When HFP HF support is enabled in native backend, peer HFP HF profile connection
is preferred over same peer HSP HS profile connection if peer supports both
profiles.
Enforce the preference by rejecting HSP HS profile connections from such peer.
Part-of: <https://gitlab.freedesktop.org/pulseaudio/pulseaudio/-/merge_requests/491>
Native backend implements HFP AG but not HFP HF yet, therefore headset=auto
functionality is still needed if HFP HF is required.
To make headset=auto work again, drop both HFP AG and HSP AG roles while
performing handover from native backend when oFono is detected running.
While at it, restore profile description to Headset Head Unit (HSP/HFP)
to note that HFP may be still provided via oFono backend.
Part-of: <https://gitlab.freedesktop.org/pulseaudio/pulseaudio/-/merge_requests/491>
When all headsets supported both HSP and HFP, life was good and we
only needed to implement HSP in the native backend. Unfortunately
some headsets have started supporting HFP only. Unfortuantely, we
can't simply switch to HFP only because that might break older HSP
only headsets meaning we need to support both HSP and HFP separately.
This patch separates them from a joint profile to being two separate
ones. The older one retains the headset_head_unit name, meaning any
saved parameters will still select this (keeping us backward
compatible). It also introduces a new headset_handsfree.
For headsets that support both HSP and HFP, the two profiles will
become separately visible and selectable. This will only matter once
we start adding features to HFP that HSP can't support (like wideband
audio).
Signed-off-by: <James.Bottomley@HansenPartnership.com>
---
v6:
- merge profile switching fixes patch from Rodrigo Araujo
v5:
- rename option to enable_native_hfp_hf
- don't call profile_done for HFP_HF unless it was initialised
v3:
- Update for PA 11.0
v2:
- fold in review feedback
- add global disable option for not registering HFP
v3:
- change parameter to enable_profile_hfp
- update device_supports_profile to be aware of hfp/hsp exclusivity
- change parameter to enable_profile_hfp_hf
bluetooth: separate HSP and HFP (to me merged with this patch)
Hi.
First, just to say that your patches are going great. Finally I can use
the microphone of my HFP only headset (a version of a Bluedio T2+).
So far, I've only encontered one problem: the auto_switch option of
module_bluetooth_policy stops working. Dug through the code and I think
you missed a few spots were you have to hangle the new headset_handsfree
profile in module_bluetooth_policy.c
Applying the following after applying your v5 patches fixed the issue
for me, now when I start making a VOIP call the profile switches to
headset_handsfree and the mic works automatically, and when the call
finishes it reverts back to a2dp.
Thanks and best regards.
Part-of: <https://gitlab.freedesktop.org/pulseaudio/pulseaudio/-/merge_requests/491>
The PA_BLUETOOTH_PROFILE names should mirror the PA_BLUETOOTH_UUID
names using profile_function instead of randomly made up names. Fix
this with the transformation:
PA_BLUETOOTH_PROFILE_HEADSET_HEAD_UNIT -> PA_BLUETOOTH_PROFILE_HSP_HS
PA_BLUETOOTH_PROFILE_HEADSET_AUDIO_GATEWAY -> PA_BLUETOOTH_PROFILE_HFP_AG
Signed-off-by: James Bottomley <James.Bottomley@HansenPartnership.com>
---
v4: update for PA 11.0
Part-of: <https://gitlab.freedesktop.org/pulseaudio/pulseaudio/-/merge_requests/491>
Bluetooth thread may ask encoder to reduce bitrate if writing is not keeping up
with inputs or writing to bluetooth socket takes too much time.
Assuming conditions leading to reduced bitrate are intermittent, allow periodic
attempts to increase encoder bitrate, by default at most twice per second.
Part-of: <https://gitlab.freedesktop.org/pulseaudio/pulseaudio/-/merge_requests/481>
When it comes to codecs provided via GStreamer, we register all codecs
if GStreamer option is enabled for bluez5 via meson. However, the
GStreamer plugin required for the codec might not be present on the
system. This results in the codec being available for registration with
the bluez stack or selection by the user, but, trying to use the said
codec then fails.
To prevent the above, we now use the can_be_supported codec API to check
if the codec is usable and if not, we do not register the said codec and
also prevent users from switching to it.
Part-of: <https://gitlab.freedesktop.org/pulseaudio/pulseaudio/-/merge_requests/440>
For example, using the following on the command line will return the
current codec for a bluetooth device
pacmd send-message /card/bluez_card.4C_BC_98_80_01_9B/bluez get-codec
where 4C_BC_98_80_01_9B is the bluetooth device.
Part-of: <https://gitlab.freedesktop.org/pulseaudio/pulseaudio/-/merge_requests/440>
This exposes the currently active codec on the source or sink via the
proplist and can be seen in output of pacmd list-sinks/list-sources.
Also set it on the card. In case of a bi-directional codec, the codec
for the sink and source could be different. For example, for aptX-LL,
the codec name on card, sink and source would be aptx-ll, aptx and sbc
respectively.
Part-of: <https://gitlab.freedesktop.org/pulseaudio/pulseaudio/-/merge_requests/440>
For example, using the following on the command line will return the
list of possible codecs for a bluetooth device
pacmd send-message /card/bluez_card.4C_BC_98_80_01_9B/bluez list-codecs
where 4C_BC_98_80_01_9B is the bluetooth device.
Part-of: <https://gitlab.freedesktop.org/pulseaudio/pulseaudio/-/merge_requests/440>
This uses the messaging API to initiate a codec switch.
While a particular codec might be applicable only for a particular
profile, for eg. aptX can only be applicable for A2DP sink or source
and not for let's say HSP, the codec switching logic has not been
tied to the logic for switching profiles.
Codec can be switched by running the following on the command line.
pacmd send-message /card/bluez_card.XX_XX_XX_XX_XX_XX/bluez switch-codec{"ldac_hq"}
pacmd send-message /card/bluez_card.XX_XX_XX_XX_XX_XX/bluez switch-codec {"ldac_mq"}
pacmd send-message /card/bluez_card.XX_XX_XX_XX_XX_XX/bluez switch-codec {"ldac_sq"}
pacmd send-message /card/bluez_card.XX_XX_XX_XX_XX_XX/bluez switch-codec {"aptx_hd"}
pacmd send-message /card/bluez_card.XX_XX_XX_XX_XX_XX/bluez switch-codec {"aptx"}
pacmd send-message /card/bluez_card.XX_XX_XX_XX_XX_XX/bluez switch-codec {"sbc"}
Codec name passed above is matched against pa_a2dp_codec->name. Note that
the match is case sensitive. XX_XX_XX_XX_XX_XX needs to be substituted with
the actual bluetooth device id.
Part-of: <https://gitlab.freedesktop.org/pulseaudio/pulseaudio/-/merge_requests/440>
Since commit ad447d1468 (in 2009) pa_read and pa_write take care of
handling EINTR error.
So, pa_read, pa_write, pa_iochannel_read and pa_iochannel_write can not
exit with errno set to EINTR, and testing it is useless.
Add explanation why minimal bitpool value is used in SBC codec as initial
bitpool value for A2DP source.
Set buffer size for reading/writing from/to A2DP socket to exact link MTU
value. This would ensure that A2DP codec does not produce larger packet as
maximal possible size which can be sent.
Because A2DP socket is of SOCK_SEQPACKET type, it is guaranteed that
we do not read two packets via one read/recvmsg call.
Properly check for all return values of encode/encode methods of A2DP codec
functions. They may fail at different levels. Also encode or decode API
method may return zero length buffer (e.g. because of algorithmic delay of
codec), so do not fail in this case.
setup_stream() crashes when calling set_nonblock() with an invalid
stream_fd.
On a new call, the ofono backend gets notified of a new connection.
The ofono backend sets the transport state to playing, and that triggers
a profile change, which sets up the stream for the first time.
Then module-bluetooth-policy sets up the loopbacks. The loopbacks get
fully initialized before the crash.
After module-bluetooth-policy has done its things, the execution
continues in the transport state change hook. The next hook user is
module-bluez5-device, whose handle_transport_state_change() function
gets called. It will then set up the stream again even though it's
already set up. I'm not sure if that's a some kind of a bug.
setup_stream() can handle the case where it's unnecessarily called,
though, so this second setup is not a big problem.
The crash happens, because the connection died due to POLLHUP in the IO
thread before the second setup_stream() call.
This patch introduce new modular API for bluetooth A2DP codecs. Its
benefits are:
* bluez5-util and module-bluez5-device does not contain any codec specific
code, they are codec independent.
* For adding new A2DP codec it is needed just to adjust one table in
a2dp-codec-util.c file. All codec specific functions are in separate
codec file.
* Support for backchannel (microphone voice). Some A2DP codecs (like
FastStream or aptX Low Latency) are bi-directional and can be used for
both music playback and audio call.
* Support for more configurations per codec. This allows to implement low
quality mode of some codec together with high quality.
Current SBC codec implementation was moved from bluez5-util and
module-bluez5-device to its own file and converted to this new A2DP API.
If one device tries to use PulseAudio to send audio over A2DP to another
device with bluez-alsa, that doesn't work because PulseAudio uses an
incorrect RTP payload type and bluez-alsa checks that the RTP payload
type is correct. According to the A2DP spec, the payload type should be
set to a number between 96 and 127.
Fixes: https://gitlab.freedesktop.org/pulseaudio/pulseaudio/issues/591
This should make it easier for clients to elevate their audio threads to
real time priority without having to dig through much through specific
system internals.
sco_process_render does not unref the memblock when it encounters an error.
This patch fixes the issue. It also changes the return value to 1 in the case
of EAGAIN. Because the data was already rendered and cannot be re-sent, we
have to discard the block.
Because the modified EAGAIN handling prevents the log message about EAGAIN
after POLLOUT from being printed, the log message was moved to
a2dp/sco_process_render().
The rewrite of the thread function does not change functionality much,
most of it is only cleanup, minor bug fixing and documentation work.
This patch also changes the send buffer size for a2dp sink to avoid lags
after temporary connection drops, following the proof-of-concept patch
posted by Dmitry Kalyanov.
Bug-Link: https://bugs.freedesktop.org/show_bug.cgi?id=58746
Additionally the patch changes the fixed latency for HSP playback from 125
to 25 ms. Tests showed that this produces better audio sync, which is
expected as HSP should have smaller latency than A2DP.
The suspend cause isn't yet used by any of the callbacks. The alsa sink
and source will use it to sync the mixer when the SESSION suspend cause
is removed. Currently the syncing is done in pa_sink/source_suspend(),
and I want to change that, because pa_sink/source_suspend() shouldn't
have any alsa specific code.
There are no behaviour changes, the code from almost all the SET_STATE
handlers is moved with minimal changes to the newly introduced
set_state_in_io_thread() callback. The only exception is module-tunnel,
which has to call pa_sink_render() after pa_sink.thread_info.state has
been updated. The set_state_in_io_thread() callback is called before
updating that variable, so moving the SET_STATE handler code to the
callback isn't possible.
The purpose of this change is to make it easier to get state change
handling right in modules. Hooking to the SET_STATE messages in modules
required care in calling pa_sink/source_process_msg() at the right time
(or not calling it at all, as was the case on resume failures), and
there were a few bugs (fixed before this patch). Now the core takes care
of ordering things correctly.
Another motivation for this change is that there was some talk about
adding a suspend_cause variable to pa_sink/source.thread_info. The
variable would be updated in the core SET_STATE handler, but that would
not work with the old design, because in case of resume failures modules
didn't call the core message handler.
When resuming a sink or source, pa_sink/source_process_msg() should be
called only if resuming is successful. pa_sink/source_process_msg()
updates thread_info.state and notifies streams about the new state, but
if resuming fails, there's no state change.
This removes the symdef header generation m4 magic in favour of a
simpler macro method, allowing us to skip one unnecessary build step
while moving to meson, and removing an 11 year old todo!
Since HSP had higher priority than A2DP, the default profile when
connecting a new headset was HSP. To me it makes more sense to default
to high-quality output. We already have some automatic policies to
switch to HSP when it's needed.
I also made the A2DP source and HSP/HFP gateway profiles have lower
priority than the A2DP sink and HSP headset profiles. The A2DP source
and HSP/HFP gateway profiles should only be activated if the remote
device initiates audio streaming, so it makes sense to have lower
priority for those profiles.
BugLink: https://bugs.freedesktop.org/show_bug.cgi?id=103058
This breaks a lot of headsets, so disabling by default. Can be
re-enabled in configuration for specific hardware where it is deemed
necessary.
Also added some debug logging to be able to examine what MTU size is
reported by the device.
BugLink: https://bugs.freedesktop.org/show_bug.cgi?id=102660
There are actually two HSP HS UUIDs. My theory is that the second one
was added, because someone was not happy with the old UUID being used
for identifying two different things (the HSP profile as a whole, and
the HS role within the HSP profile). Some headsets only use the new
UUID, and those headsets won't work if we don't recognize the new UUID.
BugLink: https://bugs.freedesktop.org/show_bug.cgi?id=93898
When connecting a headset via the native backend, the transport state was
not updated correctly.
This patch sets the state to PLAYING in transport_acquire() if necessary.
When a phone is connected via bluetooth and switches to HFP, the sinks
and sources will have higher priority than the built-in devices.
Therefore they are chosen as default and module-bluetooth-policy will
incorrectly insert loopback modules that loop the phone back to itself.
This patch fixes the problem by lowering the priority of sink and source
if PulseAudio is in the headset role. The priority is also lowered if the
device is an a2dp source. In both cases it does not make sense to make the
source or sink default unless there is no other sound device available.
This reverts commit 69c212f8c1.
Reasons:
The original reason for the patch was to work around some issue
regarding the profile not connecting immediately (sorry, I don't really
know the details), but that issue was fixed later by commit 998dfdf4cc,
so the original reason doesn't apply any more.
Automatically changing the profile when the transport state changes to
PLAYING has traditionally been handled by module-bluetooth-policy, and
as far as I can tell, there's no reason to change that.
The assertion is unsafe. It's not guaranteed that the profile change
will always succeed (at least pa_thread_mq_init() can fail due to
reaching the maximum file descriptor limit).
When the ofono backend released a tranport during suspend of sink or source, the
transport state was not changed to IDLE. Therefore pa_bluetooth_transport_set_state()
would return immediately when trying to resume. Even though the transport was acquired
correctly, setup_stream() would never be called and the resume failed.
This patch sets the transport state to IDLE when the transport is released. On resume,
the first call to transport_acquire() will be done from the message handler of the
*_SET_STATE message when source or sink are set to RUNNING. This call will only request
the setup of the connection, so setup_stream() cannot be called.
When the transport changes the state to PLAYING in hf_audio_agent_new_connection(),
handle_transport_state_change() is called. Because the sink or source state is already
RUNNING, the pa_{source,sink}_suspend() call will not lead to a state change message
and the I/O thread must be signaled explicitely to setup the stream.
The first setup of the device would also fail, which was only visible when the profile
was restored after connecting the headset. When trying to restore the headset_head_unit
profile, the profile was shortly set to off, so the headset always returned to a2dp.
This patch allows a delayed setup for the headset_head_unit profile, so that the profile
can successfully be restored.
This means something went wrong, which in case of ofono backend it is
probably due to the profile not connecting immediately, but it can be
safely restored in that case the transport is playing which means the
profile has recovered connectivity.
The reported latency of source or sink is based on measured initial conditions.
If the conditions contain an error, the estimated latency values may become negative.
This does not indicate that the latency is indeed negative but can be considered
merely an offset error. The current get_latency_in_thread() calls and the
implementations of the PA_{SINK,SOURCE}_MESSAGE_GET_LATENCY messages truncate negative
latencies because they do not make sense from a physical point of view. In fact,
the values are truncated twice, once in the message handler and a second time in
the pa_{source,sink}_get_latency_within_thread() call itself.
This leads to two problems for the latency controller within module-loopback:
- Truncating leads to discontinuities in the latency reports which then trigger
unwanted end to end latency corrections.
- If a large negative port latency offsets is set, the reported latency is always 0,
making it impossible to control the end to end latency at all.
This patch is a pre-condition for solving these problems.
It adds a new flag to pa_{sink,source}_get_latency_within_thread() to allow
negative return values. Truncating is also removed in all implementations of the
PA_{SINK,SOURCE}_MESSAGE_GET_LATENCY message handlers. The allow_negative flag
is set to false for all calls of pa_{sink,source}_get_latency_within_thread()
except when used within PA_{SINK,SOURCE}_MESSAGE_GET_LATENCY. This means that the
original behavior is not altered in most cases. Only if a positive latency offset
is set and the message returns a negative value, the reported latency is smaller
because the values are not truncated twice.
Additionally let PA_SOURCE_MESSAGE_GET_LATENCY return -pa_sink_get_latency_within_thread()
for monitor sources because the source gets the data before it is played.
Users may configure the device alias to have characters outside the
ASCII range, so our name cleanup routine was too aggressive. Let's just
make sure that the device description is a valid UTF-8 string.
BugLink: https://bugs.freedesktop.org/show_bug.cgi?id=98160