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scene_graph: Introduce sway_scene_descriptor
Across a wayland compositor, there are multiple shells: It can be a toplevel, or a layer_shell, or even something more meta like a drag icon or highlight indicators when dragging windows around. This object lets us store values that represent these modes of operation and keep track of what object is being represented.
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include/sway/scene_descriptor.h
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include/sway/scene_descriptor.h
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/**
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* Across a wayland compositor, there are multiple shells: It can be
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* a toplevel, or a layer_shell, or even something more meta like a drag
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* icon or highlight indicators when dragging windows around.
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*
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* This object lets us store values that represent these modes of operation
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* and keep track of what object is being represented.
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*/
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#ifndef _SWAY_SCENE_DESCRIPTOR_H
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#define _SWAY_SCENE_DESCRIPTOR_H
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#include <wlr/types/wlr_scene.h>
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enum sway_scene_descriptor_type {
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};
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bool scene_descriptor_assign(struct wlr_scene_node *node,
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enum sway_scene_descriptor_type type, void *data);
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void *scene_descriptor_try_get(struct wlr_scene_node *node,
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enum sway_scene_descriptor_type type);
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void scene_descriptor_destroy(struct wlr_scene_node *node,
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enum sway_scene_descriptor_type type);
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#endif
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