Remove WLR_SWITCH_STATE_TOGGLE usage

Ref [1].

[1]: 4792446ee8
This commit is contained in:
Simon Ser 2022-03-08 16:24:27 +01:00 committed by Simon Zeni
parent 9f98c38d3e
commit 04676936e7
3 changed files with 26 additions and 8 deletions

View file

@ -19,6 +19,19 @@ struct sway_switch *sway_switch_create(struct sway_seat *seat,
return switch_device;
}
static bool sway_switch_trigger_test(enum sway_switch_trigger trigger,
enum wlr_switch_state state) {
switch (trigger) {
case SWAY_SWITCH_TRIGGER_ON:
return state == WLR_SWITCH_STATE_ON;
case SWAY_SWITCH_TRIGGER_OFF:
return state == WLR_SWITCH_STATE_OFF;
case SWAY_SWITCH_TRIGGER_TOGGLE:
return true;
}
abort(); // unreachable
}
static void execute_binding(struct sway_switch *sway_switch) {
struct sway_seat* seat = sway_switch->seat_device->sway_seat;
bool input_inhibited = seat->exclusive_client != NULL;
@ -30,11 +43,10 @@ static void execute_binding(struct sway_switch *sway_switch) {
if (binding->type != sway_switch->type) {
continue;
}
if (binding->state != WLR_SWITCH_STATE_TOGGLE &&
binding->state != sway_switch->state) {
if (!sway_switch_trigger_test(binding->trigger, sway_switch->state)) {
continue;
}
if (config->reloading && (binding->state == WLR_SWITCH_STATE_TOGGLE
if (config->reloading && (binding->trigger == SWAY_SWITCH_TRIGGER_TOGGLE
|| (binding->flags & BINDING_RELOAD) == 0)) {
continue;
}