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output: add max_render_time
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parent
cb905effde
commit
022df2542b
10 changed files with 166 additions and 22 deletions
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@ -480,19 +480,13 @@ static bool scan_out_fullscreen_view(struct sway_output *output,
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return wlr_output_commit(wlr_output);
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}
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static void damage_handle_frame(struct wl_listener *listener, void *data) {
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struct sway_output *output =
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wl_container_of(listener, output, damage_frame);
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if (!output->enabled || !output->wlr_output->enabled) {
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return;
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}
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struct timespec now;
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clock_gettime(CLOCK_MONOTONIC, &now);
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int output_repaint_timer_handler(void *data) {
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struct sway_output *output = data;
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output->wlr_output->block_idle_frame = false;
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struct sway_workspace *workspace = output->current.active_workspace;
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if (workspace == NULL) {
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return;
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return 0;
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}
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struct sway_container *fullscreen_con = root->fullscreen_global;
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@ -515,7 +509,7 @@ static void damage_handle_frame(struct wl_listener *listener, void *data) {
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last_scanned_out = scanned_out;
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if (scanned_out) {
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goto frame_done;
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return 0;
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}
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}
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@ -524,17 +518,82 @@ static void damage_handle_frame(struct wl_listener *listener, void *data) {
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pixman_region32_init(&damage);
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if (!wlr_output_damage_attach_render(output->damage,
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&needs_frame, &damage)) {
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return;
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return 0;
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}
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if (needs_frame) {
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struct timespec now;
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clock_gettime(CLOCK_MONOTONIC, &now);
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output_render(output, &now, &damage);
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}
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pixman_region32_fini(&damage);
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frame_done:
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return 0;
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}
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static void damage_handle_frame(struct wl_listener *listener, void *data) {
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struct sway_output *output =
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wl_container_of(listener, output, damage_frame);
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if (!output->enabled || !output->wlr_output->enabled) {
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return;
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}
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// Compute predicted milliseconds until the next refresh. It's used for
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// delaying both output rendering and surface frame callbacks.
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int msec_until_refresh = 0;
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if (output->max_render_time != 0) {
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struct timespec now;
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clockid_t presentation_clock
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= wlr_backend_get_presentation_clock(server.backend);
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clock_gettime(presentation_clock, &now);
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const long NSEC_IN_SECONDS = 1000000000;
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struct timespec predicted_refresh = output->last_presentation;
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predicted_refresh.tv_nsec += output->refresh_nsec % NSEC_IN_SECONDS;
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predicted_refresh.tv_sec += output->refresh_nsec / NSEC_IN_SECONDS;
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if (predicted_refresh.tv_nsec >= NSEC_IN_SECONDS) {
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predicted_refresh.tv_sec += 1;
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predicted_refresh.tv_nsec -= NSEC_IN_SECONDS;
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}
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// If the predicted refresh time is before the current time then
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// there's no point in delaying.
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//
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// We only check tv_sec because if the predicted refresh time is less
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// than a second before the current time, then msec_until_refresh will
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// end up slightly below zero, which will effectively disable the delay
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// without potential disasterous negative overflows that could occur if
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// tv_sec was not checked.
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if (predicted_refresh.tv_sec >= now.tv_sec) {
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long nsec_until_refresh
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= (predicted_refresh.tv_sec - now.tv_sec) * NSEC_IN_SECONDS
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+ (predicted_refresh.tv_nsec - now.tv_nsec);
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// We want msec_until_refresh to be conservative, that is, floored.
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// If we have 7.9 msec until refresh, we better compute the delay
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// as if we had only 7 msec, so that we don't accidentally delay
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// more than necessary and miss a frame.
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msec_until_refresh = nsec_until_refresh / 1000000;
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}
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}
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int delay = msec_until_refresh - output->max_render_time;
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// If the delay is less than 1 millisecond (which is the least we can wait)
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// then just render right away.
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if (delay < 1) {
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output_repaint_timer_handler(output);
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} else {
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output->wlr_output->block_idle_frame = true;
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wl_event_source_timer_update(output->repaint_timer, delay);
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}
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// Send frame done to all visible surfaces
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struct timespec now;
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clock_gettime(CLOCK_MONOTONIC, &now);
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send_frame_done(output, &now);
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}
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@ -768,6 +827,9 @@ static void handle_present(struct wl_listener *listener, void *data) {
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return;
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}
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output->last_presentation = *output_event->when;
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output->refresh_nsec = output_event->refresh;
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struct wlr_presentation_event event = {
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.output = output->wlr_output,
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.tv_sec = (uint64_t)output_event->when->tv_sec,
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@ -806,6 +868,9 @@ void handle_new_output(struct wl_listener *listener, void *data) {
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wl_signal_add(&output->damage->events.destroy, &output->damage_destroy);
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output->damage_destroy.notify = damage_handle_destroy;
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output->repaint_timer = wl_event_loop_add_timer(server->wl_event_loop,
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output_repaint_timer_handler, output);
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struct output_config *oc = find_output_config(output);
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if (!oc || oc->enabled) {
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output_enable(output, oc);
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