Allow containers to float

Things worth noting:

* When a fullscreen view unmaps, the check to unset fullscreen on the
workspace has been moved out of view_unmap and into container_destroy,
because containers can be fullscreen too
* The calls to `container_reap_empty_recursive(workspace)` have been
removed from `container_set_floating`. That function reaps upwards so it
wouldn't do anything. I'm probably the one who originally added it...
* My fix (b14bd1b0b1) for the tabbed child
crash has a side effect where when you close a floating container, focus
is not given to the tiled container again. I've removed my fix and
removed the call to `send_cursor_motion` from `seat_set_focus_warp`. We
should consider calling it from somewhere earlier in the call stack.
This commit is contained in:
Ryan Dwyer 2018-07-26 18:36:46 +10:00
parent a2164c6661
commit 08cfba2192
11 changed files with 126 additions and 86 deletions

View file

@ -17,9 +17,16 @@ struct cmd_results *cmd_floating(int argc, char **argv) {
}
struct sway_container *container =
config->handler_context.current_container;
if (container->type != C_VIEW) {
// TODO: This doesn't strictly speaking have to be true
return cmd_results_new(CMD_INVALID, "float", "Only views can float");
if (container->type == C_WORKSPACE && container->children->length == 0) {
return cmd_results_new(CMD_INVALID, "floating",
"Can't float an empty workspace");
}
if (container->type == C_WORKSPACE) {
// Wrap the workspace's children in a container so we can float it
struct sway_container *workspace = container;
container = container_wrap_children(container);
workspace->layout = L_HORIZ;
seat_set_focus(config->handler_context.seat, container);
}
bool wants_floating;