scene_output_build_state(output->scene_output, &pending, &opts)) { | ||||
| 			return 0; | ||||
| 		} | ||||
| 	struct wlr_output_state pending; | ||||
| 	wlr_output_state_init(&pending); | ||||
| 	if (!wlr_scene_output_build_state(output->scene_output, &pending, &opts)) { | ||||
| 		return 0; | ||||
| 	} | ||||
| 
 | ||||
| 	if (output->gamma_lut_changed) { | ||||
| 		output->gamma_lut_changed = false; | ||||
| 		struct wlr_gamma_control_v1 *gamma_control = | ||||
| 			wlr_gamma_control_manager_v1_get_control( | ||||
|  | @ -263,17 +263,16 @@ static int output_repaint_timer_handler(void *data) { | |||
| 			return 0; | ||||
| 		} | ||||
| 
 | ||||
| 		if (!wlr_output_commit_state(output->wlr_output, &pending)) { | ||||
| 		if (!wlr_output_test_state(output->wlr_output, &pending)) { | ||||
| 			wlr_gamma_control_v1_send_failed_and_destroy(gamma_control); | ||||
| 			wlr_output_state_finish(&pending); | ||||
| 			return 0; | ||||
| 			wlr_output_state_set_gamma_lut(&pending, 0, NULL, NULL, NULL); | ||||
| 		} | ||||
| 
 | ||||
| 		wlr_output_state_finish(&pending); | ||||
| 		return 0; | ||||
| 	} | ||||
| 
 | ||||
| 	wlr_scene_output_commit(output->scene_output, &opts); | ||||
| 	if (!wlr_output_commit_state(output->wlr_output, &pending)) { | ||||
| 		sway_log(SWAY_ERROR, "Page-flip failed on output %s", output->wlr_output->name); | ||||
| 	} | ||||
| 	wlr_output_state_finish(&pending); | ||||
| 	return 0; | ||||
| } | ||||
| 
 | ||||
|  |  | |||
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	 Simon Ser
						Simon Ser