xdg_shell: Extract struct for popup descriptor

This commit is contained in:
Alexander Orzechowski 2024-01-23 10:17:26 -05:00 committed by Kirill Primak
parent 1dc661af17
commit 1846944f04
4 changed files with 15 additions and 7 deletions

View file

@ -609,17 +609,15 @@ static void arrange_output(struct sway_output *output, int width, int height) {
void arrange_popups(struct wlr_scene_tree *popups) {
struct wlr_scene_node *node;
wl_list_for_each(node, &popups->children, link) {
struct sway_xdg_popup *popup = scene_descriptor_try_get(node,
struct sway_popup_desc *popup = scene_descriptor_try_get(node,
SWAY_SCENE_DESC_POPUP);
// the popup layer may have popups from layer_shell surfaces, in this
// case those don't have a scene descriptor, so lets skip those here.
if (popup) {
struct wlr_scene_tree *tree = popup->view->content_tree;
int lx, ly;
wlr_scene_node_coords(&tree->node, &lx, &ly);
wlr_scene_node_set_position(&popup->scene_tree->node, lx, ly);
wlr_scene_node_coords(popup->relative, &lx, &ly);
wlr_scene_node_set_position(node, lx, ly);
}
}
}