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			36 lines
		
	
	
	
		
			1.7 KiB
		
	
	
	
		
			Vala
		
	
	
	
	
	
			
		
		
	
	
			36 lines
		
	
	
	
		
			1.7 KiB
		
	
	
	
		
			Vala
		
	
	
	
	
	
/***
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  This file is part of PulseAudio.
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  Copyright 2012 Alexander Kurtz <kurtz.alex@googlemail.com>
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  PulseAudio is free software; you can redistribute it and/or modify
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  it under the terms of the GNU Lesser General Public License as published
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  by the Free Software Foundation; either version 2.1 of the License,
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  or (at your option) any later version.
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  PulseAudio is distributed in the hope that it will be useful, but
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  WITHOUT ANY WARRANTY; without even the implied warranty of
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  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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  General Public License for more details.
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  You should have received a copy of the GNU Lesser General Public License
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  along with PulseAudio; if not, write to the Free Software
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  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
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  USA.
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***/
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namespace PulseAudio {
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        [Compact]
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        [CCode (cheader_filename="pulse/simple.h", cname="pa_simple", cprefix="pa_simple_")]
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        class Simple {
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                public Simple(string? server = null, string? name = null, Stream.Direction dir = Stream.Direction.PLAYBACK,
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                              string? dev = null, string stream_name = "",
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                              SampleSpec ss = SampleSpec(){ format = SampleFormat.S16NE, rate = 44100, channels = 2 },
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                              ChannelMap? map = null, Stream.BufferAttr? attr = null, out int error = null);
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                public int write(void* data, size_t bytes, out int error = null);
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                public int drain(out int error = null);
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                public int read(void* data, size_t bytes, out int error = null);
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                public usec get_latency(out int error = null);
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                public int flush(out int error = null);
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        }
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}
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