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https://github.com/swaywm/sway.git
synced 2025-11-05 13:29:51 -05:00
Refactor arrange_windows()
Replaces arrange_windows() with arrange_root(), arrange_output(), arrange_workspace() and arrange_children_of(). Also makes fullscreen views save and restore their dimensions, which allows it to preserve any custom resize and is also a requirement for floating views once they are implemented.
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parent
85ec700206
commit
167c2e1aa9
17 changed files with 328 additions and 283 deletions
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@ -7,6 +7,7 @@
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#include <wlr/types/wlr_output.h>
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#include <wlr/types/wlr_output_layout.h>
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#include "sway/debug.h"
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#include "sway/tree/arrange.h"
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#include "sway/tree/container.h"
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#include "sway/tree/layout.h"
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#include "sway/output.h"
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@ -21,16 +22,7 @@ struct sway_container root_container;
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static void output_layout_handle_change(struct wl_listener *listener,
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void *data) {
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struct wlr_output_layout *output_layout =
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root_container.sway_root->output_layout;
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const struct wlr_box *layout_box =
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wlr_output_layout_get_box(output_layout, NULL);
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root_container.x = layout_box->x;
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root_container.y = layout_box->y;
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root_container.width = layout_box->width;
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root_container.height = layout_box->height;
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arrange_windows(&root_container, layout_box->width, layout_box->height);
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arrange_root();
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}
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void layout_init(void) {
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@ -91,13 +83,15 @@ static void container_handle_fullscreen_reparent(struct sway_container *viewcon,
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// Mark the new workspace as fullscreen
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if (new_workspace->sway_workspace->fullscreen) {
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view_set_fullscreen(new_workspace->sway_workspace->fullscreen, false);
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view_set_fullscreen_raw(
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new_workspace->sway_workspace->fullscreen, false);
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}
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new_workspace->sway_workspace->fullscreen = view;
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// Resize view to new output dimensions
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struct sway_output *output = new_workspace->parent->sway_output;
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view_configure(view, 0, 0,
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output->wlr_output->width, output->wlr_output->height);
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struct sway_container *output = new_workspace->parent;
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view_configure(view, 0, 0, output->width, output->height);
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view->swayc->width = output->width;
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view->swayc->height = output->height;
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}
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void container_insert_child(struct sway_container *parent,
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@ -166,6 +160,7 @@ void container_move_to(struct sway_container *container,
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}
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struct sway_container *old_parent = container_remove_child(container);
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container->width = container->height = 0;
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container->saved_width = container->saved_height = 0;
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struct sway_container *new_parent;
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if (destination->type == C_VIEW) {
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new_parent = container_add_sibling(destination, container);
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@ -188,9 +183,9 @@ void container_move_to(struct sway_container *container,
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seat_set_focus(seat, new_parent);
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}
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if (old_parent) {
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arrange_windows(old_parent, -1, -1);
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arrange_children_of(old_parent);
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}
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arrange_windows(new_parent, -1, -1);
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arrange_children_of(new_parent);
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// If view was moved to a fullscreen workspace, refocus the fullscreen view
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struct sway_container *new_workspace = container;
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if (new_workspace->type != C_WORKSPACE) {
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@ -299,7 +294,7 @@ static void workspace_rejigger(struct sway_container *ws,
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container_reap_empty_recursive(original_parent);
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wl_signal_emit(&child->events.reparent, original_parent);
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container_create_notify(new_parent);
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arrange_windows(ws, -1, -1);
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arrange_workspace(ws);
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}
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void container_move(struct sway_container *container,
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@ -378,7 +373,7 @@ void container_move(struct sway_container *container,
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move_dir == MOVE_LEFT || move_dir == MOVE_RIGHT ?
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L_HORIZ : L_VERT;
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container_insert_child(current, container, offs < 0 ? 0 : 1);
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arrange_windows(current, -1, -1);
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arrange_workspace(current);
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}
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return;
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} else {
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@ -402,8 +397,8 @@ void container_move(struct sway_container *container,
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container_insert_child(current->parent, container,
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index + (offs < 0 ? 0 : 1));
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container->width = container->height = 0;
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arrange_windows(current->parent, -1, -1);
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arrange_windows(old_parent, -1, -1);
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arrange_children_of(current->parent);
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arrange_children_of(old_parent);
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return;
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}
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} else {
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@ -433,14 +428,14 @@ void container_move(struct sway_container *container,
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wlr_log(L_DEBUG, "Swapping siblings");
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sibling->parent->children->items[index + offs] = container;
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sibling->parent->children->items[index] = sibling;
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arrange_windows(sibling->parent, -1, -1);
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arrange_children_of(sibling->parent);
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} else {
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wlr_log(L_DEBUG, "Promoting to sibling of cousin");
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container_insert_child(sibling->parent, container,
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index_child(sibling) + (offs > 0 ? 0 : 1));
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container->width = container->height = 0;
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arrange_windows(sibling->parent, -1, -1);
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arrange_windows(old_parent, -1, -1);
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arrange_children_of(sibling->parent);
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arrange_children_of(old_parent);
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}
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sibling = NULL;
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break;
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@ -454,8 +449,8 @@ void container_move(struct sway_container *container,
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"(move dir: %d)", limit, move_dir);
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container_insert_child(sibling, container, limit);
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container->width = container->height = 0;
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arrange_windows(sibling, -1, -1);
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arrange_windows(old_parent, -1, -1);
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arrange_children_of(sibling);
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arrange_children_of(old_parent);
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sibling = NULL;
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} else {
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wlr_log(L_DEBUG, "Reparenting container (perpendicular)");
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@ -478,8 +473,8 @@ void container_move(struct sway_container *container,
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container_add_child(sibling, container);
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}
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container->width = container->height = 0;
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arrange_windows(sibling, -1, -1);
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arrange_windows(old_parent, -1, -1);
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arrange_children_of(sibling);
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arrange_children_of(old_parent);
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sibling = NULL;
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}
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break;
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@ -553,234 +548,6 @@ void container_sort_workspaces(struct sway_container *output) {
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list_stable_sort(output->children, sort_workspace_cmp_qsort);
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}
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static void apply_horiz_layout(struct sway_container *container, const double x,
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const double y, const double width,
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const double height, const int start,
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const int end);
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static void apply_vert_layout(struct sway_container *container, const double x,
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const double y, const double width,
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const double height, const int start,
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const int end);
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void arrange_windows(struct sway_container *container,
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double width, double height) {
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if (config->reloading) {
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return;
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}
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int i;
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if (width == -1 || height == -1) {
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width = container->width;
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height = container->height;
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}
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// pixels are indivisible. if we don't round the pixels, then the view
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// calculations will be off (e.g. 50.5 + 50.5 = 101, but in reality it's
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// 50 + 50 = 100). doing it here cascades properly to all width/height/x/y.
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width = floor(width);
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height = floor(height);
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wlr_log(L_DEBUG, "Arranging layout for %p %s %fx%f+%f,%f", container,
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container->name, container->width, container->height, container->x,
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container->y);
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double x = 0, y = 0;
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switch (container->type) {
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case C_ROOT:
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for (i = 0; i < container->children->length; ++i) {
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struct sway_container *output = container->children->items[i];
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const struct wlr_box *output_box = wlr_output_layout_get_box(
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container->sway_root->output_layout,
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output->sway_output->wlr_output);
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output->x = output_box->x;
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output->y = output_box->y;
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output->width = output_box->width;
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output->height = output_box->height;
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wlr_log(L_DEBUG, "Arranging output '%s' at %f,%f",
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output->name, output->x, output->y);
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arrange_windows(output, output_box->width, output_box->height);
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}
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return;
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case C_OUTPUT:
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// arrange all workspaces:
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for (i = 0; i < container->children->length; ++i) {
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struct sway_container *child = container->children->items[i];
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arrange_windows(child, -1, -1);
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}
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return;
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case C_WORKSPACE:
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{
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struct sway_container *output =
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container_parent(container, C_OUTPUT);
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struct wlr_box *area = &output->sway_output->usable_area;
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wlr_log(L_DEBUG, "Usable area for ws: %dx%d@%d,%d",
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area->width, area->height, area->x, area->y);
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container->width = width = area->width;
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container->height = height = area->height;
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container->x = x = area->x;
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container->y = y = area->y;
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wlr_log(L_DEBUG, "Arranging workspace '%s' at %f, %f",
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container->name, container->x, container->y);
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if (container->sway_workspace->fullscreen) {
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view_configure(container->sway_workspace->fullscreen, 0, 0,
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output->width, output->height);
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return;
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}
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}
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// children are properly handled below
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break;
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case C_VIEW:
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{
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container->width = width;
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container->height = height;
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view_configure(container->sway_view, container->x, container->y,
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container->width, container->height);
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wlr_log(L_DEBUG, "Set view to %.f x %.f @ %.f, %.f",
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container->width, container->height,
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container->x, container->y);
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}
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return;
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default:
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container->width = width;
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container->height = height;
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x = container->x;
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y = container->y;
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break;
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}
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switch (container->layout) {
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case L_HORIZ:
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apply_horiz_layout(container, x, y, width, height, 0,
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container->children->length);
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break;
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case L_VERT:
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apply_vert_layout(container, x, y, width, height, 0,
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container->children->length);
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break;
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default:
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wlr_log(L_DEBUG, "TODO: arrange layout type %d", container->layout);
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apply_horiz_layout(container, x, y, width, height, 0,
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container->children->length);
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break;
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}
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container_damage_whole(container);
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// TODO: Make this less shitty
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update_debug_tree();
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}
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static void apply_horiz_layout(struct sway_container *container,
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const double x, const double y,
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const double width, const double height,
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const int start, const int end) {
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double scale = 0;
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// Calculate total width
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for (int i = start; i < end; ++i) {
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double *old_width =
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&((struct sway_container *)container->children->items[i])->width;
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if (*old_width <= 0) {
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if (end - start > 1) {
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*old_width = width / (end - start - 1);
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} else {
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*old_width = width;
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}
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}
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scale += *old_width;
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}
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scale = width / scale;
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// Resize windows
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double child_x = x;
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if (scale > 0.1) {
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wlr_log(L_DEBUG, "Arranging %p horizontally", container);
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for (int i = start; i < end; ++i) {
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struct sway_container *child = container->children->items[i];
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wlr_log(L_DEBUG,
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"Calculating arrangement for %p:%d (will scale %f by %f)",
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child, child->type, width, scale);
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if (child->type == C_VIEW) {
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view_configure(child->sway_view, child_x, y, child->width,
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child->height);
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} else {
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child->x = child_x;
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child->y = y;
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}
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if (i == end - 1) {
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double remaining_width = x + width - child_x;
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arrange_windows(child, remaining_width, height);
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} else {
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arrange_windows(child, child->width * scale, height);
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}
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child_x += child->width;
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}
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// update focused view border last because it may
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// depend on the title bar geometry of its siblings.
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/* TODO WLR
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if (focused && container->children->length > 1) {
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update_container_border(focused);
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}
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*/
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}
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}
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void apply_vert_layout(struct sway_container *container,
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const double x, const double y,
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const double width, const double height, const int start,
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const int end) {
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int i;
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double scale = 0;
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// Calculate total height
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for (i = start; i < end; ++i) {
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double *old_height =
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&((struct sway_container *)container->children->items[i])->height;
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if (*old_height <= 0) {
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if (end - start > 1) {
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*old_height = height / (end - start - 1);
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} else {
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*old_height = height;
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}
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}
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scale += *old_height;
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}
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scale = height / scale;
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// Resize
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double child_y = y;
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if (scale > 0.1) {
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wlr_log(L_DEBUG, "Arranging %p vertically", container);
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for (i = start; i < end; ++i) {
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struct sway_container *child = container->children->items[i];
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wlr_log(L_DEBUG,
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"Calculating arrangement for %p:%d (will scale %f by %f)",
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child, child->type, height, scale);
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if (child->type == C_VIEW) {
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view_configure(child->sway_view, x, child_y, child->width,
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child->height);
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} else {
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child->x = x;
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child->y = child_y;
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}
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if (i == end - 1) {
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double remaining_height = y + height - child_y;
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arrange_windows(child, width, remaining_height);
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} else {
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arrange_windows(child, width, child->height * scale);
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}
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child_y += child->height;
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}
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// update focused view border last because it may
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// depend on the title bar geometry of its siblings.
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/* TODO WLR
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if (focused && container->children->length > 1) {
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update_container_border(focused);
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}
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*/
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}
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}
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/**
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* Get swayc in the direction of newly entered output.
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*/
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@ -1026,7 +793,7 @@ struct sway_container *container_split(struct sway_container *child,
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// Special case: this just behaves like splitt
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child->prev_layout = child->layout;
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child->layout = layout;
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arrange_windows(child, -1, -1);
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arrange_children_of(child);
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return child;
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}
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