This pushes all avahi-client code to a threaded mainloop from the PA
mainloop context. We need to do this because avahi-client makes blocking
D-Bus calls, and we don't want to block the mainloop for that long.
The only exception to this now that I don't see a workaround for is
during module unload time. However, this shouldn't be a huge problem
since in most cases, this will only happen at server shutdown time.
The bulk of the change is partitioning the data so that PA core objects
only (well, mostly) get accessed in the PA mainloop and Avahi calls
happen only in the Avahi threaded mainloop.
Bug: https://bugs.freedesktop.org/show_bug.cgi?id=58758
With BlueZ 5, if the remote device suspends the audio, the transport
state will change to "idle" and the endpoint is not required to release
the transport, since this could introduce race conditions. Therefore,
ignore the call to pa_bluetooth_transport_release() if the transport is
not acquired any more.
The new D-Bus API doesn't support access rights, which weren't used by
PulseAudio anyway, but it does solve a race condition: now optional
acquires can be implemented by bluetooth-util atomically using the D-Bus
TryAcquire() method.
BlueZ 5 exposes a 'State' property in the media transport interface.
With regard to PA, this replaces the profile-specific interfaces, since
they were being used to know if the audio was streaming or not.
Add the code to parse the properties of the media transport object when
a PropertiesChanged signal is received.
Note that the transport might have an owner other than BlueZ, and thus
the property changes would be emitted from arbitrary senders. For
performance reasons, the installed match considers the interface name
where the property has changed.
It could be possible to install and remove the D-Bus matches dynamically
when a new owner is registered/unregistered, but filtering based on the
interface name seems good enough already.
Install matches for signals ObjectManager.InterfacesAdded and
ObjectManager.InterfacesRemoved, and process the devices that are
registered and unregistered dynamically.
Parse the result of ObjectManager.GetManagedObjects(), which includes
all objects registered, their interfaces and the corresponding
properties per interface.
The 'Name' property of the Device interface became optional in BlueZ 5
and may not be present anymore (that happens when testing against the
PTS 4.7.0), so it's better not to expose it to clients so they don't
rely on its existence.
Port creation is now slightly different. It is now similar to how
other objects are created (e.g. sinks/sources/cards).
This should become more useful in the future when we move more stuff to
the ports.
Functionally nothing has changed.
This commit makes the code cleaner, avoiding unnecessary line breaks. It
also changes the debug message elements order, to make it look more
natural ("path, interface, member" instead of "interface, path,
member").
This means that the path names will always correspond to the
path configuration file names, so they will automatically be
unique (in the scope of one card).
Previously the path description was looked up based on the
path name only. Since there can be multiple paths that use
the same description, it had to be possible to have multiple
paths with the same name.
Having the same name with multiple paths makes identifying
the paths more complex than necessary, so the plan is to
make it impossible to have paths with the same name. This
patch prepares for that by retaining the possibility to
still have the same description with multiple paths. Instead
of the path name, the path description is looked up by using
the "path description key" if it is set (path name is still
used as a fallback lookup key).
As an extra, I broke try_to_switch_profile() into smaller
functions, because the two levels of loops with continue
statements inside both were a bit hard to follow.
get_latency_us() used an uninitialized variable, and an incorrect
scope for some of the AudioObjectGetPropertyData() calls. As a result,
audio would randomly not work at all.
BugLink: https://bugs.freedesktop.org/show_bug.cgi?id=65122
e->description is a pointer, not a fixed char array. Hence it
makes no sense to use strncmp.
This fixes a compiler warning when compiling under Ubuntu.
Signed-off-by: David Henningsson <david.henningsson@canonical.com>
A stationary computer usually has headphone jack(s) and line out jacks.
In some cases analog-output.conf will be a subset of
analog-output-headphones.conf, causing line outs to be unusable (because
headphones are unplugged).
This late in the cycle, this was the safest way I could think of to try
to fix this for a particular computer. In later versions of PulseAudio
we could consider making a dedicated line out path instead, and have
proper jack detection there.
Signed-off-by: David Henningsson <david.henningsson@canonical.com>
send_counter/recv_counter relate to the bytes (play stream) passed
through the queue, hence the same sample spec must be used
Signed-off-by: Peter Meerwald <p.meerwald@bct-electronic.com>
Acked-by: Stefan Huber <shuber@sthu.org>
As far as I can see, having a mono path in a stereo mapping doesn't
make any sense. It also causes breakage: if the Master Mono mixer
element has two volume channels, the analog-output path gets removed
due to being a subset of analog-output-mono, and that in turn causes
the Master element getting muted. Users generally don't like that.
BugLink: https://bugs.freedesktop.org/show_bug.cgi?id=54673
When a "Headphone Mic" jack becomes available, we do not know if
a headphone or a mic has been plugged in. Therefore, setting both
paths to "unknown" is, in theory, the correct thing to do.
However, in practice, people are more likely to plug in a headphone
rather than a mic. Therefore, allow autoswitch to the headphone port
when the jack is plugged in.
A more advanced implementation would consider what was plugged in last
time depending on what port was selected on the input side at that
time, and set availability accordingly. However, such an implementation
will have to wait (probably at least until we have our fancy routing
system implementation).
Buglink: https://bugs.launchpad.net/bugs/1169143
Signed-off-by: David Henningsson <david.henningsson@canonical.com>
I recently came across a device without any ALSA-level mixer controls,
everything was physical knobs on the hardware.
This patch enables that device to get a port too ("Analog Input").
Signed-off-by: David Henningsson <david.henningsson@canonical.com>
The hdmi_eld_changed callback is called by alsa-lib at shutdown.
In that case, just exit instead of trying to access something with
already closed handles.
Signed-off-by: David Henningsson <david.henningsson@canonical.com>
If a card is hot-plugged (which all cards will be when we load
this module before module-*-detect), make sure we don't start up
a sink with an unavailable port selected.
Signed-off-by: David Henningsson <david.henningsson@canonical.com>
This way port availability has been filled in when we create the
sink, which will later enable us to pick the right port directly.
Signed-off-by: David Henningsson <david.henningsson@canonical.com>
We know we always serve up LPCM, and exposing this via D-Bus lets Rygel
set the appropriate metadata while presenting the raw (i.e.
non-transcoded) stream to clients.
A recent patch changed the path files from PA_BUILDDIR to PA_SRCDIR.
Do the same to the profile-set files for consistency (and to fix
out of tree builds).
Signed-off-by: David Henningsson <david.henningsson@canonical.com>
The mixer paths are not available in ${builddir} - we need to look in
${srcdir}. This should fix running an in-tree build without make install
as well as alsa-mixer-path-test in make distcheck.
Since the most straightforward way to define PA_SRCDIR was in
Makefile.am, I'm moving PA_BUILDDIR there as well for consistency.
On some machines which has a headset jack, the headset mic does not have its own
jack detection. Then we can look at the headphone jack to get some indication:
We know that if the headphone is unplugged, so is the headset mic. The opposite
is not guaranteed since the user might have plugged in a headphone, not a headset.
Also, there exist multi-function jacks which support both Headphone, Mic in headphone jack
and Headset Mic. In this case the jack name will be "Headphone Mic", not "Headphone", so
we need to include this name too.
Signed-off-by: David Henningsson <david.henningsson@canonical.com>