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	Give layer shells under the shell layer focus
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					 1 changed files with 8 additions and 3 deletions
				
			
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			@ -180,13 +180,18 @@ static void handle_cursor_button(struct wl_listener *listener, void *data) {
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	double sx, sy;
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	struct sway_container *cont =
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		container_at_cursor(cursor, &surface, &sx, &sy);
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	if (surface && wlr_surface_is_layer_surface(surface)) {
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		struct wlr_layer_surface *layer =
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			wlr_layer_surface_from_wlr_surface(surface);
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		if (layer->current.keyboard_interactive) {
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			seat_set_focus_layer(cursor->seat, layer);
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			return;
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		}
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	}
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	// Avoid moving keyboard focus from a surface that accepts it to one
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	// that does not unless the change would move us to a new workspace.
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	//
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	// This prevents, for example, losing focus when clicking on swaybar.
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	//
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	// TODO: Replace this condition with something like
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	// !surface_accepts_keyboard_input
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	if (surface && cont && cont->type != C_VIEW) {
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		struct sway_container *new_ws = cont;
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		if (new_ws && new_ws->type != C_WORKSPACE) {
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