Per application color saturation support (#21)

* Initial implementation without fullscreen support

* Limit saturation to 2

* Fixed saturation not working for fullscreen applications like CSGO

* Fixed saturation ignoring border radius

* Updated README and sway.5 man page

* Rebased from Master

* Added command to README

* Fixed nitpicks
This commit is contained in:
Erik Reider 2022-11-12 01:38:09 +01:00 committed by GitHub
parent 8c907a0bcb
commit 1881b01d3f
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GPG key ID: 4AEE18F83AFDEB23
15 changed files with 137 additions and 25 deletions

View file

@ -1,4 +1,5 @@
#define _POSIX_C_SOURCE 200809L
#include <stdio.h>
#include <assert.h>
#include <GLES2/gl2.h>
#include <stdlib.h>
@ -32,6 +33,7 @@
struct render_data {
pixman_region32_t *damage;
float alpha;
float saturation;
int corner_radius;
bool has_titlebar;
struct wlr_box *clip_box;
@ -103,7 +105,7 @@ static void set_scale_filter(struct wlr_output *wlr_output,
static void render_texture(struct wlr_output *wlr_output,
pixman_region32_t *output_damage, struct wlr_texture *texture,
const struct wlr_fbox *src_box, const struct wlr_box *dst_box,
const float matrix[static 9], float alpha, int corner_radius, bool has_titlebar) {
const float matrix[static 9], float alpha, int corner_radius, float saturation, bool has_titlebar) {
struct sway_output *output = wlr_output->data;
struct fx_renderer *renderer = output->server->renderer;
@ -123,9 +125,11 @@ static void render_texture(struct wlr_output *wlr_output,
scissor_output(wlr_output, &rects[i]);
set_scale_filter(wlr_output, texture, output->scale_filter);
if (src_box != NULL) {
fx_render_subtexture_with_matrix(renderer, texture, src_box, dst_box, matrix, alpha, corner_radius, has_titlebar);
fx_render_subtexture_with_matrix(renderer, texture, src_box, dst_box, matrix,
alpha, corner_radius, saturation, has_titlebar);
} else {
fx_render_texture_with_matrix(renderer, texture, dst_box, matrix, alpha, corner_radius, has_titlebar);
fx_render_texture_with_matrix(renderer, texture, dst_box, matrix,
alpha, corner_radius, saturation, has_titlebar);
}
}
@ -140,6 +144,7 @@ static void render_surface_iterator(struct sway_output *output,
struct wlr_output *wlr_output = output->wlr_output;
pixman_region32_t *output_damage = data->damage;
float alpha = data->alpha;
float saturation = data->saturation;
int corner_radius = data->corner_radius;
bool has_titlebar = data->has_titlebar;
@ -169,7 +174,7 @@ static void render_surface_iterator(struct sway_output *output,
scale_box(&dst_box, wlr_output->scale);
render_texture(wlr_output, output_damage, texture, &src_box, &dst_box,
matrix, alpha, corner_radius * wlr_output->scale, has_titlebar);
matrix, alpha, corner_radius * wlr_output->scale, saturation, has_titlebar);
wlr_presentation_surface_sampled_on_output(server.presentation, surface,
wlr_output);
@ -180,6 +185,7 @@ static void render_layer_toplevel(struct sway_output *output,
struct render_data data = {
.damage = damage,
.alpha = 1.0f,
.saturation = 1.0f,
.corner_radius = 0,
.has_titlebar = false,
};
@ -192,6 +198,7 @@ static void render_layer_popups(struct sway_output *output,
struct render_data data = {
.damage = damage,
.alpha = 1.0f,
.saturation = 1.0f,
.corner_radius = 0,
.has_titlebar = false,
};
@ -205,6 +212,7 @@ static void render_unmanaged(struct sway_output *output,
struct render_data data = {
.damage = damage,
.alpha = 1.0f,
.saturation = 1.0f,
.corner_radius = 0,
.has_titlebar = false,
};
@ -218,6 +226,7 @@ static void render_drag_icons(struct sway_output *output,
struct render_data data = {
.damage = damage,
.alpha = 1.0f,
.saturation = 1.0f,
.corner_radius = 0,
.has_titlebar = false,
};
@ -335,10 +344,12 @@ void premultiply_alpha(float color[4], float opacity) {
}
static void render_view_toplevels(struct sway_view *view, struct sway_output *output,
pixman_region32_t *damage, float alpha, int corner_radius, bool has_titlebar) {
pixman_region32_t *damage, float alpha, int corner_radius,
float saturation, bool has_titlebar) {
struct render_data data = {
.damage = damage,
.alpha = alpha,
.saturation = saturation,
.corner_radius = corner_radius,
.has_titlebar = has_titlebar,
};
@ -360,7 +371,8 @@ static void render_view_toplevels(struct sway_view *view, struct sway_output *ou
}
static void render_view_popups(struct sway_view *view, struct sway_output *output,
pixman_region32_t *damage, float alpha, int corner_radius, bool has_titlebar) {
pixman_region32_t *damage, float alpha, int corner_radius,
float saturation, bool has_titlebar) {
struct render_data data = {
.damage = damage,
.alpha = alpha,
@ -372,7 +384,8 @@ static void render_view_popups(struct sway_view *view, struct sway_output *outpu
}
static void render_saved_view(struct sway_view *view, struct sway_output *output,
pixman_region32_t *damage, float alpha, int corner_radius, bool has_titlebar) {
pixman_region32_t *damage, float alpha, int corner_radius,
float saturation, bool has_titlebar) {
struct wlr_output *wlr_output = output->wlr_output;
if (wl_list_empty(&view->saved_buffers)) {
@ -424,7 +437,8 @@ static void render_saved_view(struct sway_view *view, struct sway_output *output
scale_box(&dst_box, wlr_output->scale);
render_texture(wlr_output, damage, saved_buf->buffer->texture,
&saved_buf->source_box, &dst_box, matrix, alpha, corner_radius * wlr_output->scale, has_titlebar);
&saved_buf->source_box, &dst_box, matrix, alpha, corner_radius * wlr_output->scale,
saturation, has_titlebar);
}
// FIXME: we should set the surface that this saved buffer originates from
@ -439,9 +453,11 @@ static void render_view(struct sway_output *output, pixman_region32_t *damage,
struct sway_container *con, struct border_colors *colors, bool has_titlebar) {
struct sway_view *view = con->view;
if (!wl_list_empty(&view->saved_buffers)) {
render_saved_view(view, output, damage, con->alpha, con->corner_radius, has_titlebar);
render_saved_view(view, output, damage, con->alpha, con->corner_radius,
con->saturation, has_titlebar);
} else if (view->surface) {
render_view_toplevels(view, output, damage, con->alpha, con->corner_radius, has_titlebar);
render_view_toplevels(view, output, damage, con->alpha, con->corner_radius,
con->saturation, has_titlebar);
}
if (con->current.border == B_NONE || con->current.border == B_CSD) {
@ -679,7 +695,7 @@ static void render_titlebar(struct sway_output *output,
texture_box.width = ob_inner_width;
}
render_texture(output->wlr_output, output_damage, marks_texture,
NULL, &texture_box, matrix, con->alpha, 0, false);
NULL, &texture_box, matrix, con->alpha, 0, 1.0f, false);
// Padding above
memcpy(&color, colors->background, sizeof(float) * 4);
@ -755,7 +771,7 @@ static void render_titlebar(struct sway_output *output,
}
render_texture(output->wlr_output, output_damage, title_texture,
NULL, &texture_box, matrix, con->alpha, 0, false);
NULL, &texture_box, matrix, con->alpha, 0, 1.0f, false);
// Padding above
memcpy(&color, colors->background, sizeof(float) * 4);
@ -1274,9 +1290,11 @@ void output_render(struct sway_output *output, struct timespec *when,
if (fullscreen_con->view) {
if (!wl_list_empty(&fullscreen_con->view->saved_buffers)) {
render_saved_view(fullscreen_con->view, output, damage, 1.0f, 0, false);
render_saved_view(fullscreen_con->view, output, damage, 1.0f, 0,
fullscreen_con->saturation, false);
} else if (fullscreen_con->view->surface) {
render_view_toplevels(fullscreen_con->view, output, damage, 1.0f, 0, false);
render_view_toplevels(fullscreen_con->view, output, damage, 1.0f, 0,
fullscreen_con->saturation, false);
}
} else {
render_container(output, damage, fullscreen_con,
@ -1330,7 +1348,7 @@ void output_render(struct sway_output *output, struct timespec *when,
struct sway_container *focus = seat_get_focused_container(seat);
if (focus && focus->view) {
render_view_popups(focus->view, output, damage, focus->alpha,
focus->corner_radius, focus->current.border == B_NORMAL);
focus->corner_radius, focus->saturation, focus->current.border == B_NORMAL);
}
render_overlay: