Add initial layer shell skeleton

This commit is contained in:
Drew DeVault 2018-03-28 15:47:22 -04:00
parent 9070950eec
commit 0c8a64942e
9 changed files with 192 additions and 16 deletions

View file

@ -236,6 +236,7 @@ void handle_new_output(struct wl_listener *listener, void *data) {
return;
}
output->wlr_output = wlr_output;
wlr_output->data = output;
output->server = server;
if (!wl_list_empty(&wlr_output->modes)) {
@ -250,6 +251,11 @@ void handle_new_output(struct wl_listener *listener, void *data) {
return;
}
size_t len = sizeof(output->layers) / sizeof(output->layers[0]);
for (size_t i = 0; i < len; ++i) {
wl_list_init(&output->layers[i]);
}
sway_input_manager_configure_xcursor(input_manager);
wl_signal_add(&wlr_output->events.frame, &output->frame);