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	Refactor keyboard to consider modified keysyms
Press Shift Press 0 # Reads as ')' Release Shift Release 0 # Reads as '0' but we now recognize it as the same
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					 3 changed files with 46 additions and 32 deletions
				
			
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			@ -6,16 +6,14 @@
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/* Keyboard state */
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typedef uint32_t keycode;
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// returns true if key has been pressed, otherwise false
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bool check_key(keycode key);
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bool check_key(uint32_t key_sym, uint32_t key_code);
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// sets a key as pressed
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void press_key(keycode key);
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void press_key(uint32_t key_sym, uint32_t key_code);
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// unsets a key as pressed
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void release_key(keycode key);
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void release_key(uint32_t key_sym, uint32_t key_code);
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/* Pointer state */
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			@ -295,22 +295,12 @@ static bool handle_key(wlc_handle view, uint32_t time, const struct wlc_modifier
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	struct sway_mode *mode = config->current_mode;
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	if (sym < 70000 /* bullshit made up number */) {
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		if (!isalnum(sym) && sym != ' ' && sym != XKB_KEY_Escape && sym != XKB_KEY_Tab) {
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			// God fucking dammit
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			return false;
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		}
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	}
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	// Lowercase if necessary
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	sym = tolower(sym);
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	int i;
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	if (state == WLC_KEY_STATE_PRESSED) {
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		press_key(sym);
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		press_key(sym, key);
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	} else { // WLC_KEY_STATE_RELEASED
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		release_key(sym);
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		release_key(sym, key);
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	}
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	// TODO: reminder to check conflicts with mod+q+a versus mod+q
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			@ -322,7 +312,7 @@ static bool handle_key(wlc_handle view, uint32_t time, const struct wlc_modifier
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			int j;
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			for (j = 0; j < binding->keys->length; ++j) {
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				xkb_keysym_t *key = binding->keys->items[j];
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				if ((match = check_key(*key)) == false) {
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				if ((match = check_key(*key, 0)) == false) {
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					break;
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				}
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			}
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			@ -1,50 +1,76 @@
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#include <string.h>
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#include <stdbool.h>
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#include <ctype.h>
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#include "log.h"
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#include "input_state.h"
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#define KEY_STATE_MAX_LENGTH 64
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static keycode key_state_array[KEY_STATE_MAX_LENGTH];
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struct key_state {
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	/*
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	 * Aims to store state regardless of modifiers.
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	 * If you press a key, then hold shift, then release the key, we'll
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	 * get two different key syms, but the same key code. This handles
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	 * that scenario and makes sure we can use the right bindings.
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	 */
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	uint32_t key_sym;
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	uint32_t alt_sym;
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	uint32_t key_code;
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};
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static struct key_state key_state_array[KEY_STATE_MAX_LENGTH];
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void input_init(void) {
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	int i;
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	for (i = 0; i < KEY_STATE_MAX_LENGTH; ++i) {
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		key_state_array[i] = 0;
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		struct key_state none = { 0, 0, 0 };
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		key_state_array[i] = none;
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	}
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}
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static uint8_t find_key(keycode key) {
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static uint8_t find_key(uint32_t key_sym, uint32_t key_code, bool update) {
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	int i;
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	for (i = 0; i < KEY_STATE_MAX_LENGTH; ++i) {
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		if (key_state_array[i] == key) {
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		if (0 == key_sym && 0 == key_code && key_state_array[i].key_sym == 0) {
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			break;
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		}
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		if (key_state_array[i].key_sym == key_sym
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			|| key_state_array[i].alt_sym == key_sym) {
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			break;
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		}
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		if (update && key_state_array[i].key_code == key_code) {
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			key_state_array[i].alt_sym = key_sym;
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			break;
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		}
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	}
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	return i;
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}
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bool check_key(keycode key) {
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	return find_key(key) < KEY_STATE_MAX_LENGTH;
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bool check_key(uint32_t key_sym, uint32_t key_code) {
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	return find_key(key_sym, key_code, false) < KEY_STATE_MAX_LENGTH;
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}
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void press_key(keycode key) {
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void press_key(uint32_t key_sym, uint32_t key_code) {
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	if (key_code == 0) {
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		return;
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	}
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	// Check if key exists
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	if (!check_key(key)) {
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	if (!check_key(key_sym, key_code)) {
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		// Check that we dont exceed buffer length
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		int insert = find_key(0);
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		int insert = find_key(0, 0, true);
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		if (insert < KEY_STATE_MAX_LENGTH) {
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			key_state_array[insert] = key;
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			key_state_array[insert].key_sym = key_sym;
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			key_state_array[insert].key_code = key_code;
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		}
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	}
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}
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void release_key(keycode key) {
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	uint8_t index = find_key(key);
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void release_key(uint32_t key_sym, uint32_t key_code) {
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	uint8_t index = find_key(key_sym, key_code, true);
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	if (index < KEY_STATE_MAX_LENGTH) {
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		// shift it over and remove key
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		key_state_array[index] = 0;
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		struct key_state none = { 0, 0, 0 };
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		key_state_array[index] = none;
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	}
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}
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