Add initial layer shell skeleton

This commit is contained in:
Drew DeVault 2018-03-28 15:47:22 -04:00
parent 9070950eec
commit 0c8a64942e
9 changed files with 192 additions and 16 deletions

View file

@ -7,6 +7,7 @@
#include <wlr/render/wlr_renderer.h>
#include <wlr/render/gles2.h>
#include <wlr/types/wlr_compositor.h>
#include <wlr/types/wlr_layer_shell.h>
#include <wlr/types/wlr_wl_shell.h>
// TODO WLR: make Xwayland optional
#include <wlr/xwayland.h>
@ -51,6 +52,11 @@ bool server_init(struct sway_server *server) {
server->new_output.notify = handle_new_output;
wl_signal_add(&server->backend->events.new_output, &server->new_output);
server->layer_shell = wlr_layer_shell_create(server->wl_display);
wl_signal_add(&server->layer_shell->events.new_surface,
&server->layer_shell_surface);
server->layer_shell_surface.notify = handle_layer_shell_surface;
server->xdg_shell_v6 = wlr_xdg_shell_v6_create(server->wl_display);
wl_signal_add(&server->xdg_shell_v6->events.new_surface,
&server->xdg_shell_v6_surface);