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			672 lines
		
	
	
	
		
			34 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#ifndef foostreamhfoo
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#define foostreamhfoo
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/***
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  This file is part of PulseAudio.
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  Copyright 2004-2006 Lennart Poettering
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  Copyright 2006 Pierre Ossman <ossman@cendio.se> for Cendio AB
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  PulseAudio is free software; you can redistribute it and/or modify
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  it under the terms of the GNU Lesser General Public License as published
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  by the Free Software Foundation; either version 2.1 of the License,
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  or (at your option) any later version.
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  PulseAudio is distributed in the hope that it will be useful, but
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  WITHOUT ANY WARRANTY; without even the implied warranty of
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  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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  General Public License for more details.
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  You should have received a copy of the GNU Lesser General Public License
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  along with PulseAudio; if not, write to the Free Software
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  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
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  USA.
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***/
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#include <sys/types.h>
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#include <pulse/sample.h>
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#include <pulse/channelmap.h>
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#include <pulse/volume.h>
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#include <pulse/def.h>
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#include <pulse/cdecl.h>
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#include <pulse/operation.h>
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/** \page streams Audio Streams
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 *
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 * \section overv_sec Overview
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 *
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 * Audio streams form the central functionality of the sound server. Data is
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 * routed, converted and mixed from several sources before it is passed along
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 * to a final output. Currently, there are three forms of audio streams:
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 *
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 * \li Playback streams - Data flows from the client to the server.
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 * \li Record streams - Data flows from the server to the client.
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 * \li Upload streams - Similar to playback streams, but the data is stored in
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 *                      the sample cache. See \ref scache for more information
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 *                      about controlling the sample cache.
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 *
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 * \section create_sec Creating
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 *
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 * To access a stream, a pa_stream object must be created using
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 * pa_stream_new(). At this point the audio sample format and mapping of
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 * channels must be specified. See \ref sample and \ref channelmap for more
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 * information about those structures.
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 *
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 * This first step will only create a client-side object, representing the
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 * stream. To use the stream, a server-side object must be created and
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 * associated with the local object. Depending on which type of stream is
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 * desired, a different function is needed:
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 *
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 * \li Playback stream - pa_stream_connect_playback()
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 * \li Record stream - pa_stream_connect_record()
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 * \li Upload stream - pa_stream_connect_upload() (see \ref scache)
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 *
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 * Similar to how connections are done in contexts, connecting a stream will
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 * not generate a pa_operation object. Also like contexts, the application
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 * should register a state change callback, using
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 * pa_stream_set_state_callback(), and wait for the stream to enter an active
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 * state.
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 *
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 * \subsection bufattr_subsec Buffer Attributes
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 *
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 * Playback and record streams always have a server-side buffer as
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 * part of the data flow.  The size of this buffer needs to be chosen
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 * in a compromise between low latency and sensitivity for buffer
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 * overflows/underruns.
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 *
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 * The buffer metrics may be controlled by the application. They are
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 * described with a pa_buffer_attr structure which contains a number
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 * of fields:
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 *
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 * \li maxlength - The absolute maximum number of bytes that can be
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 *                 stored in the buffer. If this value is exceeded
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 *                 then data will be lost. It is recommended to pass
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 *                 (uint32_t) -1 here which will cause the server to
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 *                 fill in the maximum possible value.
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 *
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 * \li tlength - The target fill level of the playback buffer. The
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 *               server will only send requests for more data as long
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 *               as the buffer has less than this number of bytes of
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 *               data. If you pass (uint32_t) -1 (which is
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 *               recommended) here the server will choose the longest
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 *               target buffer fill level possible to minimize the
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 *               number of necessary wakeups and maximize drop-out
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 *               safety. This can exceed 2s of buffering. For
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 *               low-latency applications or applications where
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 *               latency matters you should pass a proper value here.
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 *
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 * \li prebuf - Number of bytes that need to be in the buffer before
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 *              playback will commence. Start of playback can be
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 *              forced using pa_stream_trigger() even though the
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 *              prebuffer size hasn't been reached. If a buffer
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 *              underrun occurs, this prebuffering will be again
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 *              enabled. If the playback shall never stop in case of a
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 *              buffer underrun, this value should be set to 0. In
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 *              that case the read index of the output buffer
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 *              overtakes the write index, and hence the fill level of
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 *              the buffer is negative. If you pass (uint32_t) -1 here
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 *              (which is recommended) the server will choose the same
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 *              value as tlength here.
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 *
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 * \li minreq - Minimum free number of the bytes in the playback
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 *              buffer before the server will request more data. It is
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 *              recommended to fill in (uint32_t) -1 here. This value
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 *              influences how much time the sound server has to move
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 *              data from the per-stream server-side playback buffer
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 *              to the hardware playback buffer.
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 *
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 * \li fragsize - Maximum number of bytes that the server will push in
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 *                one chunk for record streams. If you pass (uint32_t)
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 *                -1 (which is recommended) here, the server will
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 *                choose the longest fragment setting possible to
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 *                minimize the number of necessary wakeups and
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 *                maximize drop-out safety. This can exceed 2s of
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 *                buffering. For low-latency applications or
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 *                applications where latency matters you should pass a
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 *                proper value here.
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 *
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 * If PA_STREAM_ADJUST_LATENCY is set, then the tlength/fragsize
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 * parameters will be interpreted slightly differently than described
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 * above when passed to pa_stream_connect_record() and
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 * pa_stream_connect_playback(): the overall latency that is comprised
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 * of both the server side playback buffer length, the hardware
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 * playback buffer length and additional latencies will be adjusted in
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 * a way that it matches tlength resp. fragsize. Set
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 * PA_STREAM_ADJUST_LATENCY if you want to control the overall
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 * playback latency for your stream. Unset it if you want to control
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 * only the latency induced by the server-side, rewritable playback
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 * buffer. The server will try to fulfill the clients latency requests
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 * as good as possible. However if the underlying hardware cannot
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 * change the hardware buffer length or only in a limited range, the
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 * actually resulting latency might be different from what the client
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 * requested. Thus, for synchronization clients always need to check
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 * the actual measured latency via pa_stream_get_latency() or a
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 * similar call, and not make any assumptions. about the latency
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 * available. The function pa_stream_get_buffer_attr() will always
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 * return the actual size of the server-side per-stream buffer in
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 * tlength/fragsize, regardless whether PA_STREAM_ADJUST_LATENCY is
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 * set or not.
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 *
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 * The server-side per-stream playback buffers are indexed by a write and a read
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 * index. The application writes to the write index and the sound
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 * device reads from the read index. The read index is increased
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 * monotonically, while the write index may be freely controlled by
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 * the application. Substracting the read index from the write index
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 * will give you the current fill level of the buffer. The read/write
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 * indexes are 64bit values and measured in bytes, they will never
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 * wrap. The current read/write index may be queried using
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 * pa_stream_get_timing_info() (see below for more information). In
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 * case of a buffer underrun the read index is equal or larger than
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 * the write index. Unless the prebuf value is 0, PulseAudio will
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 * temporarily pause playback in such a case, and wait until the
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 * buffer is filled up to prebuf bytes again. If prebuf is 0, the
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 * read index may be larger than the write index, in which case
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 * silence is played. If the application writes data to indexes lower
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 * than the read index, the data is immediately lost.
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 *
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 * \section transfer_sec Transferring Data
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 *
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 * Once the stream is up, data can start flowing between the client and the
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 * server. Two different access models can be used to transfer the data:
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 *
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 * \li Asynchronous - The application register a callback using
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 *                    pa_stream_set_write_callback() and
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 *                    pa_stream_set_read_callback() to receive notifications
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 *                    that data can either be written or read.
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 * \li Polled - Query the library for available data/space using
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 *              pa_stream_writable_size() and pa_stream_readable_size() and
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 *              transfer data as needed. The sizes are stored locally, in the
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 *              client end, so there is no delay when reading them.
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 *
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 * It is also possible to mix the two models freely.
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 *
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 * Once there is data/space available, it can be transferred using either
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 * pa_stream_write() for playback, or pa_stream_peek() / pa_stream_drop() for
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 * record. Make sure you do not overflow the playback buffers as data will be
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 * dropped.
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 *
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 * \section bufctl_sec Buffer Control
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 *
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 * The transfer buffers can be controlled through a number of operations:
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 *
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 * \li pa_stream_cork() - Start or stop the playback or recording.
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 * \li pa_stream_trigger() - Start playback immediatly and do not wait for
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 *                           the buffer to fill up to the set trigger level.
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 * \li pa_stream_prebuf() - Reenable the playback trigger level.
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 * \li pa_stream_drain() - Wait for the playback buffer to go empty. Will
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 *                         return a pa_operation object that will indicate when
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 *                         the buffer is completely drained.
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 * \li pa_stream_flush() - Drop all data from the playback buffer and do not
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 *                         wait for it to finish playing.
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 *
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 * \section seek_modes Seeking in the Playback Buffer
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 *
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 * A client application may freely seek in the playback buffer. To
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 * accomplish that the pa_stream_write() function takes a seek mode
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 * and an offset argument. The seek mode is one of:
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 *
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 * \li PA_SEEK_RELATIVE - seek relative to the current write index
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 * \li PA_SEEK_ABSOLUTE - seek relative to the beginning of the playback buffer, (i.e. the first that was ever played in the stream)
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 * \li PA_SEEK_RELATIVE_ON_READ - seek relative to the current read index. Use this to write data to the output buffer that should be played as soon as possible
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 * \li PA_SEEK_RELATIVE_END - seek relative to the last byte ever written.
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 *
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 * If an application just wants to append some data to the output
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 * buffer, PA_SEEK_RELATIVE and an offset of 0 should be used.
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 *
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 * After a call to pa_stream_write() the write index will be left at
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 * the position right after the last byte of the written data.
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 *
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 * \section latency_sec Latency
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 *
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 * A major problem with networked audio is the increased latency caused by
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 * the network. To remedy this, PulseAudio supports an advanced system of
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 * monitoring the current latency.
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 *
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 * To get the raw data needed to calculate latencies, call
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 * pa_stream_get_timing_info(). This will give you a pa_timing_info
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 * structure that contains everything that is known about the server
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 * side buffer transport delays and the backend active in the
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 * server. (Besides other things it contains the write and read index
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 * values mentioned above.)
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 *
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 * This structure is updated every time a
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 * pa_stream_update_timing_info() operation is executed. (i.e. before
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 * the first call to this function the timing information structure is
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 * not available!) Since it is a lot of work to keep this structure
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 * up-to-date manually, PulseAudio can do that automatically for you:
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 * if PA_STREAM_AUTO_TIMING_UPDATE is passed when connecting the
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 * stream PulseAudio will automatically update the structure every
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 * 100ms and every time a function is called that might invalidate the
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 * previously known timing data (such as pa_stream_write() or
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 * pa_stream_flush()). Please note however, that there always is a
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 * short time window when the data in the timing information structure
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 * is out-of-date. PulseAudio tries to mark these situations by
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 * setting the write_index_corrupt and read_index_corrupt fields
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 * accordingly.
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 *
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 * The raw timing data in the pa_timing_info structure is usually hard
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 * to deal with. Therefore a simpler interface is available:
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 * you can call pa_stream_get_time() or pa_stream_get_latency(). The
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 * former will return the current playback time of the hardware since
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 * the stream has been started. The latter returns the overall time a sample
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 * that you write now takes to be played by the hardware. These two
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 * functions base their calculations on the same data that is returned
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 * by pa_stream_get_timing_info(). Hence the same rules for keeping
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 * the timing data up-to-date apply here. In case the write or read
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 * index is corrupted, these two functions will fail with
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 * PA_ERR_NODATA set.
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 *
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 * Since updating the timing info structure usually requires a full
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 * network round trip and some applications monitor the timing very
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 * often PulseAudio offers a timing interpolation system. If
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 * PA_STREAM_INTERPOLATE_TIMING is passed when connecting the stream,
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 * pa_stream_get_time() and pa_stream_get_latency() will try to
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 * interpolate the current playback time/latency by estimating the
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 * number of samples that have been played back by the hardware since
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 * the last regular timing update. It is espcially useful to combine
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 * this option with PA_STREAM_AUTO_TIMING_UPDATE, which will enable
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 * you to monitor the current playback time/latency very precisely and
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 * very frequently without requiring a network round trip every time.
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 *
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 * \section flow_sec Overflow and underflow
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 *
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 * Even with the best precautions, buffers will sometime over - or
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 * underflow.  To handle this gracefully, the application can be
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 * notified when this happens. Callbacks are registered using
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 * pa_stream_set_overflow_callback() and
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 * pa_stream_set_underflow_callback().
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 *
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 * \section sync_streams Sychronizing Multiple Playback Streams
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 *
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 * PulseAudio allows applications to fully synchronize multiple
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 * playback streams that are connected to the same output device. That
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 * means the streams will always be played back sample-by-sample
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 * synchronously. If stream operations like pa_stream_cork() are
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 * issued on one of the synchronized streams, they are simultaneously
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 * issued on the others.
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 *
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 * To synchronize a stream to another, just pass the "master" stream
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 * as last argument to pa_stream_connect_playack(). To make sure that
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 * the freshly created stream doesn't start playback right-away, make
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 * sure to pass PA_STREAM_START_CORKED and - after all streams have
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 * been created - uncork them all with a single call to
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 * pa_stream_cork() for the master stream.
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 *
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 * To make sure that a particular stream doesn't stop to play when a
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 * server side buffer underrun happens on it while the other
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 * synchronized streams continue playing and hence deviate you need to
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 * pass a "prebuf" pa_buffer_attr of 0 when connecting it.
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 *
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 * \section disc_sec Disconnecting
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 *
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 * When a stream has served is purpose it must be disconnected with
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 * pa_stream_disconnect(). If you only unreference it, then it will live on
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 * and eat resources both locally and on the server until you disconnect the
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 * context.
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 *
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 */
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/** \file
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 * Audio streams for input, output and sample upload */
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PA_C_DECL_BEGIN
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/** An opaque stream for playback or recording */
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typedef struct pa_stream pa_stream;
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/** A generic callback for operation completion */
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typedef void (*pa_stream_success_cb_t) (pa_stream*s, int success, void *userdata);
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/** A generic request callback */
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typedef void (*pa_stream_request_cb_t)(pa_stream *p, size_t bytes, void *userdata);
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/** A generic notification callback */
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typedef void (*pa_stream_notify_cb_t)(pa_stream *p, void *userdata);
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/** A callback for asynchronous meta/policy event messages. Well known
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 * event names are PA_STREAM_EVENT_REQUEST_CORK and
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 * PA_STREAM_EVENT_REQUEST_UNCORK. The set of defined events can be
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						|
 * extended at any time. Also, server modules may introduce additional
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 * message types so make sure that your callback function ignores messages
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 * it doesn't know. \since 0.9.15 */
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typedef void (*pa_stream_event_cb_t)(pa_stream *p, const char *name, pa_proplist *pl, void *userdata);
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/** Create a new, unconnected stream with the specified name and
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 * sample type. It is recommended to use pa_stream_new_with_proplist()
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						|
 * instead and specify some initial properties. */
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pa_stream* pa_stream_new(
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        pa_context *c                     /**< The context to create this stream in */,
 | 
						|
        const char *name                  /**< A name for this stream */,
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						|
        const pa_sample_spec *ss          /**< The desired sample format */,
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						|
        const pa_channel_map *map         /**< The desired channel map, or NULL for default */);
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						|
 | 
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/** Create a new, unconnected stream with the specified name and
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						|
 * sample type, and specify the the initial stream property
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						|
 * list. \since 0.9.11 */
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pa_stream* pa_stream_new_with_proplist(
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        pa_context *c                     /**< The context to create this stream in */,
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						|
        const char *name                  /**< A name for this stream */,
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						|
        const pa_sample_spec *ss          /**< The desired sample format */,
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						|
        const pa_channel_map *map         /**< The desired channel map, or NULL for default */,
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						|
        pa_proplist *p                    /**< The initial property list */);
 | 
						|
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/** Decrease the reference counter by one */
 | 
						|
void pa_stream_unref(pa_stream *s);
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						|
 | 
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/** Increase the reference counter by one */
 | 
						|
pa_stream *pa_stream_ref(pa_stream *s);
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						|
 | 
						|
/** Return the current state of the stream */
 | 
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pa_stream_state_t pa_stream_get_state(pa_stream *p);
 | 
						|
 | 
						|
/** Return the context this stream is attached to */
 | 
						|
pa_context* pa_stream_get_context(pa_stream *p);
 | 
						|
 | 
						|
/** Return the sink input resp. source output index this stream is
 | 
						|
 * identified in the server with. This is useful for usage with the
 | 
						|
 * introspection functions, such as pa_context_get_sink_input_info()
 | 
						|
 * resp. pa_context_get_source_output_info(). */
 | 
						|
uint32_t pa_stream_get_index(pa_stream *s);
 | 
						|
 | 
						|
/** Return the index of the sink or source this stream is connected to
 | 
						|
 * in the server. This is useful for usage with the introspection
 | 
						|
 * functions, such as pa_context_get_sink_info_by_index()
 | 
						|
 * resp. pa_context_get_source_info_by_index(). Please note that
 | 
						|
 * streams may be moved between sinks/sources and thus it is
 | 
						|
 * recommended to use pa_stream_set_moved_callback() to be notified
 | 
						|
 * about this. This function will return with PA_ERR_NOTSUPPORTED when the
 | 
						|
 * server is older than 0.9.8. \since 0.9.8 */
 | 
						|
uint32_t pa_stream_get_device_index(pa_stream *s);
 | 
						|
 | 
						|
/** Return the name of the sink or source this stream is connected to
 | 
						|
 * in the server. This is useful for usage with the introspection
 | 
						|
 * functions, such as pa_context_get_sink_info_by_name()
 | 
						|
 * resp. pa_context_get_source_info_by_name(). Please note that
 | 
						|
 * streams may be moved between sinks/sources and thus it is
 | 
						|
 * recommended to use pa_stream_set_moved_callback() to be notified
 | 
						|
 * about this. This function will return with PA_ERR_NOTSUPPORTED when the
 | 
						|
 * server is older than 0.9.8. \since 0.9.8 */
 | 
						|
const char *pa_stream_get_device_name(pa_stream *s);
 | 
						|
 | 
						|
/** Return 1 if the sink or source this stream is connected to has
 | 
						|
 * been suspended. This will return 0 if not, and negative on
 | 
						|
 * error. This function will return with PA_ERR_NOTSUPPORTED when the
 | 
						|
 * server is older than 0.9.8. \since 0.9.8 */
 | 
						|
int pa_stream_is_suspended(pa_stream *s);
 | 
						|
 | 
						|
/** Return 1 if the this stream has been corked. This will return 0 if
 | 
						|
 * not, and negative on error. \since 0.9.11 */
 | 
						|
int pa_stream_is_corked(pa_stream *s);
 | 
						|
 | 
						|
/** Connect the stream to a sink */
 | 
						|
int pa_stream_connect_playback(
 | 
						|
        pa_stream *s                  /**< The stream to connect to a sink */,
 | 
						|
        const char *dev               /**< Name of the sink to connect to, or NULL for default */ ,
 | 
						|
        const pa_buffer_attr *attr    /**< Buffering attributes, or NULL for default */,
 | 
						|
        pa_stream_flags_t flags       /**< Additional flags, or 0 for default */,
 | 
						|
        pa_cvolume *volume            /**< Initial volume, or NULL for default */,
 | 
						|
        pa_stream *sync_stream        /**< Synchronize this stream with the specified one, or NULL for a standalone stream*/);
 | 
						|
 | 
						|
/** Connect the stream to a source */
 | 
						|
int pa_stream_connect_record(
 | 
						|
        pa_stream *s                  /**< The stream to connect to a source */ ,
 | 
						|
        const char *dev               /**< Name of the source to connect to, or NULL for default */,
 | 
						|
        const pa_buffer_attr *attr    /**< Buffer attributes, or NULL for default */,
 | 
						|
        pa_stream_flags_t flags       /**< Additional flags, or 0 for default */);
 | 
						|
 | 
						|
/** Disconnect a stream from a source/sink */
 | 
						|
int pa_stream_disconnect(pa_stream *s);
 | 
						|
 | 
						|
/** Write some data to the server (for playback sinks), if free_cb is
 | 
						|
 * non-NULL this routine is called when all data has been written out
 | 
						|
 * and an internal reference to the specified data is kept, the data
 | 
						|
 * is not copied. If NULL, the data is copied into an internal
 | 
						|
 * buffer. The client my freely seek around in the output buffer. For
 | 
						|
 * most applications passing 0 and PA_SEEK_RELATIVE as arguments for
 | 
						|
 * offset and seek should be useful. Afte ther write call succeeded
 | 
						|
 * the write index will be a the position after where this chunk of
 | 
						|
 * data has been written to. */
 | 
						|
int pa_stream_write(
 | 
						|
        pa_stream *p             /**< The stream to use */,
 | 
						|
        const void *data         /**< The data to write */,
 | 
						|
        size_t nbytes            /**< The length of the data to write in bytes*/,
 | 
						|
        pa_free_cb_t free_cb     /**< A cleanup routine for the data or NULL to request an internal copy */,
 | 
						|
        int64_t offset,          /**< Offset for seeking, must be 0 for upload streams */
 | 
						|
        pa_seek_mode_t seek      /**< Seek mode, must be PA_SEEK_RELATIVE for upload streams */);
 | 
						|
 | 
						|
/** Read the next fragment from the buffer (for recording).
 | 
						|
 * data will point to the actual data and length will contain the size
 | 
						|
 * of the data in bytes (which can be less than a complete framgnet).
 | 
						|
 * Use pa_stream_drop() to actually remove the data from the
 | 
						|
 * buffer. If no data is available will return a NULL pointer */
 | 
						|
int pa_stream_peek(
 | 
						|
        pa_stream *p                 /**< The stream to use */,
 | 
						|
        const void **data            /**< Pointer to pointer that will point to data */,
 | 
						|
        size_t *nbytes               /**< The length of the data read in bytes */);
 | 
						|
 | 
						|
/** Remove the current fragment on record streams. It is invalid to do this without first
 | 
						|
 * calling pa_stream_peek(). */
 | 
						|
int pa_stream_drop(pa_stream *p);
 | 
						|
 | 
						|
/** Return the number of bytes that may be written using pa_stream_write() */
 | 
						|
size_t pa_stream_writable_size(pa_stream *p);
 | 
						|
 | 
						|
/** Return the number of bytes that may be read using pa_stream_peek()*/
 | 
						|
size_t pa_stream_readable_size(pa_stream *p);
 | 
						|
 | 
						|
/** Drain a playback stream. Use this for notification when the buffer is empty */
 | 
						|
pa_operation* pa_stream_drain(pa_stream *s, pa_stream_success_cb_t cb, void *userdata);
 | 
						|
 | 
						|
/** Request a timing info structure update for a stream. Use
 | 
						|
 * pa_stream_get_timing_info() to get access to the raw timing data,
 | 
						|
 * or pa_stream_get_time() or pa_stream_get_latency() to get cleaned
 | 
						|
 * up values. */
 | 
						|
pa_operation* pa_stream_update_timing_info(pa_stream *p, pa_stream_success_cb_t cb, void *userdata);
 | 
						|
 | 
						|
/** Set the callback function that is called whenever the state of the stream changes */
 | 
						|
void pa_stream_set_state_callback(pa_stream *s, pa_stream_notify_cb_t cb, void *userdata);
 | 
						|
 | 
						|
/** Set the callback function that is called when new data may be
 | 
						|
 * written to the stream. */
 | 
						|
void pa_stream_set_write_callback(pa_stream *p, pa_stream_request_cb_t cb, void *userdata);
 | 
						|
 | 
						|
/** Set the callback function that is called when new data is available from the stream.
 | 
						|
 * Return the number of bytes read.*/
 | 
						|
void pa_stream_set_read_callback(pa_stream *p, pa_stream_request_cb_t cb, void *userdata);
 | 
						|
 | 
						|
/** Set the callback function that is called when a buffer overflow happens. (Only for playback streams) */
 | 
						|
void pa_stream_set_overflow_callback(pa_stream *p, pa_stream_notify_cb_t cb, void *userdata);
 | 
						|
 | 
						|
/** Set the callback function that is called when a buffer underflow happens. (Only for playback streams) */
 | 
						|
void pa_stream_set_underflow_callback(pa_stream *p, pa_stream_notify_cb_t cb, void *userdata);
 | 
						|
 | 
						|
/** Set the callback function that is called when a the server starts
 | 
						|
 * playback after an underrun or on initial startup. This only informs
 | 
						|
 * that audio is flowing again, it is no indication that audio started
 | 
						|
 * to reach the speakers already. (Only for playback streams). \since
 | 
						|
 * 0.9.11 */
 | 
						|
void pa_stream_set_started_callback(pa_stream *p, pa_stream_notify_cb_t cb, void *userdata);
 | 
						|
 | 
						|
/** Set the callback function that is called whenever a latency
 | 
						|
 * information update happens. Useful on PA_STREAM_AUTO_TIMING_UPDATE
 | 
						|
 * streams only. (Only for playback streams) */
 | 
						|
void pa_stream_set_latency_update_callback(pa_stream *p, pa_stream_notify_cb_t cb, void *userdata);
 | 
						|
 | 
						|
/** Set the callback function that is called whenever the stream is
 | 
						|
 * moved to a different sink/source. Use pa_stream_get_device_name()or
 | 
						|
 * pa_stream_get_device_index() to query the new sink/source. This
 | 
						|
 * notification is only generated when the server is at least
 | 
						|
 * 0.9.8. \since 0.9.8 */
 | 
						|
void pa_stream_set_moved_callback(pa_stream *p, pa_stream_notify_cb_t cb, void *userdata);
 | 
						|
 | 
						|
/** Set the callback function that is called whenever the sink/source
 | 
						|
 * this stream is connected to is suspended or resumed. Use
 | 
						|
 * pa_stream_is_suspended() to query the new suspend status. Please
 | 
						|
 * note that the suspend status might also change when the stream is
 | 
						|
 * moved between devices. Thus if you call this function you very
 | 
						|
 * likely want to call pa_stream_set_moved_callback, too. This
 | 
						|
 * notification is only generated when the server is at least
 | 
						|
 * 0.9.8. \since 0.9.8 */
 | 
						|
void pa_stream_set_suspended_callback(pa_stream *p, pa_stream_notify_cb_t cb, void *userdata);
 | 
						|
 | 
						|
/** Set the callback function that is called whenver a meta/policy
 | 
						|
 * control event is received.\since 0.9.15 */
 | 
						|
void pa_stream_set_event_callback(pa_stream *p, pa_stream_event_cb_t cb, void *userdata);
 | 
						|
 | 
						|
/** Set the callback function that is called whenver the buffer
 | 
						|
 * attributes on the server side change. Please note that the buffer
 | 
						|
 * attributes can change when moving a stream to a different
 | 
						|
 * sink/source too, hence if you use this callback you should use
 | 
						|
 * pa_stream_set_moved_callback() as well. \since 0.9.15 */
 | 
						|
void pa_stream_set_buffer_attr_callback(pa_stream *p, pa_stream_notify_cb_t cb, void *userdata);
 | 
						|
 | 
						|
/** Pause (or resume) playback of this stream temporarily. Available
 | 
						|
 * on both playback and recording streams. If b is 1 the stream is
 | 
						|
 * paused. If b is 0 the stream is resumed. The pause/resume operation
 | 
						|
 * is executed as quickly as possible. If a cork is very quickly
 | 
						|
 * followed by an uncork or the other way round this might not
 | 
						|
 * actually have any effect on the stream that is output. You can use
 | 
						|
 * pa_stream_is_corked() to find out whether the stream is currently
 | 
						|
 * paused or not. Normally a stream will be created in uncorked
 | 
						|
 * state. If you pass PA_STREAM_START_CORKED as flag during connection
 | 
						|
 * of the stream it will be created in corked state. */
 | 
						|
pa_operation* pa_stream_cork(pa_stream *s, int b, pa_stream_success_cb_t cb, void *userdata);
 | 
						|
 | 
						|
/** Flush the playback buffer of this stream. Most of the time you're
 | 
						|
 * better off using the parameter delta of pa_stream_write() instead
 | 
						|
 * of this function. Available on both playback and recording
 | 
						|
 * streams. */
 | 
						|
pa_operation* pa_stream_flush(pa_stream *s, pa_stream_success_cb_t cb, void *userdata);
 | 
						|
 | 
						|
/** Reenable prebuffering as specified in the pa_buffer_attr
 | 
						|
 * structure. Available for playback streams only. */
 | 
						|
pa_operation* pa_stream_prebuf(pa_stream *s, pa_stream_success_cb_t cb, void *userdata);
 | 
						|
 | 
						|
/** Request immediate start of playback on this stream. This disables
 | 
						|
 * prebuffering as specified in the pa_buffer_attr structure,
 | 
						|
 * temporarily. Available for playback streams only. */
 | 
						|
pa_operation* pa_stream_trigger(pa_stream *s, pa_stream_success_cb_t cb, void *userdata);
 | 
						|
 | 
						|
/** Rename the stream. */
 | 
						|
pa_operation* pa_stream_set_name(pa_stream *s, const char *name, pa_stream_success_cb_t cb, void *userdata);
 | 
						|
 | 
						|
/** Return the current playback/recording time. This is based on the
 | 
						|
 * data in the timing info structure returned by
 | 
						|
 * pa_stream_get_timing_info().
 | 
						|
 *
 | 
						|
 * This function will usually only return new data if a timing info
 | 
						|
 * update has been recieved. Only if timing interpolation has been
 | 
						|
 * requested (PA_STREAM_INTERPOLATE_TIMING) the data from the last
 | 
						|
 * timing update is used for an estimation of the current
 | 
						|
 * playback/recording time based on the local time that passed since
 | 
						|
 * the timing info structure has been acquired.
 | 
						|
 *
 | 
						|
 * The time value returned by this function is guaranteed to increase
 | 
						|
 * monotonically.  (that means: the returned value is always greater
 | 
						|
 * or equal to the value returned on the last call). This behaviour
 | 
						|
 * can be disabled by using PA_STREAM_NOT_MONOTONIC. This may be
 | 
						|
 * desirable to deal better with bad estimations of transport
 | 
						|
 * latencies, but may have strange effects if the application is not
 | 
						|
 * able to deal with time going 'backwards'.
 | 
						|
 *
 | 
						|
 * The time interpolator activated by PA_STREAM_INTERPOLATE_TIMING
 | 
						|
 * favours 'smooth' time graphs over accurate ones to improve the
 | 
						|
 * smoothness of UI operations that are tied to the audio clock. If
 | 
						|
 * accuracy is more important to you you might need to estimate your
 | 
						|
 * timing based on the data from pa_stream_get_timing_info() yourself
 | 
						|
 * or not work with interpolated timing at all and instead always
 | 
						|
 * query on the server side for the most up to date timing with
 | 
						|
 * pa_stream_update_timing_info().
 | 
						|
 *
 | 
						|
 * If no timing information has been
 | 
						|
 * recieved yet this call will return PA_ERR_NODATA. For more details
 | 
						|
 * see pa_stream_get_timing_info(). */
 | 
						|
int pa_stream_get_time(pa_stream *s, pa_usec_t *r_usec);
 | 
						|
 | 
						|
/** Return the total stream latency. This function is based on
 | 
						|
 * pa_stream_get_time().
 | 
						|
 *
 | 
						|
 * In case the stream is a monitoring stream the result can be
 | 
						|
 * negative, i.e. the captured samples are not yet played. In this
 | 
						|
 * case *negative is set to 1.
 | 
						|
 *
 | 
						|
 * If no timing information has been recieved yet this call will
 | 
						|
 * return PA_ERR_NODATA. For more details see
 | 
						|
 * pa_stream_get_timing_info() and pa_stream_get_time(). */
 | 
						|
int pa_stream_get_latency(pa_stream *s, pa_usec_t *r_usec, int *negative);
 | 
						|
 | 
						|
/** Return the latest raw timing data structure. The returned pointer
 | 
						|
 * points to an internal read-only instance of the timing
 | 
						|
 * structure. The user should make a copy of this structure if he
 | 
						|
 * wants to modify it. An in-place update to this data structure may
 | 
						|
 * be requested using pa_stream_update_timing_info().
 | 
						|
 *
 | 
						|
 * If no timing information has been received before (i.e. by
 | 
						|
 * requesting pa_stream_update_timing_info() or by using
 | 
						|
 * PA_STREAM_AUTO_TIMING_UPDATE), this function will fail with
 | 
						|
 * PA_ERR_NODATA.
 | 
						|
 *
 | 
						|
 * Please note that the write_index member field (and only this field)
 | 
						|
 * is updated on each pa_stream_write() call, not just when a timing
 | 
						|
 * update has been recieved. */
 | 
						|
const pa_timing_info* pa_stream_get_timing_info(pa_stream *s);
 | 
						|
 | 
						|
/** Return a pointer to the stream's sample specification. */
 | 
						|
const pa_sample_spec* pa_stream_get_sample_spec(pa_stream *s);
 | 
						|
 | 
						|
/** Return a pointer to the stream's channel map. */
 | 
						|
const pa_channel_map* pa_stream_get_channel_map(pa_stream *s);
 | 
						|
 | 
						|
/** Return the per-stream server-side buffer metrics of the
 | 
						|
 * stream. Only valid after the stream has been connected successfuly
 | 
						|
 * and if the server is at least PulseAudio 0.9. This will return the
 | 
						|
 * actual configured buffering metrics, which may differ from what was
 | 
						|
 * requested during pa_stream_connect_record() or
 | 
						|
 * pa_stream_connect_playback(). This call will always return the
 | 
						|
 * actually per-stream server-side buffer metrics, regardless whether
 | 
						|
 * PA_STREAM_ADJUST_LATENCY is set or not. \since 0.9.0 */
 | 
						|
const pa_buffer_attr* pa_stream_get_buffer_attr(pa_stream *s);
 | 
						|
 | 
						|
/** Change the buffer metrics of the stream during playback. The
 | 
						|
 * server might have chosen different buffer metrics then
 | 
						|
 * requested. The selected metrics may be queried with
 | 
						|
 * pa_stream_get_buffer_attr() as soon as the callback is called. Only
 | 
						|
 * valid after the stream has been connected successfully and if the
 | 
						|
 * server is at least PulseAudio 0.9.8. Please be aware of the
 | 
						|
 * slightly different semantics of the call depending whether
 | 
						|
 * PA_STREAM_ADJUST_LATENCY is set or not. \since 0.9.8 */
 | 
						|
pa_operation *pa_stream_set_buffer_attr(pa_stream *s, const pa_buffer_attr *attr, pa_stream_success_cb_t cb, void *userdata);
 | 
						|
 | 
						|
/** Change the stream sampling rate during playback. You need to pass
 | 
						|
 * PA_STREAM_VARIABLE_RATE in the flags parameter of
 | 
						|
 * pa_stream_connect() if you plan to use this function. Only valid
 | 
						|
 * after the stream has been connected successfully and if the server
 | 
						|
 * is at least PulseAudio 0.9.8. \since 0.9.8 */
 | 
						|
pa_operation *pa_stream_update_sample_rate(pa_stream *s, uint32_t rate, pa_stream_success_cb_t cb, void *userdata);
 | 
						|
 | 
						|
/** Update the property list of the sink input/source output of this
 | 
						|
 * stream, adding new entries. Please note that it is highly
 | 
						|
 * recommended to set as much properties initially via
 | 
						|
 * pa_stream_new_with_proplist() as possible instead a posteriori with
 | 
						|
 * this function, since that information may then be used to route
 | 
						|
 * this stream to the right device. \since 0.9.11 */
 | 
						|
pa_operation *pa_stream_proplist_update(pa_stream *s, pa_update_mode_t mode, pa_proplist *p, pa_stream_success_cb_t cb, void *userdata);
 | 
						|
 | 
						|
/** Update the property list of the sink input/source output of this
 | 
						|
 * stream, remove entries. \since 0.9.11 */
 | 
						|
pa_operation *pa_stream_proplist_remove(pa_stream *s, const char *const keys[], pa_stream_success_cb_t cb, void *userdata);
 | 
						|
 | 
						|
/** For record streams connected to a monitor source: monitor only a
 | 
						|
 * very specific sink input of the sink. Thus function needs to be
 | 
						|
 * called before pa_stream_connect_record() is called. \since
 | 
						|
 * 0.9.11 */
 | 
						|
int pa_stream_set_monitor_stream(pa_stream *s, uint32_t sink_input_idx);
 | 
						|
 | 
						|
/** Return what has been set with pa_stream_set_monitor_stream()
 | 
						|
 * ebfore. \since 0.9.11 */
 | 
						|
uint32_t pa_stream_get_monitor_stream(pa_stream *s);
 | 
						|
 | 
						|
PA_C_DECL_END
 | 
						|
 | 
						|
#endif
 |