Merge branch 'master' of github.com:swaywm/sway into feature/swap-workspace

This commit is contained in:
Fabian Specht 2024-01-24 15:03:35 +01:00
commit 1b4d5ba2f2
No known key found for this signature in database
GPG key ID: 3E324CC0E6232463
54 changed files with 2734 additions and 4397 deletions

File diff suppressed because it is too large Load diff

View file

@ -159,3 +159,32 @@ bool node_has_ancestor(struct sway_node *node, struct sway_node *ancestor) {
}
return false;
}
void scene_node_disown_children(struct wlr_scene_tree *tree) {
// this function can be called as part of destruction code that will be invoked
// upon an allocation failure. Let's not crash on NULL due to an allocation error.
if (!tree) {
return;
}
struct wlr_scene_node *child, *tmp_child;
wl_list_for_each_safe(child, tmp_child, &tree->children, link) {
wlr_scene_node_reparent(child, root->staging);
}
}
struct wlr_scene_tree *alloc_scene_tree(struct wlr_scene_tree *parent,
bool *failed) {
// fallthrough
if (*failed) {
return NULL;
}
struct wlr_scene_tree *tree = wlr_scene_tree_create(parent);
if (!tree) {
sway_log(SWAY_ERROR, "Failed to allocate a scene node");
*failed = true;
}
return tree;
}

View file

@ -87,9 +87,51 @@ static void restore_workspaces(struct sway_output *output) {
output_sort_workspaces(output);
}
static void destroy_scene_layers(struct sway_output *output) {
wlr_scene_node_destroy(&output->fullscreen_background->node);
scene_node_disown_children(output->layers.tiling);
scene_node_disown_children(output->layers.fullscreen);
wlr_scene_node_destroy(&output->layers.shell_background->node);
wlr_scene_node_destroy(&output->layers.shell_bottom->node);
wlr_scene_node_destroy(&output->layers.tiling->node);
wlr_scene_node_destroy(&output->layers.fullscreen->node);
wlr_scene_node_destroy(&output->layers.shell_top->node);
wlr_scene_node_destroy(&output->layers.shell_overlay->node);
wlr_scene_node_destroy(&output->layers.session_lock->node);
}
struct sway_output *output_create(struct wlr_output *wlr_output) {
struct sway_output *output = calloc(1, sizeof(struct sway_output));
node_init(&output->node, N_OUTPUT, output);
bool failed = false;
output->layers.shell_background = alloc_scene_tree(root->staging, &failed);
output->layers.shell_bottom = alloc_scene_tree(root->staging, &failed);
output->layers.tiling = alloc_scene_tree(root->staging, &failed);
output->layers.fullscreen = alloc_scene_tree(root->staging, &failed);
output->layers.shell_top = alloc_scene_tree(root->staging, &failed);
output->layers.shell_overlay = alloc_scene_tree(root->staging, &failed);
output->layers.session_lock = alloc_scene_tree(root->staging, &failed);
if (!failed) {
output->fullscreen_background = wlr_scene_rect_create(
output->layers.fullscreen, 0, 0, (float[4]){0.f, 0.f, 0.f, 1.f});
if (!output->fullscreen_background) {
sway_log(SWAY_ERROR, "Unable to allocate a background rect");
failed = true;
}
}
if (failed) {
destroy_scene_layers(output);
wlr_scene_output_destroy(output->scene_output);
free(output);
return NULL;
}
output->wlr_output = wlr_output;
wlr_output->data = output;
output->detected_subpixel = wlr_output->subpixel;
@ -102,11 +144,6 @@ struct sway_output *output_create(struct wlr_output *wlr_output) {
output->workspaces = create_list();
output->current.workspaces = create_list();
size_t len = sizeof(output->layers) / sizeof(output->layers[0]);
for (size_t i = 0; i < len; ++i) {
wl_list_init(&output->layers[i]);
}
return output;
}
@ -238,20 +275,14 @@ void output_destroy(struct sway_output *output) {
"which is still referenced by transactions")) {
return;
}
destroy_scene_layers(output);
list_free(output->workspaces);
list_free(output->current.workspaces);
wl_event_source_remove(output->repaint_timer);
free(output);
}
static void untrack_output(struct sway_container *con, void *data) {
struct sway_output *output = data;
int index = list_find(con->outputs, output);
if (index != -1) {
list_del(con->outputs, index);
}
}
void output_disable(struct sway_output *output) {
if (!sway_assert(output->enabled, "Expected an enabled output")) {
return;
@ -266,8 +297,6 @@ void output_disable(struct sway_output *output) {
output_evacuate(output);
root_for_each_container(untrack_output, output);
list_del(root->outputs, index);
output->enabled = false;

View file

@ -3,11 +3,13 @@
#include <stdlib.h>
#include <string.h>
#include <wlr/types/wlr_output_layout.h>
#include <wlr/types/wlr_scene.h>
#include <wlr/util/transform.h>
#include "sway/desktop/transaction.h"
#include "sway/input/seat.h"
#include "sway/ipc-server.h"
#include "sway/output.h"
#include "sway/scene_descriptor.h"
#include "sway/tree/arrange.h"
#include "sway/tree/container.h"
#include "sway/tree/root.h"
@ -30,13 +32,51 @@ struct sway_root *root_create(struct wl_display *wl_display) {
sway_log(SWAY_ERROR, "Unable to allocate sway_root");
return NULL;
}
struct wlr_scene *root_scene = wlr_scene_create();
if (!root_scene) {
sway_log(SWAY_ERROR, "Unable to allocate root scene node");
free(root);
return NULL;
}
node_init(&root->node, N_ROOT, root);
root->root_scene = root_scene;
bool failed = false;
root->staging = alloc_scene_tree(&root_scene->tree, &failed);
root->layer_tree = alloc_scene_tree(&root_scene->tree, &failed);
root->layers.shell_background = alloc_scene_tree(root->layer_tree, &failed);
root->layers.shell_bottom = alloc_scene_tree(root->layer_tree, &failed);
root->layers.tiling = alloc_scene_tree(root->layer_tree, &failed);
root->layers.floating = alloc_scene_tree(root->layer_tree, &failed);
root->layers.shell_top = alloc_scene_tree(root->layer_tree, &failed);
root->layers.fullscreen = alloc_scene_tree(root->layer_tree, &failed);
root->layers.fullscreen_global = alloc_scene_tree(root->layer_tree, &failed);
#if HAVE_XWAYLAND
root->layers.unmanaged = alloc_scene_tree(root->layer_tree, &failed);
#endif
root->layers.shell_overlay = alloc_scene_tree(root->layer_tree, &failed);
root->layers.popup = alloc_scene_tree(root->layer_tree, &failed);
root->layers.seat = alloc_scene_tree(root->layer_tree, &failed);
root->layers.session_lock = alloc_scene_tree(root->layer_tree, &failed);
if (!failed && !scene_descriptor_assign(&root->layers.seat->node,
SWAY_SCENE_DESC_NON_INTERACTIVE, (void *)1)) {
failed = true;
}
if (failed) {
wlr_scene_node_destroy(&root_scene->tree.node);
free(root);
return NULL;
}
wlr_scene_node_set_enabled(&root->staging->node, false);
root->output_layout = wlr_output_layout_create(wl_display);
wl_list_init(&root->all_outputs);
#if HAVE_XWAYLAND
wl_list_init(&root->xwayland_unmanaged);
#endif
wl_list_init(&root->drag_icons);
wl_signal_init(&root->events.new_node);
root->outputs = create_list();
root->non_desktop_outputs = create_list();
@ -53,6 +93,7 @@ void root_destroy(struct sway_root *root) {
list_free(root->scratchpad);
list_free(root->non_desktop_outputs);
list_free(root->outputs);
wlr_scene_node_destroy(&root->root_scene->tree.node);
free(root);
}

View file

@ -16,7 +16,6 @@
#include "log.h"
#include "sway/criteria.h"
#include "sway/commands.h"
#include "sway/desktop.h"
#include "sway/desktop/transaction.h"
#include "sway/desktop/idle_inhibit_v1.h"
#include "sway/desktop/launcher.h"
@ -24,8 +23,9 @@
#include "sway/ipc-server.h"
#include "sway/output.h"
#include "sway/input/seat.h"
#include "sway/scene_descriptor.h"
#include "sway/server.h"
#include "sway/surface.h"
#include "sway/sway_text_node.h"
#include "sway/tree/arrange.h"
#include "sway/tree/container.h"
#include "sway/tree/view.h"
@ -35,15 +35,29 @@
#include "pango.h"
#include "stringop.h"
void view_init(struct sway_view *view, enum sway_view_type type,
bool view_init(struct sway_view *view, enum sway_view_type type,
const struct sway_view_impl *impl) {
bool failed = false;
view->scene_tree = alloc_scene_tree(root->staging, &failed);
view->content_tree = alloc_scene_tree(view->scene_tree, &failed);
if (!failed && !scene_descriptor_assign(&view->scene_tree->node,
SWAY_SCENE_DESC_VIEW, view)) {
failed = true;
}
if (failed) {
wlr_scene_node_destroy(&view->scene_tree->node);
return false;
}
view->type = type;
view->impl = impl;
view->executed_criteria = create_list();
wl_list_init(&view->saved_buffers);
view->allow_request_urgent = true;
view->shortcuts_inhibit = SHORTCUTS_INHIBIT_DEFAULT;
wl_signal_init(&view->events.unmap);
return true;
}
void view_destroy(struct sway_view *view) {
@ -60,13 +74,10 @@ void view_destroy(struct sway_view *view) {
return;
}
wl_list_remove(&view->events.unmap.listener_list);
if (!wl_list_empty(&view->saved_buffers)) {
view_remove_saved_buffer(view);
}
list_free(view->executed_criteria);
view_assign_ctx(view, NULL);
wlr_scene_node_destroy(&view->scene_tree->node);
free(view->title_format);
if (view->impl->destroy) {
@ -443,52 +454,6 @@ void view_close_popups(struct sway_view *view) {
}
}
void view_damage_from(struct sway_view *view) {
for (int i = 0; i < root->outputs->length; ++i) {
struct sway_output *output = root->outputs->items[i];
output_damage_from_view(output, view);
}
}
void view_for_each_surface(struct sway_view *view,
wlr_surface_iterator_func_t iterator, void *user_data) {
if (!view->surface) {
return;
}
if (view->impl->for_each_surface) {
view->impl->for_each_surface(view, iterator, user_data);
} else {
wlr_surface_for_each_surface(view->surface, iterator, user_data);
}
}
void view_for_each_popup_surface(struct sway_view *view,
wlr_surface_iterator_func_t iterator, void *user_data) {
if (!view->surface) {
return;
}
if (view->impl->for_each_popup_surface) {
view->impl->for_each_popup_surface(view, iterator, user_data);
}
}
static void view_subsurface_create(struct sway_view *view,
struct wlr_subsurface *subsurface);
static void view_init_subsurfaces(struct sway_view *view,
struct wlr_surface *surface);
static void view_child_init_subsurfaces(struct sway_view_child *view_child,
struct wlr_surface *surface);
static void view_handle_surface_new_subsurface(struct wl_listener *listener,
void *data) {
struct sway_view *view =
wl_container_of(listener, view, surface_new_subsurface);
struct wlr_subsurface *subsurface = data;
view_subsurface_create(view, subsurface);
}
static bool view_has_executed_criteria(struct sway_view *view,
struct criteria *criteria) {
for (int i = 0; i < view->executed_criteria->length; ++i) {
@ -809,11 +774,6 @@ void view_map(struct sway_view *view, struct wlr_surface *wlr_surface,
}
ipc_event_window(view->container, "new");
view_init_subsurfaces(view, wlr_surface);
wl_signal_add(&wlr_surface->events.new_subsurface,
&view->surface_new_subsurface);
view->surface_new_subsurface.notify = view_handle_surface_new_subsurface;
if (decoration) {
view_update_csd_from_client(view, decoration);
}
@ -880,8 +840,6 @@ void view_map(struct sway_view *view, struct wlr_surface *wlr_surface,
void view_unmap(struct sway_view *view) {
wl_signal_emit_mutable(&view->events.unmap, view);
wl_list_remove(&view->surface_new_subsurface.link);
view->executed_criteria->length = 0;
if (view->urgent_timer) {
@ -935,260 +893,28 @@ void view_update_size(struct sway_view *view) {
container_set_geometry_from_content(con);
}
void view_center_surface(struct sway_view *view) {
void view_center_and_clip_surface(struct sway_view *view) {
struct sway_container *con = view->container;
// We always center the current coordinates rather than the next, as the
// geometry immediately affects the currently active rendering.
con->surface_x = fmax(con->current.content_x, con->current.content_x +
(con->current.content_width - view->geometry.width) / 2);
con->surface_y = fmax(con->current.content_y, con->current.content_y +
(con->current.content_height - view->geometry.height) / 2);
}
static const struct sway_view_child_impl subsurface_impl;
if (container_is_floating(con)) {
// We always center the current coordinates rather than the next, as the
// geometry immediately affects the currently active rendering.
int x = (int) fmax(0, (con->current.content_width - view->geometry.width) / 2);
int y = (int) fmax(0, (con->current.content_height - view->geometry.height) / 2);
static void subsurface_get_view_coords(struct sway_view_child *child,
int *sx, int *sy) {
struct wlr_surface *surface = child->surface;
if (child->parent && child->parent->impl &&
child->parent->impl->get_view_coords) {
child->parent->impl->get_view_coords(child->parent, sx, sy);
wlr_scene_node_set_position(&view->content_tree->node, x, y);
} else {
*sx = *sy = 0;
}
struct wlr_subsurface *subsurface =
wlr_subsurface_try_from_wlr_surface(surface);
*sx += subsurface->current.x;
*sy += subsurface->current.y;
}
static void subsurface_destroy(struct sway_view_child *child) {
if (!sway_assert(child->impl == &subsurface_impl,
"Expected a subsurface")) {
return;
}
struct sway_subsurface *subsurface = (struct sway_subsurface *)child;
wl_list_remove(&subsurface->destroy.link);
free(subsurface);
}
static const struct sway_view_child_impl subsurface_impl = {
.get_view_coords = subsurface_get_view_coords,
.destroy = subsurface_destroy,
};
static void subsurface_handle_destroy(struct wl_listener *listener,
void *data) {
struct sway_subsurface *subsurface =
wl_container_of(listener, subsurface, destroy);
struct sway_view_child *child = &subsurface->child;
view_child_destroy(child);
}
static void view_child_damage(struct sway_view_child *child, bool whole);
static void view_subsurface_create(struct sway_view *view,
struct wlr_subsurface *wlr_subsurface) {
struct sway_subsurface *subsurface =
calloc(1, sizeof(struct sway_subsurface));
if (subsurface == NULL) {
sway_log(SWAY_ERROR, "Allocation failed");
return;
}
view_child_init(&subsurface->child, &subsurface_impl, view,
wlr_subsurface->surface);
wl_signal_add(&wlr_subsurface->events.destroy, &subsurface->destroy);
subsurface->destroy.notify = subsurface_handle_destroy;
subsurface->child.mapped = true;
view_child_damage(&subsurface->child, true);
}
static void view_child_subsurface_create(struct sway_view_child *child,
struct wlr_subsurface *wlr_subsurface) {
struct sway_subsurface *subsurface =
calloc(1, sizeof(struct sway_subsurface));
if (subsurface == NULL) {
sway_log(SWAY_ERROR, "Allocation failed");
return;
}
subsurface->child.parent = child;
wl_list_insert(&child->children, &subsurface->child.link);
view_child_init(&subsurface->child, &subsurface_impl, child->view,
wlr_subsurface->surface);
wl_signal_add(&wlr_subsurface->events.destroy, &subsurface->destroy);
subsurface->destroy.notify = subsurface_handle_destroy;
subsurface->child.mapped = true;
view_child_damage(&subsurface->child, true);
}
static bool view_child_is_mapped(struct sway_view_child *child) {
while (child) {
if (!child->mapped) {
return false;
}
child = child->parent;
}
return true;
}
static void view_child_damage(struct sway_view_child *child, bool whole) {
if (!child || !view_child_is_mapped(child) || !child->view || !child->view->container) {
return;
}
int sx, sy;
child->impl->get_view_coords(child, &sx, &sy);
desktop_damage_surface(child->surface,
child->view->container->pending.content_x -
child->view->geometry.x + sx,
child->view->container->pending.content_y -
child->view->geometry.y + sy, whole);
}
static void view_child_handle_surface_commit(struct wl_listener *listener,
void *data) {
struct sway_view_child *child =
wl_container_of(listener, child, surface_commit);
view_child_damage(child, false);
}
static void view_child_handle_surface_new_subsurface(
struct wl_listener *listener, void *data) {
struct sway_view_child *child =
wl_container_of(listener, child, surface_new_subsurface);
struct wlr_subsurface *subsurface = data;
view_child_subsurface_create(child, subsurface);
}
static void view_child_handle_surface_destroy(struct wl_listener *listener,
void *data) {
struct sway_view_child *child =
wl_container_of(listener, child, surface_destroy);
view_child_destroy(child);
}
static void view_init_subsurfaces(struct sway_view *view,
struct wlr_surface *surface) {
struct wlr_subsurface *subsurface;
wl_list_for_each(subsurface, &surface->current.subsurfaces_below,
current.link) {
view_subsurface_create(view, subsurface);
}
wl_list_for_each(subsurface, &surface->current.subsurfaces_above,
current.link) {
view_subsurface_create(view, subsurface);
}
}
static void view_child_init_subsurfaces(struct sway_view_child *view_child,
struct wlr_surface *surface) {
struct wlr_subsurface *subsurface;
wl_list_for_each(subsurface, &surface->current.subsurfaces_below,
current.link) {
view_child_subsurface_create(view_child, subsurface);
}
wl_list_for_each(subsurface, &surface->current.subsurfaces_above,
current.link) {
view_child_subsurface_create(view_child, subsurface);
}
}
static void view_child_handle_surface_map(struct wl_listener *listener,
void *data) {
struct sway_view_child *child =
wl_container_of(listener, child, surface_map);
child->mapped = true;
view_child_damage(child, true);
}
static void view_child_handle_surface_unmap(struct wl_listener *listener,
void *data) {
struct sway_view_child *child =
wl_container_of(listener, child, surface_unmap);
view_child_damage(child, true);
child->mapped = false;
}
static void view_child_handle_view_unmap(struct wl_listener *listener,
void *data) {
struct sway_view_child *child =
wl_container_of(listener, child, view_unmap);
view_child_damage(child, true);
child->mapped = false;
}
void view_child_init(struct sway_view_child *child,
const struct sway_view_child_impl *impl, struct sway_view *view,
struct wlr_surface *surface) {
child->impl = impl;
child->view = view;
child->surface = surface;
wl_list_init(&child->children);
wl_signal_add(&surface->events.commit, &child->surface_commit);
child->surface_commit.notify = view_child_handle_surface_commit;
wl_signal_add(&surface->events.new_subsurface,
&child->surface_new_subsurface);
child->surface_new_subsurface.notify =
view_child_handle_surface_new_subsurface;
wl_signal_add(&surface->events.destroy, &child->surface_destroy);
child->surface_destroy.notify = view_child_handle_surface_destroy;
// Not all child views have a map/unmap event
child->surface_map.notify = view_child_handle_surface_map;
wl_list_init(&child->surface_map.link);
child->surface_unmap.notify = view_child_handle_surface_unmap;
wl_list_init(&child->surface_unmap.link);
wl_signal_add(&view->events.unmap, &child->view_unmap);
child->view_unmap.notify = view_child_handle_view_unmap;
struct sway_container *container = child->view->container;
if (container != NULL) {
struct sway_workspace *workspace = container->pending.workspace;
if (workspace) {
surface_enter_output(child->surface, workspace->output);
}
wlr_scene_node_set_position(&view->content_tree->node, 0, 0);
}
view_child_init_subsurfaces(child, surface);
}
void view_child_destroy(struct sway_view_child *child) {
if (view_child_is_mapped(child) && child->view->container != NULL) {
view_child_damage(child, true);
}
if (child->parent != NULL) {
wl_list_remove(&child->link);
child->parent = NULL;
}
struct sway_view_child *subchild, *tmpchild;
wl_list_for_each_safe(subchild, tmpchild, &child->children, link) {
wl_list_remove(&subchild->link);
subchild->parent = NULL;
// The subchild lost its parent link, so it cannot see that the parent
// is unmapped. Unmap it directly.
subchild->mapped = false;
}
wl_list_remove(&child->surface_commit.link);
wl_list_remove(&child->surface_destroy.link);
wl_list_remove(&child->surface_map.link);
wl_list_remove(&child->surface_unmap.link);
wl_list_remove(&child->view_unmap.link);
wl_list_remove(&child->surface_new_subsurface.link);
if (child->impl && child->impl->destroy) {
child->impl->destroy(child);
} else {
free(child);
// only make sure to clip the content if there is content to clip
if (!wl_list_empty(&con->view->content_tree->children)) {
wlr_scene_subsurface_tree_set_clip(&con->view->content_tree->node, &(struct wlr_box){
.x = con->view->geometry.x,
.y = con->view->geometry.y,
.width = con->current.content_width,
.height = con->current.content_height,
});
}
}
@ -1321,7 +1047,13 @@ void view_update_title(struct sway_view *view, bool force) {
view->container->title = title ? strdup(title) : NULL;
// Update title after the global font height is updated
container_update_title_textures(view->container);
if (view->container->title_bar.title_text && len) {
sway_text_node_set_text(view->container->title_bar.title_text,
view->container->formatted_title);
container_arrange_title_bar(view->container);
} else {
container_update_title_bar(view->container);
}
ipc_event_window(view->container, "title");
@ -1388,6 +1120,7 @@ void view_set_urgent(struct sway_view *view, bool enable) {
return;
}
clock_gettime(CLOCK_MONOTONIC, &view->urgent);
container_update_itself_and_parents(view->container);
} else {
view->urgent = (struct timespec){ 0 };
if (view->urgent_timer) {
@ -1395,7 +1128,6 @@ void view_set_urgent(struct sway_view *view, bool enable) {
view->urgent_timer = NULL;
}
}
container_damage_whole(view->container);
ipc_event_window(view->container, "urgent");
@ -1409,40 +1141,54 @@ bool view_is_urgent(struct sway_view *view) {
}
void view_remove_saved_buffer(struct sway_view *view) {
if (!sway_assert(!wl_list_empty(&view->saved_buffers), "Expected a saved buffer")) {
if (!sway_assert(view->saved_surface_tree, "Expected a saved buffer")) {
return;
}
struct sway_saved_buffer *saved_buf, *tmp;
wl_list_for_each_safe(saved_buf, tmp, &view->saved_buffers, link) {
wlr_buffer_unlock(&saved_buf->buffer->base);
wl_list_remove(&saved_buf->link);
free(saved_buf);
}
wlr_scene_node_destroy(&view->saved_surface_tree->node);
view->saved_surface_tree = NULL;
wlr_scene_node_set_enabled(&view->content_tree->node, true);
}
static void view_save_buffer_iterator(struct wlr_surface *surface,
static void view_save_buffer_iterator(struct wlr_scene_buffer *buffer,
int sx, int sy, void *data) {
struct sway_view *view = data;
struct wlr_scene_tree *tree = data;
if (surface && surface->buffer) {
wlr_buffer_lock(&surface->buffer->base);
struct sway_saved_buffer *saved_buffer = calloc(1, sizeof(struct sway_saved_buffer));
saved_buffer->buffer = surface->buffer;
saved_buffer->width = surface->current.width;
saved_buffer->height = surface->current.height;
saved_buffer->x = view->container->surface_x + sx;
saved_buffer->y = view->container->surface_y + sy;
saved_buffer->transform = surface->current.transform;
wlr_surface_get_buffer_source_box(surface, &saved_buffer->source_box);
wl_list_insert(view->saved_buffers.prev, &saved_buffer->link);
struct wlr_scene_buffer *sbuf = wlr_scene_buffer_create(tree, NULL);
if (!sbuf) {
sway_log(SWAY_ERROR, "Could not allocate a scene buffer when saving a surface");
return;
}
wlr_scene_buffer_set_dest_size(sbuf,
buffer->dst_width, buffer->dst_height);
wlr_scene_buffer_set_opaque_region(sbuf, &buffer->opaque_region);
wlr_scene_buffer_set_source_box(sbuf, &buffer->src_box);
wlr_scene_node_set_position(&sbuf->node, sx, sy);
wlr_scene_buffer_set_transform(sbuf, buffer->transform);
wlr_scene_buffer_set_buffer(sbuf, buffer->buffer);
}
void view_save_buffer(struct sway_view *view) {
if (!sway_assert(wl_list_empty(&view->saved_buffers), "Didn't expect saved buffer")) {
if (!sway_assert(!view->saved_surface_tree, "Didn't expect saved buffer")) {
view_remove_saved_buffer(view);
}
view_for_each_surface(view, view_save_buffer_iterator, view);
view->saved_surface_tree = wlr_scene_tree_create(view->scene_tree);
if (!view->saved_surface_tree) {
sway_log(SWAY_ERROR, "Could not allocate a scene tree node when saving a surface");
return;
}
// Enable and disable the saved surface tree like so to atomitaclly update
// the tree. This will prevent over damaging or other weirdness.
wlr_scene_node_set_enabled(&view->saved_surface_tree->node, false);
wlr_scene_node_for_each_buffer(&view->content_tree->node,
view_save_buffer_iterator, view->saved_surface_tree);
wlr_scene_node_set_enabled(&view->content_tree->node, false);
wlr_scene_node_set_enabled(&view->saved_surface_tree->node, true);
}
bool view_is_transient_for(struct sway_view *child,
@ -1450,3 +1196,19 @@ bool view_is_transient_for(struct sway_view *child,
return child->impl->is_transient_for &&
child->impl->is_transient_for(child, ancestor);
}
static void send_frame_done_iterator(struct wlr_scene_buffer *scene_buffer,
int x, int y, void *data) {
struct timespec *when = data;
wl_signal_emit_mutable(&scene_buffer->events.frame_done, when);
}
void view_send_frame_done(struct sway_view *view) {
struct timespec when;
clock_gettime(CLOCK_MONOTONIC, &when);
struct wlr_scene_node *node;
wl_list_for_each(node, &view->content_tree->children, link) {
wlr_scene_node_for_each_buffer(node, send_frame_done_iterator, &when);
}
}

View file

@ -71,6 +71,18 @@ struct sway_workspace *workspace_create(struct sway_output *output,
return NULL;
}
node_init(&ws->node, N_WORKSPACE, ws);
bool failed = false;
ws->layers.tiling = alloc_scene_tree(root->staging, &failed);
ws->layers.fullscreen = alloc_scene_tree(root->staging, &failed);
if (failed) {
wlr_scene_node_destroy(&ws->layers.tiling->node);
wlr_scene_node_destroy(&ws->layers.fullscreen->node);
free(ws);
return NULL;
}
ws->name = strdup(name);
ws->prev_split_layout = L_NONE;
ws->layout = output_get_default_layout(output);
@ -131,6 +143,11 @@ void workspace_destroy(struct sway_workspace *workspace) {
return;
}
scene_node_disown_children(workspace->layers.tiling);
scene_node_disown_children(workspace->layers.fullscreen);
wlr_scene_node_destroy(&workspace->layers.tiling->node);
wlr_scene_node_destroy(&workspace->layers.fullscreen->node);
free(workspace->name);
free(workspace->representation);
list_free_items_and_destroy(workspace->output_priority);
@ -669,7 +686,6 @@ void workspace_detect_urgent(struct sway_workspace *workspace) {
if (workspace->urgent != new_urgent) {
workspace->urgent = new_urgent;
ipc_event_workspace(NULL, workspace, "urgent");
output_damage_whole(workspace->output);
}
}