Use container under cursor for mouse bindings

This matches i3's behavior of executing mouse bindings in regards to the
container under the cursor instead of what is focused.
This commit is contained in:
Brian Ashworth 2019-02-17 20:33:37 -05:00
parent faf15ee733
commit 041594d2ab
2 changed files with 24 additions and 9 deletions

View file

@ -1,10 +1,11 @@
#define _POSIX_C_SOURCE 200809L
#include <libevdev/libevdev.h>
#include <linux/input-event-codes.h>
#include <xkbcommon/xkbcommon.h>
#include <xkbcommon/xkbcommon-names.h>
#include <string.h>
#include <strings.h>
#include <xkbcommon/xkbcommon.h>
#include <xkbcommon/xkbcommon-names.h>
#include <wlr/types/wlr_cursor.h>
#include "sway/commands.h"
#include "sway/config.h"
#include "sway/input/cursor.h"
@ -330,7 +331,20 @@ struct cmd_results *cmd_bindcode(int argc, char **argv) {
void seat_execute_command(struct sway_seat *seat, struct sway_binding *binding) {
sway_log(SWAY_DEBUG, "running command for binding: %s", binding->command);
list_t *res_list = execute_command(binding->command, seat, NULL);
struct sway_container *con = NULL;
if (binding->type == BINDING_MOUSESYM
|| binding->type == BINDING_MOUSECODE) {
struct wlr_surface *surface = NULL;
double sx, sy;
struct sway_node *node = node_at_coords(seat,
seat->cursor->cursor->x, seat->cursor->cursor->y,
&surface, &sx, &sy);
if (node && node->type == N_CONTAINER) {
con = node->sway_container;
}
}
list_t *res_list = execute_command(binding->command, seat, con);
bool success = true;
for (int i = 0; i < res_list->length; ++i) {
struct cmd_results *results = res_list->items[i];