Separate root-related code

This creates a root.c and moves bits and pieces from elsewhere into it.

* layout_init has been renamed to root_create and moved into root.c
* root_destroy has been created and is called on shutdown
* scratchpad code has been moved into root.c, because hidden scratchpad
containers are stored in the root struct
This commit is contained in:
Ryan Dwyer 2018-08-03 23:06:01 +10:00
parent 5de2223c6d
commit 04489ff420
12 changed files with 292 additions and 275 deletions

View file

@ -9,10 +9,9 @@
#include "sway/input/cursor.h"
#include "sway/input/seat.h"
#include "sway/output.h"
#include "sway/scratchpad.h"
#include "sway/tree/arrange.h"
#include "sway/tree/container.h"
#include "sway/tree/layout.h"
#include "sway/tree/root.h"
#include "sway/tree/workspace.h"
#include "stringop.h"
#include "list.h"
@ -324,7 +323,7 @@ static struct cmd_results *move_to_scratchpad(struct sway_container *con) {
return cmd_results_new(CMD_INVALID, "move",
"Container is already in the scratchpad");
}
scratchpad_add_container(con);
root_scratchpad_add_container(con);
return cmd_results_new(CMD_SUCCESS, NULL, NULL);
}

View file

@ -1,8 +1,87 @@
#include "log.h"
#include "sway/commands.h"
#include "sway/config.h"
#include "sway/scratchpad.h"
#include "sway/input/input-manager.h"
#include "sway/input/seat.h"
#include "sway/tree/container.h"
#include "sway/tree/root.h"
#include "sway/tree/workspace.h"
static void scratchpad_toggle_auto(void) {
struct sway_seat *seat = input_manager_current_seat(input_manager);
struct sway_container *focus = seat_get_focus(seat);
struct sway_container *ws = focus->type == C_WORKSPACE ?
focus : container_parent(focus, C_WORKSPACE);
// If the focus is in a floating split container,
// operate on the split container instead of the child.
if (container_is_floating_or_child(focus)) {
while (focus->parent->layout != L_FLOATING) {
focus = focus->parent;
}
}
// Check if the currently focused window is a scratchpad window and should
// be hidden again.
if (focus->scratchpad) {
wlr_log(WLR_DEBUG, "Focus is a scratchpad window - hiding %s",
focus->name);
root_scratchpad_hide(focus);
return;
}
// Check if there is an unfocused scratchpad window on the current workspace
// and focus it.
for (int i = 0; i < ws->sway_workspace->floating->children->length; ++i) {
struct sway_container *floater =
ws->sway_workspace->floating->children->items[i];
if (floater->scratchpad && focus != floater) {
wlr_log(WLR_DEBUG,
"Focusing other scratchpad window (%s) in this workspace",
floater->name);
root_scratchpad_show(floater);
return;
}
}
// Check if there is a visible scratchpad window on another workspace.
// In this case we move it to the current workspace.
for (int i = 0; i < root_container.sway_root->scratchpad->length; ++i) {
struct sway_container *con =
root_container.sway_root->scratchpad->items[i];
if (con->parent) {
wlr_log(WLR_DEBUG,
"Moving a visible scratchpad window (%s) to this workspace",
con->name);
root_scratchpad_show(con);
return;
}
}
// Take the container at the bottom of the scratchpad list
if (!sway_assert(root_container.sway_root->scratchpad->length,
"Scratchpad is empty")) {
return;
}
struct sway_container *con = root_container.sway_root->scratchpad->items[0];
wlr_log(WLR_DEBUG, "Showing %s from list", con->name);
root_scratchpad_show(con);
}
static void scratchpad_toggle_container(struct sway_container *con) {
if (!sway_assert(con->scratchpad, "Container isn't in the scratchpad")) {
return;
}
// Check if it matches a currently visible scratchpad window and hide it.
if (con->parent) {
root_scratchpad_hide(con);
return;
}
root_scratchpad_show(con);
}
struct cmd_results *cmd_scratchpad(int argc, char **argv) {
struct cmd_results *error = NULL;