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Improve rendering with a fullscreen opaque overlay surface
The rendering code doesn't use the exclusive input surface at all anymore to decide to skip rendering of shell surfaces. This fixes a weird situation in which a client requests exclusive input but isn't an overlay layer surface. The renderer also renders all overlay surfaces in this situation, not just one. This simplifies the code and fixes rendering when there are more than one overlay surfaces (e.g. for a virtual keyboard to type the lockscreen password).
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3 changed files with 16 additions and 34 deletions
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@ -65,8 +65,7 @@ struct sway_container *output_by_name(const char *name);
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void output_enable(struct sway_output *output);
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bool output_has_opaque_lockscreen(struct sway_output *output,
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struct sway_seat *seat);
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bool output_has_opaque_overlay_layer_surface(struct sway_output *output);
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struct sway_container *output_get_active_workspace(struct sway_output *output);
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