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Add initial layer shell skeleton
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9 changed files with 192 additions and 16 deletions
24
include/sway/layers.h
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24
include/sway/layers.h
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@ -0,0 +1,24 @@
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#ifndef _SWAY_LAYERS_H
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#define _SWAY_LAYERS_H
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#include <stdbool.h>
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#include <wlr/types/wlr_box.h>
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#include <wlr/types/wlr_surface.h>
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#include <wlr/types/wlr_layer_shell.h>
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struct sway_layer_surface {
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struct wlr_layer_surface *layer_surface;
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struct wl_list link;
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struct wl_listener destroy;
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struct wl_listener map;
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struct wl_listener unmap;
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struct wl_listener surface_commit;
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struct wl_listener output_destroy;
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struct wl_listener output_mode;
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struct wl_listener output_transform;
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bool configured;
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struct wlr_box geo;
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};
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#endif
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@ -2,6 +2,7 @@
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#define _SWAY_OUTPUT_H
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#include <time.h>
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#include <wayland-server.h>
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#include <wlr/types/wlr_box.h>
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#include <wlr/types/wlr_output.h>
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struct sway_server;
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@ -13,6 +14,9 @@ struct sway_output {
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struct sway_server *server;
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struct timespec last_frame;
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struct wl_list layers[4]; // sway_layer_surface::link
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struct wlr_box usable_area;
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struct wl_listener frame;
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struct wl_listener output_destroy;
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};
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@ -6,6 +6,7 @@
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#include <wlr/backend/session.h>
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#include <wlr/types/wlr_compositor.h>
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#include <wlr/types/wlr_data_device.h>
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#include <wlr/types/wlr_layer_shell.h>
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#include <wlr/types/wlr_xdg_shell_v6.h>
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#include <wlr/render/wlr_renderer.h>
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// TODO WLR: make Xwayland optional
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@ -27,6 +28,9 @@ struct sway_server {
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struct wl_listener new_output;
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struct wl_listener output_frame;
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struct wlr_layer_shell *layer_shell;
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struct wl_listener layer_shell_surface;
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struct wlr_xdg_shell_v6 *xdg_shell_v6;
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struct wl_listener xdg_shell_v6_surface;
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@ -46,6 +50,7 @@ void server_run(struct sway_server *server);
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void handle_new_output(struct wl_listener *listener, void *data);
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void handle_layer_shell_surface(struct wl_listener *listener, void *data);
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void handle_xdg_shell_v6_surface(struct wl_listener *listener, void *data);
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void handle_xwayland_surface(struct wl_listener *listener, void *data);
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void handle_wl_shell_surface(struct wl_listener *listener, void *data);
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