pulseaudio/src/polypcore/ioline.h
Pierre Ossman 5eda18bf60 Cleaned up the includes after the restructuring. Indicate which headers are
public and which are internal through <> vs "".


git-svn-id: file:///home/lennart/svn/public/pulseaudio/trunk@500 fefdeb5f-60dc-0310-8127-8f9354f1896f
2006-02-17 12:10:58 +00:00

51 lines
1.7 KiB
C

#ifndef fooiolinehfoo
#define fooiolinehfoo
/* $Id$ */
/***
This file is part of polypaudio.
polypaudio is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published
by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
polypaudio is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with polypaudio; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
USA.
***/
#include <polypcore/iochannel.h>
#include <polypcore/util.h>
/* An ioline wraps an iochannel for line based communication. A
* callback function is called whenever a new line has been recieved
* from the client */
typedef struct pa_ioline pa_ioline;
pa_ioline* pa_ioline_new(pa_iochannel *io);
void pa_ioline_unref(pa_ioline *l);
pa_ioline* pa_ioline_ref(pa_ioline *l);
void pa_ioline_close(pa_ioline *l);
/* Write a string to the channel */
void pa_ioline_puts(pa_ioline *s, const char *c);
/* Write a string to the channel */
void pa_ioline_printf(pa_ioline *s, const char *format, ...) PA_GCC_PRINTF_ATTR(2,3);
/* Set the callback function that is called for every recieved line */
void pa_ioline_set_callback(pa_ioline*io, void (*callback)(pa_ioline*io, const char *s, void *userdata), void *userdata);
/* Make sure to close the ioline object as soon as the send buffer is emptied */
void pa_ioline_defer_close(pa_ioline *io);
#endif