scene_graph: Port layer_shell

This commit is contained in:
Alexander Orzechowski 2024-01-18 10:04:51 -05:00 committed by Kirill Primak
parent 5b8b505af5
commit 188811f808
9 changed files with 258 additions and 644 deletions

View file

@ -4,53 +4,30 @@
#include <wlr/types/wlr_compositor.h>
#include <wlr/types/wlr_layer_shell_v1.h>
enum layer_parent {
LAYER_PARENT_LAYER,
LAYER_PARENT_POPUP,
};
struct sway_layer_surface {
struct wlr_layer_surface_v1 *layer_surface;
struct wl_list link;
struct wl_listener destroy;
struct wl_listener map;
struct wl_listener unmap;
struct wl_listener surface_commit;
struct wl_listener output_destroy;
struct wl_listener node_destroy;
struct wl_listener new_popup;
struct wl_listener new_subsurface;
struct wlr_box geo;
bool mapped;
struct wlr_box extent;
enum zwlr_layer_shell_v1_layer layer;
struct wl_list subsurfaces;
struct sway_output *output;
struct wlr_scene_layer_surface_v1 *scene;
struct wlr_scene_tree *tree;
struct wlr_scene_tree *popups;
struct wlr_layer_surface_v1 *layer_surface;
};
struct sway_layer_popup {
struct wlr_xdg_popup *wlr_popup;
enum layer_parent parent_type;
union {
struct sway_layer_surface *parent_layer;
struct sway_layer_popup *parent_popup;
};
struct wl_listener map;
struct wl_listener unmap;
struct wlr_scene_tree *scene;
struct sway_layer_surface *toplevel;
struct wl_listener destroy;
struct wl_listener commit;
struct wl_listener new_popup;
};
struct sway_layer_subsurface {
struct wlr_subsurface *wlr_subsurface;
struct sway_layer_surface *layer_surface;
struct wl_list link;
struct wl_listener map;
struct wl_listener unmap;
struct wl_listener destroy;
struct wl_listener commit;
};
@ -61,7 +38,4 @@ struct wlr_layer_surface_v1 *toplevel_layer_surface_from_surface(
void arrange_layers(struct sway_output *output);
struct sway_layer_surface *layer_from_wlr_layer_surface_v1(
struct wlr_layer_surface_v1 *layer_surface);
#endif

View file

@ -22,8 +22,12 @@ struct sway_output {
struct sway_node node;
struct {
struct wlr_scene_tree *shell_background;
struct wlr_scene_tree *shell_bottom;
struct wlr_scene_tree *tiling;
struct wlr_scene_tree *fullscreen;
struct wlr_scene_tree *shell_top;
struct wlr_scene_tree *shell_overlay;
struct wlr_scene_tree *session_lock;
} layers;
@ -39,7 +43,6 @@ struct sway_output {
struct sway_server *server;
struct wl_list link;
struct wl_list shell_layers[4]; // sway_layer_surface::link
struct wlr_box usable_area;
struct wlr_damage_ring damage_ring;
@ -124,8 +127,6 @@ void output_enable(struct sway_output *output);
void output_disable(struct sway_output *output);
bool output_has_opaque_overlay_layer_surface(struct sway_output *output);
struct sway_workspace *output_get_active_workspace(struct sway_output *output);
void output_surface_for_each_surface(struct sway_output *output,
@ -140,18 +141,6 @@ void output_view_for_each_popup_surface(struct sway_output *output,
struct sway_view *view, sway_surface_iterator_func_t iterator,
void *user_data);
void output_layer_for_each_surface(struct sway_output *output,
struct wl_list *layer_surfaces, sway_surface_iterator_func_t iterator,
void *user_data);
void output_layer_for_each_toplevel_surface(struct sway_output *output,
struct wl_list *layer_surfaces, sway_surface_iterator_func_t iterator,
void *user_data);
void output_layer_for_each_popup_surface(struct sway_output *output,
struct wl_list *layer_surfaces, sway_surface_iterator_func_t iterator,
void *user_data);
#if HAVE_XWAYLAND
void output_unmanaged_for_each_surface(struct sway_output *output,
struct wl_list *unmanaged, sway_surface_iterator_func_t iterator,

View file

@ -15,6 +15,7 @@ enum sway_scene_descriptor_type {
SWAY_SCENE_DESC_NON_INTERACTIVE,
SWAY_SCENE_DESC_CONTAINER,
SWAY_SCENE_DESC_VIEW,
SWAY_SCENE_DESC_LAYER_SHELL,
SWAY_SCENE_DESC_DRAG_ICON,
};

View file

@ -40,10 +40,15 @@ struct sway_root {
struct wlr_scene_tree *layer_tree;
struct {
struct wlr_scene_tree *shell_background;
struct wlr_scene_tree *shell_bottom;
struct wlr_scene_tree *tiling;
struct wlr_scene_tree *floating;
struct wlr_scene_tree *shell_top;
struct wlr_scene_tree *fullscreen;
struct wlr_scene_tree *fullscreen_global;
struct wlr_scene_tree *shell_overlay;
struct wlr_scene_tree *popup;
struct wlr_scene_tree *seat;
struct wlr_scene_tree *session_lock;
} layers;