mirror of
https://gitlab.freedesktop.org/pulseaudio/pulseaudio.git
synced 2025-11-16 06:59:55 -05:00
FSF addresses used in PA sources are no longer valid and rpmlint generates numerous warnings during packaging because of this. This patch changes all FSF addresses to FSF web page according to the GPL how-to: https://www.gnu.org/licenses/gpl-howto.en.html Done automatically by sed-ing through sources.
204 lines
7.2 KiB
C
204 lines
7.2 KiB
C
#ifndef fooesoundhfoo
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#define fooesoundhfoo
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/***
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This file is part of PulseAudio.
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Copyright 2004-2006 Lennart Poettering
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PulseAudio is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published
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by the Free Software Foundation; either version 2.1 of the License,
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or (at your option) any later version.
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PulseAudio is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with PulseAudio; if not, see <http://www.gnu.org/licenses/>.
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***/
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/* Most of the following is blatantly stolen from esound. */
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/* path and name of the default EsounD domain socket */
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#define ESD_UNIX_SOCKET_DIR "/tmp/.esd"
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#define ESD_UNIX_SOCKET_NAME "/tmp/.esd/socket"
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/* length of the audio buffer size */
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#define ESD_BUF_SIZE (4 * 1024)
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/* maximum size we can write(). Otherwise we might overflow */
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#define ESD_MAX_WRITE_SIZE (21 * 4096)
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/* length of the authentication key, octets */
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#define ESD_KEY_LEN (16)
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/* default port for the EsounD server */
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#define ESD_DEFAULT_PORT (16001)
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/* default sample rate for the EsounD server */
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#define ESD_DEFAULT_RATE (44100)
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/* maximum length of a stream/sample name */
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#define ESD_NAME_MAX (128)
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/* a magic number to identify the relative endianness of a client */
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#define ESD_ENDIAN_KEY ((uint32_t) (('E' << 24) + ('N' << 16) + ('D' << 8) + ('N')))
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#define ESD_VOLUME_BASE (256)
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/*************************************/
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/* what can we do to/with the EsounD */
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enum esd_proto {
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ESD_PROTO_CONNECT, /* implied on initial client connection */
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/* pseudo "security" functionality */
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ESD_PROTO_LOCK, /* disable "foreign" client connections */
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ESD_PROTO_UNLOCK, /* enable "foreign" client connections */
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/* stream functionality: play, record, monitor */
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ESD_PROTO_STREAM_PLAY, /* play all following data as a stream */
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ESD_PROTO_STREAM_REC, /* record data from card as a stream */
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ESD_PROTO_STREAM_MON, /* send mixed buffer output as a stream */
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/* sample functionality: cache, free, play, loop, EOL, kill */
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ESD_PROTO_SAMPLE_CACHE, /* cache a sample in the server */
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ESD_PROTO_SAMPLE_FREE, /* release a sample in the server */
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ESD_PROTO_SAMPLE_PLAY, /* play a cached sample */
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ESD_PROTO_SAMPLE_LOOP, /* loop a cached sample, til eoloop */
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ESD_PROTO_SAMPLE_STOP, /* stop a looping sample when done */
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ESD_PROTO_SAMPLE_KILL, /* stop the looping sample immediately */
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/* free and reclaim /dev/dsp functionality */
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ESD_PROTO_STANDBY, /* release /dev/dsp and ignore all data */
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ESD_PROTO_RESUME, /* reclaim /dev/dsp and play sounds again */
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/* TODO: move these to a more logical place. NOTE: will break the protocol */
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ESD_PROTO_SAMPLE_GETID, /* get the ID for an already-cached sample */
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ESD_PROTO_STREAM_FILT, /* filter mixed buffer output as a stream */
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/* esd remote management */
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ESD_PROTO_SERVER_INFO, /* get server info (ver, sample rate, format) */
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ESD_PROTO_ALL_INFO, /* get all info (server info, players, samples) */
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ESD_PROTO_SUBSCRIBE, /* track new and removed players and samples */
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ESD_PROTO_UNSUBSCRIBE, /* stop tracking updates */
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/* esd remote control */
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ESD_PROTO_STREAM_PAN, /* set stream panning */
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ESD_PROTO_SAMPLE_PAN, /* set default sample panning */
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/* esd status */
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ESD_PROTO_STANDBY_MODE, /* see if server is in standby, autostandby, etc */
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/* esd latency */
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ESD_PROTO_LATENCY, /* retrieve latency between write()'s and output */
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ESD_PROTO_MAX /* for bounds checking */
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};
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/******************/
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/* The EsounD api */
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/* the properties of a sound buffer are logically or'd */
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/* bits of stream/sample data */
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#define ESD_MASK_BITS ( 0x000F )
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#define ESD_BITS8 ( 0x0000 )
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#define ESD_BITS16 ( 0x0001 )
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/* how many interleaved channels of data */
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#define ESD_MASK_CHAN ( 0x00F0 )
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#define ESD_MONO ( 0x0010 )
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#define ESD_STEREO ( 0x0020 )
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/* whether it's a stream or a sample */
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#define ESD_MASK_MODE ( 0x0F00 )
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#define ESD_STREAM ( 0x0000 )
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#define ESD_SAMPLE ( 0x0100 )
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#define ESD_ADPCM ( 0x0200 ) /* TODO: anyone up for this? =P */
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/* the function of the stream/sample, and common functions */
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#define ESD_MASK_FUNC ( 0xF000 )
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#define ESD_PLAY ( 0x1000 )
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/* functions for streams only */
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#define ESD_MONITOR ( 0x0000 )
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#define ESD_RECORD ( 0x2000 )
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/* functions for samples only */
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#define ESD_STOP ( 0x0000 )
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#define ESD_LOOP ( 0x2000 )
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typedef int esd_format_t;
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typedef int esd_proto_t;
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/*******************************************************************/
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/* esdmgr.c - functions to implement a "sound manager" for esd */
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/* structures to retrieve information about streams/samples from the server */
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typedef struct esd_server_info {
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int version; /* server version encoded as an int */
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esd_format_t format; /* magic int with the format info */
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int rate; /* sample rate */
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} esd_server_info_t;
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typedef struct esd_player_info {
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struct esd_player_info *next; /* point to next entry in list */
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esd_server_info_t *server; /* the server that contains this stream */
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int source_id; /* either a stream fd or sample id */
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char name[ ESD_NAME_MAX ]; /* name of stream for remote control */
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int rate; /* sample rate */
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int left_vol_scale; /* volume scaling */
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int right_vol_scale;
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esd_format_t format; /* magic int with the format info */
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} esd_player_info_t;
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typedef struct esd_sample_info {
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struct esd_sample_info *next; /* point to next entry in list */
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esd_server_info_t *server; /* the server that contains this sample */
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int sample_id; /* either a stream fd or sample id */
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char name[ ESD_NAME_MAX ]; /* name of stream for remote control */
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int rate; /* sample rate */
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int left_vol_scale; /* volume scaling */
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int right_vol_scale;
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esd_format_t format; /* magic int with the format info */
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int length; /* total buffer length */
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} esd_sample_info_t;
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typedef struct esd_info {
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esd_server_info_t *server;
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esd_player_info_t *player_list;
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esd_sample_info_t *sample_list;
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} esd_info_t;
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enum esd_standby_mode {
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ESM_ERROR, ESM_ON_STANDBY, ESM_ON_AUTOSTANDBY, ESM_RUNNING
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};
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typedef int esd_standby_mode_t;
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enum esd_client_state {
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ESD_STREAMING_DATA, /* data from here on is streamed data */
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ESD_CACHING_SAMPLE, /* midway through caching a sample */
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ESD_NEEDS_REQDATA, /* more data needed to complete request */
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ESD_NEXT_REQUEST, /* proceed to next request */
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ESD_CLIENT_STATE_MAX /* place holder */
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};
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typedef int esd_client_state_t;
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/* the endian key is transferred in binary, if it's read into int, */
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/* and matches ESD_ENDIAN_KEY (ENDN), then the endianness of the */
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/* server and the client match; if it's SWAP_ENDIAN_KEY, swap data */
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#define ESD_SWAP_ENDIAN_KEY (PA_UINT32_SWAP(ESD_ENDIAN_KEY))
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#endif
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